10,643 research outputs found

    Copy mechanism and tailored training for character-based data-to-text generation

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    In the last few years, many different methods have been focusing on using deep recurrent neural networks for natural language generation. The most widely used sequence-to-sequence neural methods are word-based: as such, they need a pre-processing step called delexicalization (conversely, relexicalization) to deal with uncommon or unknown words. These forms of processing, however, give rise to models that depend on the vocabulary used and are not completely neural. In this work, we present an end-to-end sequence-to-sequence model with attention mechanism which reads and generates at a character level, no longer requiring delexicalization, tokenization, nor even lowercasing. Moreover, since characters constitute the common "building blocks" of every text, it also allows a more general approach to text generation, enabling the possibility to exploit transfer learning for training. These skills are obtained thanks to two major features: (i) the possibility to alternate between the standard generation mechanism and a copy one, which allows to directly copy input facts to produce outputs, and (ii) the use of an original training pipeline that further improves the quality of the generated texts. We also introduce a new dataset called E2E+, designed to highlight the copying capabilities of character-based models, that is a modified version of the well-known E2E dataset used in the E2E Challenge. We tested our model according to five broadly accepted metrics (including the widely used BLEU), showing that it yields competitive performance with respect to both character-based and word-based approaches.Comment: ECML-PKDD 2019 (Camera ready version

    A study of data coding technology developments in the 1980-1985 time frame, volume 2

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    The source parameters of digitized analog data are discussed. Different data compression schemes are outlined and analysis of their implementation are presented. Finally, bandwidth compression techniques are given for video signals

    Towards Structured Analysis of Broadcast Badminton Videos

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    Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time consuming and prone to errors. In this work, we propose an end-to-end framework for automatic attributes tagging and analysis of sport videos. We use commonly available broadcast videos of matches and, unlike previous approaches, does not rely on special camera setups or additional sensors. Our focus is on Badminton as the sport of interest. We propose a method to analyze a large corpus of badminton broadcast videos by segmenting the points played, tracking and recognizing the players in each point and annotating their respective badminton strokes. We evaluate the performance on 10 Olympic matches with 20 players and achieved 95.44% point segmentation accuracy, 97.38% player detection score ([email protected]), 97.98% player identification accuracy, and stroke segmentation edit scores of 80.48%. We further show that the automatically annotated videos alone could enable the gameplay analysis and inference by computing understandable metrics such as player's reaction time, speed, and footwork around the court, etc.Comment: 9 page
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