13 research outputs found

    Modeling Speaker-Listener Interaction for Backchannel Prediction

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    We present our latest findings on backchannel modeling novelly motivated by the canonical use of the minimal responses Yeah and Uh-huh in English and their correspondent tokens in German, and the effect of encoding the speaker-listener interaction. Backchanneling theories emphasize the active and continuous role of the listener in the course of the conversation, their effects on the speaker's subsequent talk, and the consequent dynamic speaker-listener interaction. Therefore, we propose a neural-based acoustic backchannel classifier on minimal responses by processing acoustic features from the speaker speech, capturing and imitating listeners' backchanneling behavior, and encoding speaker-listener interaction. Our experimental results on the Switchboard and GECO datasets reveal that in almost all tested scenarios the speaker or listener behavior embeddings help the model make more accurate backchannel predictions. More importantly, a proper interaction encoding strategy, i.e., combining the speaker and listener embeddings, leads to the best performance on both datasets in terms of F1-score.Comment: Published in IWSDS 202

    MultiMediate '22: Backchannel Detection and Agreement Estimation in Group Interactions

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    Backchannels, i.e. short interjections of the listener, serve important meta-conversational purposes like signifying attention or indicating agreement. Despite their key role, automatic analysis of backchannels in group interactions has been largely neglected so far. The MultiMediate challenge addresses, for the first time, the tasks of backchannel detection and agreement estimation from backchannels in group conversations. This paper describes the MultiMediate challenge and presents a novel set of annotations consisting of 7234 backchannel instances for the MPIIGroupInteraction dataset. Each backchannel was additionally annotated with the extent by which it expresses agreement towards the current speaker. In addition to a an analysis of the collected annotations, we present baseline results for both challenge tasks.Comment: ACM Multimedia 202

    AliCHI: A Large-scale Multi-modal Dataset and Automated Evaluation Tool for Human-like Dialogue Systems

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    A well-designed interactive human-like dialogue system is expected to take actions (e.g. smiling) and respond in a pattern similar to humans. However, due to the limitation of single-modality (only speech) or small volume of currently public datasets, most dialogue systems can only respond in speech and cannot take human-like actions. In this work, we build a large-scale multi-modal dataset of human-to-human conversation in a face-to-face fashion, with fine-grained annotations. The raw data in video format contains 635 dialogue sessions, being collected from 200 participants on designed topics and lasting 52 hours in total. Moreover, we manually annotated the verbal and non-verbal behaviors in each dialogue session on their start/end timestamp. Furthermore, we developed a corresponding evaluation tool for human-like dialogue systems to automatically evaluates the accuracy of two basic tasks, turn-taking prediction, and backchannel prediction, on both time and content. We have opened the data, the tools will be released at the conference

    Can a robot laugh with you?: Shared laughter generation for empathetic spoken dialogue

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    人と一緒に笑う会話ロボットを開発 --人に共感し、人と共生する会話AIの実現に向けて--. 京都大学プレスリリース. 2022-09-29.Spoken dialogue systems must be able to express empathy to achieve natural interaction with human users. However, laughter generation requires a high level of dialogue understanding. Thus, implementing laughter in existing systems, such as in conversational robots, has been challenging. As a first step toward solving this problem, rather than generating laughter from user dialogue, we focus on “shared laughter, ” where a user laughs using either solo or speech laughs (initial laugh), and the system laughs in turn (response laugh). The proposed system consists of three models: 1) initial laugh detection, 2) shared laughter prediction, and 3) laugh type selection. We trained each model using a human-robot speed dating dialogue corpus. For the first model, a recurrent neural network was applied, and the detection performance achieved an F1 score of 82.6%. The second model used the acoustic and prosodic features of the initial laugh and achieved a prediction accuracy above that of the random prediction. The third model selects the type of system’s response laugh as social or mirthful laugh based on the same features of the initial laugh. We then implemented the full shared laughter generation system in an attentive listening dialogue system and conducted a dialogue listening experiment. The proposed system improved the impression of the dialogue system such as empathy perception compared to a naive baseline without laughter and a reactive system that always responded with only social laughs. We propose that our system can be used for situated robot interaction and also emphasize the need for integrating proper empathetic laughs into conversational robots and agents

