31 research outputs found
Planar trees as complete topological invariants of Morse flows with a sink on the 2-sphere
To investigate the topological structure of Morse flows with a sink on the
2-sphere we use the planar tree as complete topological invariant of the flow.
We give a list of all planar tree with at least 7 edges. We use a list of
rooted planar trees.Comment: 10 pages, 10 figure
Crossing Patterns in Nonplanar Road Networks
We define the crossing graph of a given embedded graph (such as a road
network) to be a graph with a vertex for each edge of the embedding, with two
crossing graph vertices adjacent when the corresponding two edges of the
embedding cross each other. In this paper, we study the sparsity properties of
crossing graphs of real-world road networks. We show that, in large road
networks (the Urban Road Network Dataset), the crossing graphs have connected
components that are primarily trees, and that the remaining non-tree components
are typically sparse (technically, that they have bounded degeneracy). We prove
theoretically that when an embedded graph has a sparse crossing graph, it has
other desirable properties that lead to fast algorithms for shortest paths and
other algorithms important in geographic information systems. Notably, these
graphs have polynomial expansion, meaning that they and all their subgraphs
have small separators.Comment: 9 pages, 4 figures. To appear at the 25th ACM SIGSPATIAL
International Conference on Advances in Geographic Information Systems(ACM
SIGSPATIAL 2017
Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Edge Crossings
We provide linear-time algorithms for geometric graphs with sublinearly many
crossings. That is, we provide algorithms running in O(n) time on connected
geometric graphs having n vertices and k crossings, where k is smaller than n
by an iterated logarithmic factor. Specific problems we study include Voronoi
diagrams and single-source shortest paths. Our algorithms all run in linear
time in the standard comparison-based computational model; hence, we make no
assumptions about the distribution or bit complexities of edge weights, nor do
we utilize unusual bit-level operations on memory words. Instead, our
algorithms are based on a planarization method that "zeroes in" on edge
crossings, together with methods for extending planar separator decompositions
to geometric graphs with sublinearly many crossings. Incidentally, our
planarization algorithm also solves an open computational geometry problem of
Chazelle for triangulating a self-intersecting polygonal chain having n
segments and k crossings in linear time, for the case when k is sublinear in n
by an iterated logarithmic factor.Comment: Expanded version of a paper appearing at the 20th ACM-SIAM Symposium
on Discrete Algorithms (SODA09
Guard placement for efficient pointin-polygon proofs
{eppstein, goodrich, nodari} (at) ics.uci.edu We consider the problem of placing a small number of angle guards inside a simple polygon P so as to provide efficient proofs that any given point is inside P. Each angle guard views an infinite wedge of the plane, and a point can prove membership in P if it is inside the wedges for a set of guards whose common intersection contains no points outside the polygon. This model leads to a broad class of new art gallery type problems, which we call “sculpture garden ” problems and for which we provide upper and lower bounds. In particular, we show there is a polygon P such that a “natural” angle-guard vertex placement cannot fully distinguish between points on the inside and outside of P (even if we place a guard at every vertex of P), which implies that Steinerpoint guards are sometimes necessary. More generally, we show that, for any polygon P, there is a set of n + 2(h − 1) angle guards that solve the sculpture garden problem for P, where h is the number of holes in P (so a simple polygon can be defined with n − 2 guards). In addition, we show that, for any orthogonal polygon P, the sculpture garden problem can be solved using n angle guards. We also give an 2 example of a class of simple (non-general-position) polygons that have sculpture garden solutions using O ( √ n) guards, and we show this bound is optimal to within a constant factor. Finally, while optimizing the number of guards solving a sculpture garden problem for a particular P is of unknown complexity, we show how to find in polynomial time a guard placement whose size is within a factor of 2 of the optimal number for any particular polygon
Computing the Girth of a Planar Graph in Linear Time
The girth of a graph is the minimum weight of all simple cycles of the graph.
We study the problem of determining the girth of an n-node unweighted
undirected planar graph. The first non-trivial algorithm for the problem, given
by Djidjev, runs in O(n^{5/4} log n) time. Chalermsook, Fakcharoenphol, and
Nanongkai reduced the running time to O(n log^2 n). Weimann and Yuster further
reduced the running time to O(n log n). In this paper, we solve the problem in
O(n) time.Comment: 20 pages, 7 figures, accepted to SIAM Journal on Computin
On the Edge Crossings of the Greedy Spanner
The greedy t-spanner of a set of points in the plane is an undirected graph constructed by considering pairs of points in order by distance, and connecting a pair by an edge when there does not already exist a path connecting that pair with length at most t times the Euclidean distance. We prove that, for any t > 1, these graphs have at most a linear number of crossings, and more strongly that the intersection graph of edges in a greedy t-spanner has bounded degeneracy. As a consequence, we prove a separator theorem for greedy spanners: any k-vertex subgraph of a greedy spanner can be partitioned into sub-subgraphs of size a constant fraction smaller, by the removal of O(?k) vertices. A recursive separator hierarchy for these graphs can be constructed from their planarizations in linear time, or in near-linear time if the planarization is unknown