3,542 research outputs found

    Analyzing First-Person Stories Based on Socializing, Eating and Sedentary Patterns

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    First-person stories can be analyzed by means of egocentric pictures acquired throughout the whole active day with wearable cameras. This manuscript presents an egocentric dataset with more than 45,000 pictures from four people in different environments such as working or studying. All the images were manually labeled to identify three patterns of interest regarding people's lifestyle: socializing, eating and sedentary. Additionally, two different approaches are proposed to classify egocentric images into one of the 12 target categories defined to characterize these three patterns. The approaches are based on machine learning and deep learning techniques, including traditional classifiers and state-of-art convolutional neural networks. The experimental results obtained when applying these methods to the egocentric dataset demonstrated their adequacy for the problem at hand.Comment: Accepted at First International Workshop on Social Signal Processing and Beyond, 19th International Conference on Image Analysis and Processing (ICIAP), September 201

    Analyzing First-Person Stories Based on Socializing, Eating and Sedentary Patterns

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    First-person stories can be analyzed by means of egocentric pictures acquired throughout the whole active day with wearable cameras. This manuscript presents an egocentric dataset with more than 45,000 pictures from four people in different environments such as working or studying. All the images were manually labeled to identify three patterns of interest regarding people's lifestyle: socializing, eating and sedentary. Additionally, two different approaches are proposed to classify egocentric images into one of the 12 target categories defined to characterize these three patterns. The approaches are based on machine learning and deep learning techniques, including traditional classifiers and state-of-art convolutional neural networks. The experimental results obtained when applying these methods to the egocentric dataset demonstrated their adequacy for the problem at hand.Comment: Accepted at First International Workshop on Social Signal Processing and Beyond, 19th International Conference on Image Analysis and Processing (ICIAP), September 201

    Digging Deeper into Egocentric Gaze Prediction

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    This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency and optical flow are assessed versus strong spatial prior baselines. Task-specific cues such as vanishing point, manipulation point, and hand regions are analyzed as representatives of top-down information. We also look into the contribution of these factors by investigating a simple recurrent neural model for ego-centric gaze prediction. First, deep features are extracted for all input video frames. Then, a gated recurrent unit is employed to integrate information over time and to predict the next fixation. We also propose an integrated model that combines the recurrent model with several top-down and bottom-up cues. Extensive experiments over multiple datasets reveal that (1) spatial biases are strong in egocentric videos, (2) bottom-up saliency models perform poorly in predicting gaze and underperform spatial biases, (3) deep features perform better compared to traditional features, (4) as opposed to hand regions, the manipulation point is a strong influential cue for gaze prediction, (5) combining the proposed recurrent model with bottom-up cues, vanishing points and, in particular, manipulation point results in the best gaze prediction accuracy over egocentric videos, (6) the knowledge transfer works best for cases where the tasks or sequences are similar, and (7) task and activity recognition can benefit from gaze prediction. Our findings suggest that (1) there should be more emphasis on hand-object interaction and (2) the egocentric vision community should consider larger datasets including diverse stimuli and more subjects.Comment: presented at WACV 201

    Anticipating Visual Representations from Unlabeled Video

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    Anticipating actions and objects before they start or appear is a difficult problem in computer vision with several real-world applications. This task is challenging partly because it requires leveraging extensive knowledge of the world that is difficult to write down. We believe that a promising resource for efficiently learning this knowledge is through readily available unlabeled video. We present a framework that capitalizes on temporal structure in unlabeled video to learn to anticipate human actions and objects. The key idea behind our approach is that we can train deep networks to predict the visual representation of images in the future. Visual representations are a promising prediction target because they encode images at a higher semantic level than pixels yet are automatic to compute. We then apply recognition algorithms on our predicted representation to anticipate objects and actions. We experimentally validate this idea on two datasets, anticipating actions one second in the future and objects five seconds in the future.Comment: CVPR 201

    Analysis of Hand Segmentation in the Wild

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    A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is necessary to accurately segment not only hands of the camera wearer but also the hands of others with whom he is interacting. Here, we take an in-depth look at the hand segmentation problem. In the quest for robust hand segmentation methods, we evaluated the performance of the state of the art semantic segmentation methods, off the shelf and fine-tuned, on existing datasets. We fine-tune RefineNet, a leading semantic segmentation method, for hand segmentation and find that it does much better than the best contenders. Existing hand segmentation datasets are collected in the laboratory settings. To overcome this limitation, we contribute by collecting two new datasets: a) EgoYouTubeHands including egocentric videos containing hands in the wild, and b) HandOverFace to analyze the performance of our models in presence of similar appearance occlusions. We further explore whether conditional random fields can help refine generated hand segmentations. To demonstrate the benefit of accurate hand maps, we train a CNN for hand-based activity recognition and achieve higher accuracy when a CNN was trained using hand maps produced by the fine-tuned RefineNet. Finally, we annotate a subset of the EgoHands dataset for fine-grained action recognition and show that an accuracy of 58.6% can be achieved by just looking at a single hand pose which is much better than the chance level (12.5%).Comment: Accepted at CVPR 201
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