5 research outputs found

    Hypergraph-Based Interconnection Networks for Large Multicomputers

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    This thesis deals with issues pertaining to multicomputer interconnection networks namely topology, technology, switching method, and routing algorithm. It argues that a new class of regular low-dimensional hypergraph networks, the distributed crossbar switch hypermesh (DCSH), represents a promising alternative high-performance interconnection network for future large multicomputers to graph networks such as meshes, tori, and binary n-cubes, which have been widely used in current multicomputers. Channels in existing hypergraph and graph structures suffer from bandwidth limitations imposed by implementation technology. The first part of the thesis shows how the low-dimensional DCSH can use an innovative implementation scheme to alleviate this problem. It relies on the separation of processing and communication functions by physical layering in order to accommodate high wiring density and necessary message buffering, improving performance considerably. Various mathematical models of the DCSH, validated through discrete-event simulation, are then introduced. Effects of different switching methods (e.g., wormhole routing, virtual cut-through, and message switching), routing algorithms (e.g., restricted and random), and different switching element designs are investigated. Further, the impact on performance of different communication patterns, such as those including locality and hot-spots, are assessed. The remainder of the thesis compares the DCSH to other common hypergraph and graph networks assuming different implementation technologies, such as VLSI, multiple-chip technology, and the new layered implementation scheme. More realistic assumptions are introduced such as pipeline-bit transmission and non-zero delays through switching elements. The results show that the proposed structure has superior characteristics assuming equal implementation cost in both VLSI and multiple-chip technology. Furthermore, optimal performance is offered by the new layered implementation

    Small-world interconnection networks for large parallel computer systems

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    The use of small-world graphs as interconnection networks of multicomputers is proposed and analysed in this work. Small-world interconnection networks are constructed by adding (or modifying) edges to an underlying local graph. Graphs with a rich local structure but with a large diameter are shown to be the most suitable candidates for the underlying graph. Generation models based on random and deterministic wiring processes are proposed and analysed. For the random case basic properties such as degree, diameter, average length and bisection width are analysed, and the results show that a fast transition from a large diameter to a small diameter is experienced when the number of new edges introduced is increased. Random traffic analysis on these networks is undertaken, and it is shown that although the average latency experiences a similar reduction, networks with a small number of shortcuts have a tendency to saturate as most of the traffic flows through a small number of links. An analysis of the congestion of the networks corroborates this result and provides away of estimating the minimum number of shortcuts required to avoid saturation. To overcome these problems deterministic wiring is proposed and analysed. A Linear Feedback Shift Register is used to introduce shortcuts in the LFSR graphs. A simple routing algorithm has been constructed for the LFSR and extended with a greedy local optimisation technique. It has been shown that a small search depth gives good results and is less costly to implement than a full shortest path algorithm. The Hilbert graph on the other hand provides some additional characteristics, such as support for incremental expansion, efficient layout in two dimensional space (using two layers), and a small fixed degree of four. Small-world hypergraphs have also been studied. In particular incomplete hypermeshes have been introduced and analysed and it has been shown that they outperform the complete traditional implementations under a constant pinout argument. Since it has been shown that complete hypermeshes outperform the mesh, the torus, low dimensional m-ary d-cubes (with and without bypass channels), and multi-stage interconnection networks (when realistic decision times are accounted for and with a constant pinout), it follows that incomplete hypermeshes outperform them as well

