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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A novel middleware for the mobility management over the Internet
The features of mobility, which enormously impact on how communication is evolving into the future, represent a particular challenge in todayâs wireless networking research. After an identification and evaluation of the gap between the discontinuities of the communication service inherent to the physical layer of mobile networks and the continuity requirements issue from the stream centric multimedia applications, we propose a novel middleware 3MOI (Middleware for the Mobility Management Over the Internet) which can perform efficient and context-aware mobility management and satisfy new mobility requirements such as dynamical location management, fast handover, and continuous connection support
Proactive TCP mechanism to improve Handover performance in Mobile Satellite and Terrestrial Networks
Emerging standardization of Geo Mobile Radio (GMR-1) for satellite system is
having strong resemblance to terrestrial GSM (Global System for Mobile
communications) at the upper protocol layers and TCP (Transmission Control
Protocol) is one of them. This space segment technology as well as terrestrial
technology, is characterized by periodic variations in communication properties
and coverage causing the termination of ongoing call as connections of Mobile
Nodes (MN) alter stochastically. Although provisions are made to provide
efficient communication infrastructure this hybrid space and terrestrial
networks must ensure the end-to-end network performance so that MN can move
seamlessly among these networks. However from connectivity point of view
current TCP performance has not been engineered for mobility events in
multi-radio MN. Traditionally, TCP has applied a set of congestion control
algorithms (slow-start, congestion avoidance, fast retransmit, fast recovery)
to probe the currently available bandwidth on the connection path. These
algorithms need several round-trip times to find the correct transmission rate
(i.e. congestion window), and adapt to sudden changes connectivity due to
handover. While there are protocols to maintain the connection continuity on
mobility events, such as Mobile IP (MIP) and Host Identity Protocol (HIP), TCP
performance engineering has had less attention. TCP is implemented as a
separate component in an operating system, and is therefore often unaware of
the mobility events or the nature of multi-radios' communication. This paper
aims to improve TCP communication performance in Mobile satellite and
terrestrial networks.Comment: 5 pages, 2 figure
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