27,381 research outputs found

    GPU-based Streaming for Parallel Level of Detail on Massive Model Rendering

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    Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures, and does not scale well with the size of the models. We present a GPU-based progressive mesh simplification approach which enables the interactive rendering of large 3D models with hundreds of millions of triangles. Our work contributes to the massive rendering research in two ways. First, we develop a novel data structure to represent the progressive LOD mesh, and design a parallel mesh simplification algorithm towards GPU architecture. Second, we propose a GPU-based streaming approach which adopt a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel mesh simplification algorithm and GPU-based streaming approach significantly improve the overall rendering performance

    Quantum Lazy Sampling and Game-Playing Proofs for Quantum Indifferentiability

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    Game-playing proofs constitute a powerful framework for non-quantum cryptographic security arguments, most notably applied in the context of indifferentiability. An essential ingredient in such proofs is lazy sampling of random primitives. We develop a quantum game-playing proof framework by generalizing two recently developed proof techniques. First, we describe how Zhandry's compressed quantum oracles~(Crypto'19) can be used to do quantum lazy sampling of a class of non-uniform function distributions. Second, we observe how Unruh's one-way-to-hiding lemma~(Eurocrypt'14) can also be applied to compressed oracles, providing a quantum counterpart to the fundamental lemma of game-playing. Subsequently, we use our game-playing framework to prove quantum indifferentiability of the sponge construction, assuming a random internal function

    Tree games with regular objectives

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    We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic μ\mu-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Spartan Daily, October 11, 2016

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    Volume 147, Issue 17https://scholarworks.sjsu.edu/spartan_daily_2016/1057/thumbnail.jp

    Generating facets for the cut polytope of a graph by triangular elimination

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    The cut polytope of a graph arises in many fields. Although much is known about facets of the cut polytope of the complete graph, very little is known for general graphs. The study of Bell inequalities in quantum information science requires knowledge of the facets of the cut polytope of the complete bipartite graph or, more generally, the complete k-partite graph. Lifting is a central tool to prove certain inequalities are facet inducing for the cut polytope. In this paper we introduce a lifting operation, named triangular elimination, applicable to the cut polytope of a wide range of graphs. Triangular elimination is a specific combination of zero-lifting and Fourier-Motzkin elimination using the triangle inequality. We prove sufficient conditions for the triangular elimination of facet inducing inequalities to be facet inducing. The proof is based on a variation of the lifting lemma adapted to general graphs. The result can be used to derive facet inducing inequalities of the cut polytope of various graphs from those of the complete graph. We also investigate the symmetry of facet inducing inequalities of the cut polytope of the complete bipartite graph derived by triangular elimination.Comment: 19 pages, 1 figure; filled details of the proof of Theorem 4, made many other small change
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