8 research outputs found

    横森貴教授 略歴・業績

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    横森貴教授 略歴・業績

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    A Note on the Emptiness of Intersection Problem for Left Szilárd Languages

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    As left Szilárd languages form a subclass of simple deterministic languages and even a subclass of super-deterministic languages, we know that their equivalence problem is decidable. In this note we show that their emptiness of intersection problem is undecidable. The proof follows the lines of the corresponding proof for simple deterministic languages, but some technical tricks are needed. This result sharpens the borderline between decidable and undecidable problems in formal language theory

    Dynamic Protocol Reverse Engineering a Grammatical Inference Approach

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    Round trip engineering of software from source code and reverse engineering of software from binary files have both been extensively studied and the state-of-practice have documented tools and techniques. Forward engineering of protocols has also been extensively studied and there are firmly established techniques for generating correct protocols. While observation of protocol behavior for performance testing has been studied and techniques established, reverse engineering of protocol control flow from observations of protocol behavior has not received the same level of attention. State-of-practice in reverse engineering the control flow of computer network protocols is comprised of mostly ad hoc approaches. We examine state-of-practice tools and techniques used in three open source projects: Pidgin, Samba, and rdesktop . We examine techniques proposed by computational learning researchers for grammatical inference. We propose to extend the state-of-art by inferring protocol control flow using grammatical inference inspired techniques to reverse engineer automata representations from captured data flows. We present evidence that grammatical inference is applicable to the problem domain under consideration

    Acta Cybernetica : Volume 22. Number 3.

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    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field
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