4 research outputs found
Collaborative Delivery with Energy-Constrained Mobile Robots
We consider the problem of collectively delivering some message from a
specified source to a designated target location in a graph, using multiple
mobile agents. Each agent has a limited energy which constrains the distance it
can move. Hence multiple agents need to collaborate to move the message, each
agent handing over the message to the next agent to carry it forward. Given the
positions of the agents in the graph and their respective budgets, the problem
of finding a feasible movement schedule for the agents can be challenging. We
consider two variants of the problem: in non-returning delivery, the agents can
stop anywhere; whereas in returning delivery, each agent needs to return to its
starting location, a variant which has not been studied before.
We first provide a polynomial-time algorithm for returning delivery on trees,
which is in contrast to the known (weak) NP-hardness of the non-returning
version. In addition, we give resource-augmented algorithms for returning
delivery in general graphs. Finally, we give tight lower bounds on the required
resource augmentation for both variants of the problem. In this sense, our
results close the gap left by previous research.Comment: 19 pages. An extended abstract of this paper was published at the
23rd International Colloquium on Structural Information and Communication
Complexity 2016, SIROCCO'1
Polygon-Constrained Motion Planning Problems
We consider the following class of polygon-constrained motion planning problems: Given a set of k centrally controlled mobile agents (say pebbles) initially sitting on the vertices of an n -vertex simple polygon P , we study how to plan their vertex-to-vertex motion in order to reach with a minimum (either maximum or total) movement (either in terms of number of hops or Euclidean distance) a final placement enjoying a given requirement. In particular, we focus on final configurations aiming at establishing some sort of visual connectivity among the pebbles, which in turn allows for wireless and optical intercommunication. Therefore, after analyzing the notable (and computationally tractable) case of gathering the pebbles at a single vertex (i.e., the so-called rendez-vous), we face the problems induced by the requirement that pebbles have eventually to be placed at: (i) a set of vertices that form a connected subgraph of the visibility graph induced by P , say G(P) (connectivity), and (ii) a set of vertices that form a clique of G(P) (clique-connectivity). We will show that these two problems are actually hard to approximate, even for the seemingly simpler case in which the hop distance is considered