15,315 research outputs found

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency

    Optimal Universal Schedules for Discrete Broadcast

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    We study broadcast systems that distribute a series of data updates to a large number of passive clients. The updates are sent over a broadcast channel in the form of discrete packets. We assume that clients periodically access the channel to obtain the most recent update. Such scenarios arise in many practical applications, such as distribution of traffic information and market updates to mobile wireless devices

    Control-data separation architecture for cellular radio access networks: a survey and outlook

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    Conventional cellular systems are designed to ensure ubiquitous coverage with an always present wireless channel irrespective of the spatial and temporal demand of service. This approach raises several problems due to the tight coupling between network and data access points, as well as the paradigm shift towards data-oriented services, heterogeneous deployments and network densification. A logical separation between control and data planes is seen as a promising solution that could overcome these issues, by providing data services under the umbrella of a coverage layer. This article presents a holistic survey of existing literature on the control-data separation architecture (CDSA) for cellular radio access networks. As a starting point, we discuss the fundamentals, concepts, and general structure of the CDSA. Then, we point out limitations of the conventional architecture in futuristic deployment scenarios. In addition, we present and critically discuss the work that has been done to investigate potential benefits of the CDSA, as well as its technical challenges and enabling technologies. Finally, an overview of standardisation proposals related to this research vision is provided

    System Design of Internet-of-Things for Residential Smart Grid

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    Internet-of-Things (IoTs) envisions to integrate, coordinate, communicate, and collaborate real-world objects in order to perform daily tasks in a more intelligent and efficient manner. To comprehend this vision, this paper studies the design of a large scale IoT system for smart grid application, which constitutes a large number of home users and has the requirement of fast response time. In particular, we focus on the messaging protocol of a universal IoT home gateway, where our cloud enabled system consists of a backend server, unified home gateway (UHG) at the end users, and user interface for mobile devices. We discuss the features of such IoT system to support a large scale deployment with a UHG and real-time residential smart grid applications. Based on the requirements, we design an IoT system using the XMPP protocol, and implemented in a testbed for energy management applications. To show the effectiveness of the designed testbed, we present some results using the proposed IoT architecture.Comment: 10 pages, 6 figures, journal pape

    Splitting schedules for Internet broadcast communication

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    The broadcast disk provides an effective way to transmit information from a server to many clients. Work has been done to schedule the broadcast of information in a way that minimizes the expected waiting time of the clients. Much of this work has treated the information as indivisible blocks. We look at splitting items into smaller pieces that need not be broadcast consecutively. This allows us to have better schedules with lower expected waiting times. We look at the case of two items of the same length, each split into two halves, and show how to achieve optimal performance. We prove the surprising result that there are only two possible types of optimal cyclic schedules for items 1, and 2. These start with 1122 and 122122. For example, with demand probabilities p1= 0.08 and p2= 0.92, the best order to use in broadcasting the halves of items 1 and 2 is a cyclic schedule with cycle 122122222. We also look at items of different lengths and show that much of the analysis remains the same, resulting in a similar set of optimal schedules
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