26,259 research outputs found

    Education Unleashed: Participatory Culture, Education, and Innovation in Second Life

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    Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual worlds share common technologies and audiences with games, they possess many unique characteristics. Particularly when compared to massively multiplayer online role-playing games, virtual worlds create very different learning and teaching opportunities through markets, creation, and connections to the real world, and lack of overt game goals. This chapter aims to expose a wide audience to the breadth and depth of learning occurring within Second Life (SL). From in-world classes in the scripting language to mixed-reality conferences about the future of broadcasting, a tremendous variety of both amateurs and experts are leveraging SL as a platform for education. In one sense, this isn't new since every technology is co-opted by communities for communication, but SL is different because every aspect of it was designed to encourage this co-opting, this remixing of the virtual and the real

    Spartan Daily August 27, 2009

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    Volume 133, Issue 3https://scholarworks.sjsu.edu/spartandaily/1272/thumbnail.jp

    April 5, 2000 Cal Poly Report

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    Studying alone: How is IT affecting the manner we learn musical instruments

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    Music has always been and will always be an important cultural instrument which is not affected by country or region where it is produced. Overtime, the learning of the tools required to make it has suffered alterations, either improvements or step backs. Since Mozart to Michael Jackson it has been taught through traditional methodologies, in a small room with a teacher demonstrating how to play a certain instrument or how to read a musical score. With the rise of the internet and other technological tools people now can learn from the comfort of their homes through apps or websites specifically developed with the intent of sharing musical scores or how to play certain music. The aim of the project, in this setting, is to find how the modern situation of music and most importantly how it is taught. To achieve the goal, a questionnaire was created for self-taught students, focusing on understanding how information technologies affect the class so as to facilitate musical learning and advantages and disadvantages.A música sempre foi e sempre será um importante instrumento cultural, não obstante o país, ou região, onde esta é produzida. Ao longo dos tempos a aprendizagem das suas ferramentas sofrendo alterações, desde os tempos de Mozart até aos tempos de Michael Jackson, esta foi ensinada através de métodos tradicionais, numa pequena sala com um professor a demonstrar como se toca um certo instrumento ou como se lê uma pauta musical. Com o aumento de utilização da internet e de outras ferramentas tecnológicas abriram-se novas portas no que toca à aprendizagem musical, as pessoas passaram a conseguir aprender sozinhas no conforto de sua casa através de aplicações ou sítios web desenvolvidos primariamente com o objetivo de partilhar pautas de músicas ou como se tocam certas músicas. Neste contexto, o projeto pretende encontrar como a situação atual se encontra no que toca à forma como os indivíduos aprendem sozinhos a tocar os seus instrumentos. Para o alcançar foi realizado um estudo por questionário com alunos autodidactas, com foco em perceber quais as tecnologias e métodos que consideram como influentes, bem como as vantagens e desvantagens que lhes reconhecem

    Graduate Catalog, 1997-1998

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    https://scholar.valpo.edu/gradcatalogs/1025/thumbnail.jp

    The Application of Web-Based Distance Learning to the Instrument (Guitar) Education In Undergraduate Program: The Sample of Kastamonu University

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    The aim of this study is to test the applicability of distance learning instrument education in undergraduate programs of higher education institutions. It is intended that a web-based experimental study has been designed for guitar education as a part of instrument education and that designed study has been applied to the undergraduate students through distance learning. Guitar performance rating scale was used to collect data. Obtained data was analyzed by using Mann Whitney U and Wilcoxon nonparametric tests which measure and evaluate the significance of the difference between two mean scores. Following the analysis, the results were interpreted.According to the findings, it was concluded that the intended target behaviors were attained by the students who were taught by the conventional method and the students who were taught by the web-based distance education method at the same level and the web-based distance education has had the same effect on students’ learning as the traditional instrument education practice. Suggestions in this context suggestions were also provided

    1998 December

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    Morehead State University press releases for December of 1998
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