27,381 research outputs found
GPU-based Streaming for Parallel Level of Detail on Massive Model Rendering
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures, and does not scale well with the size of the models. We present a GPU-based progressive mesh simplification approach which enables the interactive rendering of large 3D models with hundreds of millions of triangles. Our work contributes to the massive rendering research in two ways. First, we develop a novel data structure to represent the progressive LOD mesh, and design a parallel mesh simplification algorithm towards GPU architecture. Second, we propose a GPU-based streaming approach which adopt a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel mesh simplification algorithm and GPU-based streaming approach significantly improve the overall rendering performance
Quantum Lazy Sampling and Game-Playing Proofs for Quantum Indifferentiability
Game-playing proofs constitute a powerful framework for non-quantum
cryptographic security arguments, most notably applied in the context of
indifferentiability. An essential ingredient in such proofs is lazy sampling of
random primitives. We develop a quantum game-playing proof framework by
generalizing two recently developed proof techniques. First, we describe how
Zhandry's compressed quantum oracles~(Crypto'19) can be used to do quantum lazy
sampling of a class of non-uniform function distributions. Second, we observe
how Unruh's one-way-to-hiding lemma~(Eurocrypt'14) can also be applied to
compressed oracles, providing a quantum counterpart to the fundamental lemma of
game-playing. Subsequently, we use our game-playing framework to prove quantum
indifferentiability of the sponge construction, assuming a random internal
function
Tree games with regular objectives
We study tree games developed recently by Matteo Mio as a game interpretation
of the probabilistic -calculus. With expressive power comes complexity.
Mio showed that tree games are able to encode Blackwell games and,
consequently, are not determined under deterministic strategies.
We show that non-stochastic tree games with objectives recognisable by
so-called game automata are determined under deterministic, finite memory
strategies. Moreover, we give an elementary algorithmic procedure which, for an
arbitrary regular language L and a finite non-stochastic tree game with a
winning objective L decides if the game is determined under deterministic
strategies.Comment: In Proceedings GandALF 2014, arXiv:1408.556
Spartan Daily, October 11, 2016
Volume 147, Issue 17https://scholarworks.sjsu.edu/spartan_daily_2016/1057/thumbnail.jp
Generating facets for the cut polytope of a graph by triangular elimination
The cut polytope of a graph arises in many fields. Although much is known
about facets of the cut polytope of the complete graph, very little is known
for general graphs. The study of Bell inequalities in quantum information
science requires knowledge of the facets of the cut polytope of the complete
bipartite graph or, more generally, the complete k-partite graph. Lifting is a
central tool to prove certain inequalities are facet inducing for the cut
polytope. In this paper we introduce a lifting operation, named triangular
elimination, applicable to the cut polytope of a wide range of graphs.
Triangular elimination is a specific combination of zero-lifting and
Fourier-Motzkin elimination using the triangle inequality. We prove sufficient
conditions for the triangular elimination of facet inducing inequalities to be
facet inducing. The proof is based on a variation of the lifting lemma adapted
to general graphs. The result can be used to derive facet inducing inequalities
of the cut polytope of various graphs from those of the complete graph. We also
investigate the symmetry of facet inducing inequalities of the cut polytope of
the complete bipartite graph derived by triangular elimination.Comment: 19 pages, 1 figure; filled details of the proof of Theorem 4, made
many other small change
Strategic marketing, production, and distribution planning of an integrated manufacturing system
Production Scheduling;Distribution;CIM;production
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