2,072 research outputs found

    Protocols versus objects: can models for telecommunications and distributed processing coexist?

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    This paper identifies two paradigms that influence the design of telematics systems nowadays: the protocol-centred and the object-centred paradigms. Both paradigms have been introduced to cope with interoperability, each in their own way. The coexistence of these paradigms can have an enormous impact on the design of telematics systems. This paper identifies some combined uses of both paradigms and some fundamental research problems related to the coexistence of these paradigm

    Communication systems supporting multimedia multi-user applications

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    Multimedia multi-user applications are becoming more and more important. Intensive research is underway on the design of protocols and protocol entities for future communication systems supporting multimedia multi-user applications. The development of a service description ensures that protocol designs actually produce the required functional behavior. The authors explain the approach to the description of a multimedia multi-user service. An example illustrates the use of the service description in the design of communication systems. Next, they present the basic requirements of multimedia and multi-user communications. A call model underlies and structures the service description. Finally, the authors describe the service in terms of service element

    The relationship between IR and multimedia databases

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    Modern extensible database systems support multimedia data through ADTs. However, because of the problems with multimedia query formulation, this support is not sufficient.\ud \ud Multimedia querying requires an iterative search process involving many different representations of the objects in the database. The support that is needed is very similar to the processes in information retrieval.\ud \ud Based on this observation, we develop the miRRor architecture for multimedia query processing. We design a layered framework based on information retrieval techniques, to provide a usable query interface to the multimedia database.\ud \ud First, we introduce a concept layer to enable reasoning over low-level concepts in the database.\ud \ud Second, we add an evidential reasoning layer as an intermediate between the user and the concept layer.\ud \ud Third, we add the functionality to process the users' relevance feedback.\ud \ud We then adapt the inference network model from text retrieval to an evidential reasoning model for multimedia query processing.\ud \ud We conclude with an outline for implementation of miRRor on top of the Monet extensible database system

    Context Aware Adaptable Applications - A global approach

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    Actual applications (mostly component based) requirements cannot be expressed without a ubiquitous and mobile part for end-users as well as for M2M applications (Machine to Machine). Such an evolution implies context management in order to evaluate the consequences of the mobility and corresponding mechanisms to adapt or to be adapted to the new environment. Applications are then qualified as context aware applications. This first part of this paper presents an overview of context and its management by application adaptation. This part starts by a definition and proposes a model for the context. It also presents various techniques to adapt applications to the context: from self-adaptation to supervised approached. The second part is an overview of architectures for adaptable applications. It focuses on platforms based solutions and shows information flows between application, platform and context. Finally it makes a synthesis proposition with a platform for adaptable context-aware applications called Kalimucho. Then we present implementations tools for software components and a dataflow models in order to implement the Kalimucho platform

    Relating the primitive hierarchy of the PREMO standard to the standard reference model for intelligent multimedia presentation systems

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    The need for a suitable classification of media types arises for several reasons when building or comparing multimedia systems. Within an Intelligent Multimedia Presentation Systems (IMMPS) it is necessary to formulate and encode design knowledge for decision making on the appropriate medium in which to present information and for the generation of the presentation. It is also required in order to specify interfaces to and between system components which will be employed to run a generated presentation before the user's eyes. This task is reflected in the SRM (Standard Reference Model, see this volume) for IMMPS by the Presentation Display Layer. However, the SRM does not instantiate this layer in detail, but instead refers to the PREMO ISO/IEC standard which provides a reference model for a presentation runtime environment for multimedia. PREMO already contains a set of basic structures, the so-called PREMO Primitive Hierarchy, to describe different media types. Thus the question arises, as to how far the PREMO Primitive Hierarchy could serve as a media classification for the SRM in general. In particular, this would support consistency between the design and presentation layers of the SRM if PREMO were used to instantiate the Presentation Layer. In the report, we first point to a number of typical problems with generating classifications of media types. We then provide a brief introduction to PREMO and its Primitive Hierarchy. Finally, the benefits and costs of using the PREMO primitive hierarchy for the SRM are discussed

    Digitally interpreting traditional folk crafts

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    The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms

    Relating the primitive hierarchy of the PREMO standard to the standard reference model for intelligent multimedia presentation systems

    Get PDF
    The need for a suitable classification of media types arises for several reasons when building or comparing multimedia systems. Within an Intelligent Multimedia Presentation Systems (IMMPS) it is necessary to formulate and encode design knowledge for decision making on the appropriate medium in which to present information and for the generation of the presentation. It is also required in order to specify interfaces to and between system components which will be employed to run a generated presentation before the user's eyes. This task is reflected in the SRM (Standard Reference Model, see this volume) for IMMPS by the Presentation Display Layer. However, the SRM does not instantiate this layer in detail, but instead refers to the PREMO ISO/IEC standard which provides a reference model for a presentation runtime environment for multimedia. PREMO already contains a set of basic structures, the so-called PREMO Primitive Hierarchy, to describe different media types. Thus the question arises, as to how far the PREMO Primitive Hierarchy could serve as a media classification for the SRM in general. In particular, this would support consistency between the design and presentation layers of the SRM if PREMO were used to instantiate the Presentation Layer. In the report, we first point to a number of typical problems with generating classifications of media types. We then provide a brief introduction to PREMO and its Primitive Hierarchy. Finally, the benefits and costs of using the PREMO primitive hierarchy for the SRM are discussed
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