941 research outputs found

    Curated routes: the project of developing experiential tracks in sub-urban landscape

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    The Curated Routes project reflects on the visiting routes’ ability to make apparent the internal characteristics of urban environments. The project’s name allude to the intellectual function of curation and the materiality of routes. Curate deals with the practice of arranging material –tangible or intangible- in a way that a new understanding of an area is revealed. The word routes refers to the linear associations that link places and guide movement. The Curated Routes aim to reinforce the development of bonding ties between people and urban environments by re-constructing the way we visit and explore a place. The overall goal of the project is to outline the conceptual guidelines of a visitors’ guide that could later be used for the development of the informatics model. The project follows the methodology that the context-aware routes apply, though particular attention is paid to the second phase of the process where an innovative approach is applied. The introduction of the “chronotope” filters enables us to “knit” the terrestrial route to a range of informative storylines, and hence to develop different interpretations of an urban environment

    Personalization by Partial Evaluation.

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    The central contribution of this paper is to model personalization by the programmatic notion of partial evaluation.Partial evaluation is a technique used to automatically specialize programs, given incomplete information about their input.The methodology presented here models a collection of information resources as a program (which abstracts the underlying schema of organization and flow of information),partially evaluates the program with respect to user input,and recreates a personalized site from the specialized program.This enables a customizable methodology called PIPE that supports the automatic specialization of resources,without enumerating the interaction sequences beforehand .Issues relating to the scalability of PIPE,information integration,sessioniz-ling scenarios,and case studies are presented

    The Art Traveler: Building a user experience system to discover art

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    With the increasing popularity of mobile devices and their apps, mobile technologies have changed the nature of travel significantly. With numerous travel apps available today, many tourists can become confused with which one to select and use. Another important factor is that a majority of travel applications are designed for everyone traveling everywhere, not specifically for one kind of tourist and one subject matter. The goal of this thesis is to create an effective and efficient user experience system. The project is a travel planner for people to pursue an art tour of their own interest. It focuses on designing an effective user navigation system to guide tourists making their travel plans, and provides comprehensive tours to help people appreciate and learn more about art. To achieve this project, this thesis focuses on interaction design, information design, multimedia technology, as well as user experience design. Considering the independent choice of different tourists, this design provides various ways for them to make their own travel plans and discover art they are interested in. The final design is presented as an interactive prototype which demonstrates the functionality of the user interface and experience and is used for usability testing

    Constraints That Prevent Tour Firms from Serving Physically Impaired Tourists in Kenya

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    The number of people living with disabilities is increasing. It is projected that by the end of 2020, there will be over 1.2 billion people living with disability. Notwithstanding, accessibility provisions of this population remains few. Studies reveal that, many tourism destinations have not adequately provided facilities, information for physically impaired tourists. This study therefore sought to know the constraints that face tour firms from the providing for physically impaired tourist by sampling 104 tour firms and agencies in Kenya. A QUAN-QUAL approach was used to investigate this phenomenon. Data was analyzed using descriptive statistics. Findings of this study reveal that there are a myriad of constraints that tour firms face including the following: The inclusion of dimensions of access, particularly for vision, hearing impairments; Operationalizing information in access, accuracy, detail, format, and presentation dimensions; Inclusion in organizing personalized trips for physically impaired tourists; The inclusion of tourism access information in generic marketing; Destination accessibility; Linkages between transport, the natural and built environments (attractions/parking/activities/ accommodation/services/natural areas e.t.c); Availability and cost of hiring attendants/skilled guides who can handle physically impaired tourists; Costs of adapting transport systems for physically impaired tourists. These findings will facilitate, policy planning, programming and implementation of policies that will see  an increased utake of accessible tourism in Kenya. Keywords: Accessible Tourism/Disabled tourism, physically impaired tourists, Impairment, Disability, Universal design DOI: 10.7176/RHSS/9-18-07 Publication date:September 30th 201

    Outils numériques : valeur et usage à des fins de marketing

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    Ontology-Based Personalized Dietary Recommendation For Travelers

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    Tourism is fun that allows a person to know different cultural aspects of the world. In the tour plan, food searching according to nutritional value also plays an important role. However it is a challenging task to facilitate the tourists to be healthy and fit while traveling by selecting the food according to their requirement. This paper aims to develop an ontology based solution that will help the tourists / travelers to plan for a healthy food with personalized option of diet with food safety recommendation according to the region of interest. The proposed approach is tested on a sample data based on a traveler visiting Asian region

    Tegal Tourism Object Selection Decision Support System Using Fuzzy Logic

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    There are many agencies that have databases but are left without proper management. For example, in tourist attractions in Kota & Kab. Tegal, along with the rapid development of tourism technology, the tourism industry requires the tourism industry to apply information technology to provide convenience for tourists to find out tourist areas according to the cost, and the distance of the tourist attractions entered. The provision of tourism information helps tourists to consider and make decisions to travel. Tahani Fuzzy Logic was chosen because the concept of Fuzzy logic is easy to understand, flexible, and because the Tahani logic method is a form of decision support where the main tool is functional with the main input criteria determined by the user/tourist. This system was implemented using web programming and MySQL database, where the variables to be considered are Type of Tour, Number of Facilities, Price of Tour Tickets, Number of Tourist Visitors, Travel Distance from City Center. The results of this study are a decision support system for tourism selection in Tegal using Fuzzy Tahani which can recommend tourist attractions in Tegal which are determined by tourists depending on tourist criteria based on the firestrength of the selected variable
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