    Performance evaluation of distributed crossbar switch hypermesh

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    The interconnection network is one of the most crucial components in any multicomputer as it greatly influences the overall system performance. Several recent studies have suggested that hypergraph networks, such as the Distributed Crossbar Switch Hypermesh (DCSH), exhibit superior topological and performance characteristics over many traditional graph networks, e.g. k-ary n-cubes. Previous work on the DCSH has focused on issues related to implementation and performance comparisons with existing networks. These comparisons have so far been confined to deterministic routing and unicast (one-to-one) communication. Using analytical models validated through simulation experiments, this thesis extends that analysis to include adaptive routing and broadcast communication. The study concentrates on wormhole switching, which has been widely adopted in practical multicomputers, thanks to its low buffering requirement and the reduced dependence of latency on distance under low traffic. Adaptive routing has recently been proposed as a means of improving network performance, but while the comparative evaluation of adaptive and deterministic routing has been widely reported in the literature, the focus has been on graph networks. The first part of this thesis deals with adaptive routing, developing an analytical model to measure latency in the DCSH, and which is used throughout the rest of the work for performance comparisons. Also, an investigation of different routing algorithms in this network is presented. Conventional k-ary n-cubes have been the underlying topology of contemporary multicomputers, but it is only recently that adaptive routing has been incorporated into such systems. The thesis studies the relative performance merits of the DCSH and k-ary n-cubes under adaptive routing strategy. The analysis takes into consideration real-world factors, such as router complexity and bandwidth constraints imposed by implementation technology. However, in any network, the routing of unicast messages is not the only factor in traffic control. In many situations (for example, parallel iterative algorithms, memory update and invalidation procedures in shared memory systems, global notification of network errors), there is a significant requirement for broadcast traffic. The DCSH, by virtue of its use of hypergraph links, can implement broadcast operations particularly efficiently. The second part of the thesis examines how the DCSH and k-ary n-cube performance is affected by the presence of a broadcast traffic component. In general, these studies demonstrate that because of their relatively high diameter, k-ary n-cubes perform poorly when message lengths are short. This is consistent with earlier more simplistic analyses which led to the proposal for the express-cube, an enhancement of the basic k-ary n-cube structure, which provides additional express channels, allowing messages to bypass groups of nodes along their paths. The final part of the thesis investigates whether this "partial bypassing" can compete with the "total bypassing" capability provided inherently by the DCSH topology

    System level modelling and design of hypergraph based wireless system area networks for multi-computer systems

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    This thesis deals with issues pertaining the wireless multicomputer interconnection networks namely topology and Medium Access Control (MAC). It argues that new channel assignment technique based on regular low-dimensional hypergraph networks, the dual radio wireless hypermesh, represents a promising alternative high-performance wireless interconnection network for the future multicomputers to shared communication medium networks and/or ordinary wireless mesh networks, which have been widely used in current wireless networks. The focus of this work is on improving the network throughput while maintaining a relatively low latency of a wireless network system. By means of a Carrier Sense Multiple Access (CSMA) based design of the MAC protocol and based on the desirable features of hypermesh network topology a relatively high performance network has been introduced. Compared to the CSMA shared communication channel model, which is currently the de facto MAC protocol for most of wireless networks, our design is shown to achieve a significant increase in network throughput with less average network latency for large number of communication nodes. SystemC model of the proposed wireless hypermesh, validated through mathematical models, are then introduced. The analysis has been incorporated in the proper SystemC design methodology which facilitates the integration of communication modelling into the design modelling at the early stages of the system development. Another important application of SystemC modelling techniques is to perform meaningful comparative studies of different protocols, or new implementations to determine which communication scenario performs better and the ability to modify models to test system sensitivity and tune performance. Effects of different design parameters (e.g., packet sizes, number of nodes) has been carried out throughout this work. The results shows that the proposed structure has out perform the existing shared medium network structure and it can support relatively high number of wireless connected computers than conventional networks

    A new-generation class of parallel architectures and their performance evaluation

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    The development of computers with hundreds or thousands of processors and capability for very high performance is absolutely essential for many computation problems, such as weather modeling, fluid dynamics, and aerodynamics. Several interconnection networks have been proposed for parallel computers. Nevertheless, the majority of them are plagued by rather poor topological properties that result in large memory latencies for DSM (Distributed Shared-Memory) computers. On the other hand, scalable networks with very good topological properties are often impossible to build because of their prohibitively high VLSI (e.g., wiring) complexity. Such a network is the generalized hypercube (GH). The GH supports full-connectivity of its nodes in each dimension and is characterized by outstanding topological properties. In addition, low-dimensional GHs have very large bisection widths. We propose in this dissertation a new class of processor interconnections, namely HOWs (Highly Overlapping Windows), that are more generic than the GH, are highly scalable, and have comparable performance. We analyze the communications capabilities of 2-D HOW systems and demonstrate that in practical cases HOW systems perform much better than binary hypercubes for important communications patterns. These properties are in addition to the good scalability and low hardware complexity of HOW systems. We present algorithms for one-to-one, one-to-all broadcasting, all-to-all broadcasting, one-to-all personalized, and all-to-all personalized communications on HOW systems. These algorithms are developed and evaluated for several communication models. In addition, we develop techniques for the efficient embedding of popular topologies, such as the ring, the torus, and the hypercube, into 1-D and 2-D HOW systems. The objective is to show that 2-D HOW systems are not only scalable and easy to implement, but they also result in good embedding of several classical topologies
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