149 research outputs found

    Defining What Matters When Preserving Web-Based Personal Digital Collections: Listening to Bloggers

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    User-generated content (UGC) has become a part of personal digital collections on the Web, as such collections often contain personal memories, activities, thoughts and even profiles. With the increase in the creation of personal materials on the Web, the needs for archiving and preserving these materials are increasing, not only for the purpose of developing personal archives but also for the purpose of capturing social memory and tracking human traces in this era. Using both survey and interview methods, this study investigated blogs, one popular type of UGC, and analyzed travel bloggersā€™ perceptions of the value of blogs and the elements of blogs that are important for preservation. The study respondents found personal and sentimental value (e.g., a way to express themselves, a way to keep personal memories and thoughts, and a way to maintain a record for their family) to be the most important reason for preserving blogs, followed by informational value and cultural/historical value. Sharing also appeared as one of the values that respondents found in their blogs. The respondents reported that self-created blog posts (content) and information related to the blog posts (context) are more important to preserve than some other elements (behavior and appearance). Integrating what bloggers consider as most valuable and what archivists think are worth preserving may be an important step when collecting personal blogs

    Memories of the future

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    The year is 2020. Sheffield Universityā€™s MSc in Electronic & Digital Library Management has been running for 10 years. What paths have its graduatesā€™ careers taken

    LIFER 2.0: discovering personal lifelog insights using an interactive lifelog retrieval system

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    This paper describes the participation of the Organiser Team in the ImageCLEFlifelog 2019 Solve My Life Puzzle (Puzzle) and Lifelog Moment Retrieval (LMRT) tasks. We proposed to use LIFER 2.0, an enhanced version of LIFER, which was an interactive retrieval system for personal lifelog data. We utilised LIFER 2.0 with some additional visual features, obtained by using traditional visual bag-of-words, to solve the Puzzle task, while with the LMRT, we applied LIFER 2.0 only with the provided information. The results on both tasks confirmed that by using faceted filter and context browsing, a user can gain insights from their personal lifelog by employing very simple interactions. These results also serve as baselines for other approaches in the ImageCLEFlifelog 2019 challenge to compare with

    Memories for Life: A Review of the Science and Technology

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    This paper discusses scientific, social and technological aspects of memory. Recent developments in our understanding of memory processes and mechanisms, and their digital implementation, have placed the encoding, storage, management and retrieval of information at the forefront of several fields of research. At the same time, the divisions between the biological, physical and the digital worlds seem to be dissolving. Hence opportunities for interdisciplinary research into memory are being created, between the life sciences, social sciences and physical sciences. Such research may benefit from immediate application into information management technology as a testbed. The paper describes one initiative, Memories for Life, as a potential common problem space for the various interested disciplines

    The Digitally Preserved Self: A Discussion of the Social, Emotional, and Technical Aspects of Personal Digital Archiving

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    This paper describes a panel discussion held at South by Southwest Interactive in March 2012, entitled Digital Immortals: Preserving Life Beyond Death. The goal of the panel discussion was to provide digital professionals with exposure to the growing body of thought surrounding personal digital archiving, and to present ideas for future technology to manage and present personal digital collections. The panel, moderated by Evan Carroll, included Adam Ostrow, Airdrie Miller, Bill LeFurgy, and Richard Banks. The panelists discussed the idea of a digitally preserved self, the differences between physical and digital mementos, the emotional aspects of experiencing the past, and how to avoid the burden of caring for the digital collections of the deceased

    Putting Personal Digital Archives in Context

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    FM radio: family interplay with sonic mementos

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    Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 families, we designed a new type of embodied digital memento, the FM Radio. It allows families to access and play sonic mementos of their previous holidays. We describe our underlying design motivation where recordings are presented as a series of channels on an old fashioned radio. User feedback suggests that the device met our design goals: being playful and intriguing, easy to use and social. It facilitated family interaction, and allowed ready access to mementos, thus sharing many of the properties of physical mementos that we intended to trigger

    Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach

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    An increasing number of museums and cultural institutions around the world use personalized, mostly mobile, museum guides to enhance visitor experiences. However since a typical museum visit may last a few minutes and visitors might only visit once, the personalization processes need to be quick and efficient, ensuring the engagement of the visitor. In this paper we investigate the use of indirect profiling methods through a visitor quiz, in order to provide the visitor with specific museum content. Building on our experience of a first study aimed at the design, implementation and user testing of a short quiz version at the Acropolis Museum, a second parallel study was devised. This paper introduces this research, which collected and analyzed data from two environments: the Acropolis Museum and social media (i.e. Facebook). Key profiling issues are identified, results are presented, and guidelines towards a generalized approach for the profiling needs of cultural institutions are discussed

    Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices

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    The availability of advanced software and less expensive hardware allows museums to preserve and share artefacts digitally. As a result, museums are frequently making their collections accessible online as interactive, 3D models. This could lead to the unique situation of viewing the digital artefact before the physical artefact. Experiencing artefacts digitally outside of the museum on personal devices may affect the user's ability to emotionally connect to the artefacts. This study examines how two target populations of young adults (18ā€“21 years) and the elderly (65 years and older) responded to seeing cultural heritage artefacts in three different modalities: augmented reality on a tablet, 3D models on a laptop, and then physical artefacts. Specifically, the time spent, enjoyment, and emotional responses were analysed. Results revealed that regardless of age, the digital modalities were enjoyable and encouraged emotional responses. Seeing the physical artefacts after the digital ones did not lessen their enjoyment or emotions felt. These findings aim to provide an insight into the effectiveness of 3D artefacts viewed on personal devices and artefacts shown outside of the museum for encouraging emotional responses from older and younger people
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