    A cross-linguistic analysis of the temporal dynamics of turn-taking cues using machine learning as a descriptive tool

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    In dialogue, speakers produce and perceive acoustic/prosodic turn-taking cues, which are fundamental for negotiating turn exchanges with their interlocutors. However, little of the temporal dynamics and cross-linguistic validity of these cues is known. In this work, we explore a set of acoustic/prosodic cues preceding three turn-transition types (hold, switch and backchannel) in three different languages (Slovak, American English and Argentine Spanish). For this, we use and refine a set of machine learning techniques that enable a finer-grained temporal analysis of such cues, as well as a comparison of their relative explanatory power. Our results suggest that the three languages, despite belonging to distinct linguistic families, share the general usage of a handful of acoustic/prosodic features to signal turn transitions. We conclude that exploiting features such as speech rate, final-word lengthening, the pitch track over the final 200 ms, the intensity track over the final 1000 ms, and noise-to-harmonics ratio (a voice-quality feature) might prove useful for further improving the accuracy of the turn-taking modules found in modern spoken dialogue systems.Fil: Brusco, Pablo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; ArgentinaFil: Vidal, Jazmín. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; ArgentinaFil: Beňuš, Štefan. University in Nitra; Eslovaquia. Slovak Academy of Sciences; EslovaquiaFil: Gravano, Agustin. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; Argentina. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentin

    Multimodal Assessment of Cognitive Decline: Applications in Alzheimer’s Disease and Depression

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    The initial diagnosis and assessment of cognitive decline are generally based around the judgement of clinicians, and commonly used semi-structured interviews, guided by pre-determined sets of topics, in a clinical set-up. Publicly available multimodal datasets have provided an opportunity to explore a range of experiments in the automatic detecting of cognitive decline. Drawing on the latest developments in representation learning, machine learning, and natural language processing, we seek to develop models capable of identifying cognitive decline with an eye to discovering the differences and commonalities that should be considered in computational treatment of mental health disorders. We present models that learn the indicators of cognitive decline from audio and visual modalities as well as lexical, syntactic, disfluency and pause information. Our study is carried out in two parts: moderation analysis and predictive modelling. We do some experiments with different fusion techniques. Our approaches are motivated by some of the recent efforts in multimodal fusion for classifying cognitive states to capture the interaction between modalities and maximise the use and combination of each modality. We create tools for detecting cognitive decline and use them to analyze three major datasets containing speech produced by people with and without cognitive decline. These findings are being used to develop multimodal models for the detection of depression and Alzheimer’s dementia

