5 research outputs found

    Reinventing discovery learning: a field-wide research program

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    © 2017, Springer Science+Business Media B.V., part of Springer Nature. Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based pedagogical philosophy, citing an inherent structural challenge of students constructing historically achieved conceptual structures from their ingenuous notions. This special issue presents six educational research projects that, while adhering to principles of discovery-based learning, are motivated by complementary philosophical stances and theoretical constructs. The editorial introduction frames the set of projects as collectively exemplifying the viability and breadth of discovery-based learning, even as these projects: (a) put to work a span of design heuristics, such as productive failure, surfacing implicit know-how, playing epistemic games, problem posing, or participatory simulation activities; (b) vary in their target content and skills, including building electric circuits, solving algebra problems, driving safely in traffic jams, and performing martial-arts maneuvers; and (c) employ different media, such as interactive computer-based modules for constructing models of scientific phenomena or mathematical problem situations, networked classroom collective “video games,” and intercorporeal master–student training practices. The authors of these papers consider the potential generativity of their design heuristics across domains and contexts

    Embodied learning at a distance: From sensory-motor experience to constructing and understanding a sine graph

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    Educational technologies develop quickly. Which functions of face-to-face education can be substituted by technology for distance learning? One of the risks of online education is the lack of embodied interactions. We investigate what embodied interactive technologies might offer for teaching trigonometry when learning at a distance. In a multiple case study, we analyze the potential of embodied action-based design for fostering conceptual understanding of a sine graph. It appears that independent learning with tablet-based activities leads to acquiring new sensory-motor coordinations. Some students include these new embodied experiences into mathematical discourse and trigonometry problem solving themselves, while others still need some support from a teacher. However, distantly acquired embodied experiences can be easily recalled in a few days after learning and serve well as a substrate for further conceptualization and problem-solving. The results speak for a clear contribution that embodied design might provide for grounding conceptual understanding in distance learning. However, we expect embodied design to be particularly helpful in a blended learning format

    Pedagogical agents to support embodied, discovery-based learning

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    Pedagogical agents to support embodied, discovery-based learning

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    This paper presents a pedagogical agent designed to support students in an embodied, discovery-based learning environment. Discovery-based learning guides students through a set of activities designed to foster particular insights. In this case, the animated agent explains how to use the Mathematical Imagery Trainer for Proportionality, provides performance feedback, leads students to have different experiences and provides remedial instruction when required. It is a challenging task for agent technology as the amount of concrete feedback from the learner is very limited, here restricted to the location of two markers on the screen. A Dynamic Decision Network is used to automatically determine agent behavior, based on a deep understanding of the tutorial protocol. A pilot evaluation showed that all participants developed movement schemes supporting proto-proportional reasoning. They were able to provide verbal proto-proportional expressions for one of the taught strategies, but not the other
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