21 research outputs found

    Audio Watermarking Scheme in MDCT Domain

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    In our proposed watermark embedding system, the original audio is segmented into overlapping frames. The psychoacoustic auditory model has been utilized to calculate the global threshold in modified discrete cosine transform domain. The perceptual insignificant locations have been used to insert the appropriately scaled watermark in the transform domain. Blind detection of watermark has been performed. Simulation results indicate that the proposed watermarking system is perceptually transparent and robust against various kind of attacks such as AWGN addition and MP3 compression

    PROC-IEF-06

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    PROC-IEF-05

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    PROC-IEF-04

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    Reviews on Technology and Standard of Spatial Audio Coding

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    Market  demands  on a more impressive entertainment media have motivated for delivery of three dimensional  (3D) audio content to  home consumers  through Ultra  High  Definition  TV  (UHDTV), the next generation of TV broadcasting, where spatial  audio  coding plays  fundamental role. This paper reviews fundamental concept on spatial audio coding which includes technology, standard, and application. Basic principle of object-based audio reproduction system  will also be elaborated, compared  to  the  traditional channel-based system, to provide good understanding on this popular interactive audio reproduction system which gives end users flexibility to render  their  own preferred  audio composition.Keywords : spatial audio, audio coding, multi-channel audio signals, MPEG standard, object-based audi

    PROC-IEF-07

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    PB-IEF-01

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    PROC-IEF-03

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    PROC-IEF-08

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    Signal-Adaptive and Perceptually Optimized Sound Zones with Variable Span Trade-Off Filters

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    Creating sound zones has been an active research field since the idea was first proposed. So far, most sound zone control methods rely on either an optimization of physical metrics such as acoustic contrast and signal distortion or a mode decomposition of the desired sound field. By using these types of methods, approximately 15 dB of acoustic contrast between the reproduced sound field in the target zone and its leakage to other zone(s) has been reported in practical set-ups, but this is typically not high enough to satisfy the people inside the zones. In this paper, we propose a sound zone control method shaping the leakage errors so that they are as inaudible as possible for a given acoustic contrast. The shaping of the leakage errors is performed by taking the time-varying input signal characteristics and the human auditory system into account when the loudspeaker control filters are calculated. We show how this shaping can be performed using variable span trade-off filters, and we show theoretically how these filters can be used for trading signal distortion in the target zone for acoustic contrast. The proposed method is evaluated based on physical metrics such as acoustic contrast and perceptual metrics such as STOI. The computational complexity and processing time of the proposed method for different system set-ups are also investigated. Lastly, the results of a MUSHRA listening test are reported. The test results show that the proposed method provides more than 20% perceptual improvement compared to existing sound zone control methods.Comment: Accepted for publication in IEEE/ACM TRANSACTIONS ON AUDIO, SPEECH, AND LANGUAGE PROCESSIN
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