    Time- and value-continuous explainable affect estimation in-the-wild

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    Today, the relevance of Affective Computing, i.e., of making computers recognise and simulate human emotions, cannot be overstated. All technology giants (from manufacturers of laptops to mobile phones to smart speakers) are in a fierce competition to make their devices understand not only what is being said, but also how it is being said to recognise user’s emotions. The goals have evolved from predicting the basic emotions (e.g., happy, sad) to now the more nuanced affective states (e.g., relaxed, bored) real-time. The databases used in such research too have evolved, from earlier featuring the acted behaviours to now spontaneous behaviours. There is a more powerful shift lately, called in-the-wild affect recognition, i.e., taking the research out of the laboratory, into the uncontrolled real-world. This thesis discusses, for the very first time, affect recognition for two unique in-the-wild audiovisual databases, GRAS2 and SEWA. The GRAS2 is the only database till date with time- and value-continuous affect annotations for Labov effect-free affective behaviours, i.e., without the participant’s awareness of being recorded (which otherwise is known to affect the naturalness of one’s affective behaviour). The SEWA features participants from six different cultural backgrounds, conversing using a video-calling platform. Thus, SEWA features in-the-wild recordings further corrupted by unpredictable artifacts, such as the network-induced delays, frame-freezing and echoes. The two databases present a unique opportunity to study time- and value-continuous affect estimation that is truly in-the-wild. A novel ‘Evaluator Weighted Estimation’ formulation is proposed to generate a gold standard sequence from several annotations. An illustration is presented demonstrating that the moving bag-of-words (BoW) representation better preserves the temporal context of the features, yet remaining more robust against the outliers compared to other statistical summaries, e.g., moving average. A novel, data-independent randomised codebook is proposed for the BoW representation; especially useful for cross-corpus model generalisation testing when the feature-spaces of the databases differ drastically. Various deep learning models and support vector regressors are used to predict affect dimensions time- and value-continuously. Better generalisability of the models trained on GRAS2 , despite the smaller training size, makes a strong case for the collection and use of Labov effect-free data. A further foundational contribution is the discovery of the missing many-to-many mapping between the mean square error (MSE) and the concordance correlation coefficient (CCC), i.e., between two of the most popular utility functions till date. The newly invented cost function |MSE_{XY}/σ_{XY}| has been evaluated in the experiments aimed at demystifying the inner workings of a well-performing, simple, low-cost neural network effectively utilising the BoW text features. Also proposed herein is the shallowest-possible convolutional neural network (CNN) that uses the facial action unit (FAU) features. The CNN exploits sequential context, but unlike RNNs, also inherently allows data- and process-parallelism. Interestingly, for the most part, these white-box AI models have shown to utilise the provided features consistent with the human perception of emotion expression

    Turn-Taking in Human Communicative Interaction

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    The core use of language is in face-to-face conversation. This is characterized by rapid turn-taking. This turn-taking poses a number central puzzles for the psychology of language. Consider, for example, that in large corpora the gap between turns is on the order of 100 to 300 ms, but the latencies involved in language production require minimally between 600ms (for a single word) or 1500 ms (for as simple sentence). This implies that participants in conversation are predicting the ends of the incoming turn and preparing in advance. But how is this done? What aspects of this prediction are done when? What happens when the prediction is wrong? What stops participants coming in too early? If the system is running on prediction, why is there consistently a mode of 100 to 300 ms in response time? The timing puzzle raises further puzzles: it seems that comprehension must run parallel with the preparation for production, but it has been presumed that there are strict cognitive limitations on more than one central process running at a time. How is this bottleneck overcome? Far from being 'easy' as some psychologists have suggested, conversation may be one of the most demanding cognitive tasks in our everyday lives. Further questions naturally arise: how do children learn to master this demanding task, and what is the developmental trajectory in this domain? Research shows that aspects of turn-taking such as its timing are remarkably stable across languages and cultures, but the word order of languages varies enormously. How then does prediction of the incoming turn work when the verb (often the informational nugget in a clause) is at the end? Conversely, how can production work fast enough in languages that have the verb at the beginning, thereby requiring early planning of the whole clause? What happens when one changes modality, as in sign languages -- with the loss of channel constraints is turn-taking much freer? And what about face-to-face communication amongst hearing individuals -- do gestures, gaze, and other body behaviors facilitate turn-taking? One can also ask the phylogenetic question: how did such a system evolve? There seem to be parallels (analogies) in duetting bird species, and in a variety of monkey species, but there is little evidence of anything like this among the great apes. All this constitutes a neglected set of problems at the heart of the psychology of language and of the language sciences. This research topic welcomes contributions from right across the board, for example from psycholinguists, developmental psychologists, students of dialogue and conversation analysis, linguists interested in the use of language, phoneticians, corpus analysts and comparative ethologists or psychologists. We welcome contributions of all sorts, for example original research papers, opinion pieces, and reviews of work in subfields that may not be fully understood in other subfields
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