56 research outputs found
A content dissemination framework for vehicular networking
Vehicular Networks are a peculiar class of wireless mobile networks in which vehicles are equipped with radio interfaces and are, therefore, able to communicate with fixed infrastructure (if available) or other vehicles.
Content dissemination has a potential number of applications in vehicular networking,
including advertising, traffic warnings, parking
notifications and emergency
announcements. This thesis addresses two possible dissemination strategies: i) Push-based that is aiming to proactively deliver information to a group of vehicles based on
their interests and the level of matching content, and ii) Pull-based that is allowing
vehicles to explicitly request custom information.
Our dissemination framework is taking into consideration very specific information
only available in vehicular networks: the geographical data produced by the navigation
system. With its aid, a vehicle's mobility patterns become predictable. This information
is exploited to efficiently deliver the content where it is needed. Furthermore, we use
the navigation system to automatically filter information which might be relevant to
the vehicles.
Our framework has been designed and implemented in .NET C# and Microsoft
MapPoint. It was tested using a small number of vehicles in the area of Cambridge,
UK. Moreover, to prove the correctness of our protocols, we further evaluated it in a
large-scale network simulation over a number of realistic vehicular trace-based scenarios.
Finally, we built a test-case application aiming to prove that vehicles can gain
from such a framework. In this application every vehicle collects and disseminates road
traffic information. Vehicles that receive this information can individually evaluate the
traffic conditions and take an alternative route, if needed. To evaluate this approach,
we collaborated with UCLA's Network Research Lab (NRL), to build a simulator that
combines network and dynamic mobility emulation simultaneously. When our dissemination
framework is used, the drivers can considerably reduce their trip-times
Infocast: A New Paradigm for Collaborative Content Distribution from Roadside Units to Vehicular Networks Using Rateless Codes
In this paper, we address the problem of distributing a large amount of bulk
data to a sparse vehicular network from roadside infostations, using efficient
vehicle-to-vehicle collaboration. Due to the highly dynamic nature of the
underlying vehicular network topology, we depart from architectures requiring
centralized coordination, reliable MAC scheduling, or global network state
knowledge, and instead adopt a distributed paradigm with simple protocols. In
other words, we investigate the problem of reliable dissemination from multiple
sources when each node in the network shares a limited amount of its resources
for cooperating with others. By using \emph{rateless} coding at the Road Side
Unit (RSU) and using vehicles as data carriers, we describe an efficient way to
achieve reliable dissemination to all nodes (even disconnected clusters in the
network). In the nutshell, we explore vehicles as mobile storage devices. We
then develop a method to keep the density of the rateless codes packets as a
function of distance from the RSU at the desired level set for the target
decoding distance. We investigate various tradeoffs involving buffer size,
maximum capacity, and the mobility parameter of the vehicles
Performance evaluation of mobile relays in CDMA system
In this thesis we consider the uplink direction of DS-CDMA (Direct Sequence, Code Division Multiple Access) network with multihop transmission. For the purpose, we discussed simple conditions by which we can understand whether single hop or multihop is better. One promising direction that the current wireless network moves toward is multihopping that allows mobiles to relay packets of other mobiles to their destinations. A major reason for adopting such multihopping is in capacity and range enhancement, which may pay off its increased complexity. Here, we focus on the non-real-time (NRT) services in the uplink of a DS-CDMA cell. Mobiles are moving around the cell, trying to send NRT packets to the base station, possibly by multihopping. Our goal is to derive a per-hop based multihop scheduling algorithm that is easily applicable in a cellular network with high mobility. For the purpose, we utilize the similarity between the basketball game and our multihop uplink packet scheduling problem. By regarding players, the basket and the ball as mobiles, the base station and data packet, respectively, we can mimic passing (multihopping) patterns of the basketball players. A major difference between the two is that in the multihopping problem, there are many packets (balls) while in the basket ball game, there is only one ball to shoot into the basket
Traffic Offered Behaviour Regarding Target QOS Parameters in Network Dimensioning
We consider a model of overall telecommunication network with virtual circuits switching, in stationary
state, with Poisson input flow, repeated calls, limited number of homogeneous terminals and 8 types of losses.
One of the main problems of network dimensioning/redimensioning is estimation of traffic offered in network
because it reflects on finding of necessary number of circuit switching lines on the basis of the consideration of
detailed users manners and target Quality of Service (QoS). In this paper we investigate the behaviour of the
traffic offered in a network regarding QoS variables: “probability of blocked switching” and “probability of finding
B-terminals busy”. Numerical dependencies are shown graphically. A network dimensioning task (NDT) is
formulated, solvability of the NDT and the necessary conditions for analytical solution are researched as well.
International Journal "Information Technologies and Knowledge" Vol.2 / 2008
174
The received results make the network dimensioning/redimensioning, based on QoS requirements easily, due to
clearer understanding of important variables behaviour.
The described approach is applicable directly for every (virtual) circuit switching telecommunication system e.g.
GSM, PSTN, ISDN and BISDN. For packet - switching networks, at various layers, proposed approach may be
used as a comparison basis and when they work in circuit switching mode (e.g. VoIP)
Evaluation of a cooperative ARQ protocol for delay-tolerant vehicular networks
This paper evaluates a Cooperative ARQ protocol to be used in delay-tolerant vehicular networks. The scenario consists in cars downloading information from Access Points along a road. The key difference between proposed Cooperative ARQ protocols is when the cooperation takes place. Simply C-ARQ cooperation occurs in a packet-by-packet basis. In this proposal, that we call DC-ARQ (Delayed Cooperative ARQ), the cooperation is delayed until cars are out of the coverage area of the Access Point. The scheme has been evaluated through simulations. A comparison of DC-ARQ with a
baseline case in which no cooperation is used has been performed under different vehicle densities scenarios.Peer ReviewedPostprint (author’s final draft
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