8,945 research outputs found
A tesselated probabilistic representation for spatial robot perception and navigation
The ability to recover robust spatial descriptions from sensory information and to efficiently utilize these descriptions in appropriate planning and problem-solving activities are crucial requirements for the development of more powerful robotic systems. Traditional approaches to sensor interpretation, with their emphasis on geometric models, are of limited use for autonomous mobile robots operating in and exploring unknown and unstructured environments. Here, researchers present a new approach to robot perception that addresses such scenarios using a probabilistic tesselated representation of spatial information called the Occupancy Grid. The Occupancy Grid is a multi-dimensional random field that maintains stochastic estimates of the occupancy state of each cell in the grid. The cell estimates are obtained by interpreting incoming range readings using probabilistic models that capture the uncertainty in the spatial information provided by the sensor. A Bayesian estimation procedure allows the incremental updating of the map using readings taken from several sensors over multiple points of view. An overview of the Occupancy Grid framework is given, and its application to a number of problems in mobile robot mapping and navigation are illustrated. It is argued that a number of robotic problem-solving activities can be performed directly on the Occupancy Grid representation. Some parallels are drawn between operations on Occupancy Grids and related image processing operations
Planning Hybrid Driving-Stepping Locomotion on Multiple Levels of Abstraction
Navigating in search and rescue environments is challenging, since a variety
of terrains has to be considered. Hybrid driving-stepping locomotion, as
provided by our robot Momaro, is a promising approach. Similar to other
locomotion methods, it incorporates many degrees of freedom---offering high
flexibility but making planning computationally expensive for larger
environments.
We propose a navigation planning method, which unifies different levels of
representation in a single planner. In the vicinity of the robot, it provides
plans with a fine resolution and a high robot state dimensionality. With
increasing distance from the robot, plans become coarser and the robot state
dimensionality decreases. We compensate this loss of information by enriching
coarser representations with additional semantics. Experiments show that the
proposed planner provides plans for large, challenging scenarios in feasible
time.Comment: In Proceedings of IEEE International Conference on Robotics and
Automation (ICRA), Brisbane, Australia, May 201
Topomap: Topological Mapping and Navigation Based on Visual SLAM Maps
Visual robot navigation within large-scale, semi-structured environments
deals with various challenges such as computation intensive path planning
algorithms or insufficient knowledge about traversable spaces. Moreover, many
state-of-the-art navigation approaches only operate locally instead of gaining
a more conceptual understanding of the planning objective. This limits the
complexity of tasks a robot can accomplish and makes it harder to deal with
uncertainties that are present in the context of real-time robotics
applications. In this work, we present Topomap, a framework which simplifies
the navigation task by providing a map to the robot which is tailored for path
planning use. This novel approach transforms a sparse feature-based map from a
visual Simultaneous Localization And Mapping (SLAM) system into a
three-dimensional topological map. This is done in two steps. First, we extract
occupancy information directly from the noisy sparse point cloud. Then, we
create a set of convex free-space clusters, which are the vertices of the
topological map. We show that this representation improves the efficiency of
global planning, and we provide a complete derivation of our algorithm.
Planning experiments on real world datasets demonstrate that we achieve similar
performance as RRT* with significantly lower computation times and storage
requirements. Finally, we test our algorithm on a mobile robotic platform to
prove its advantages.Comment: 8 page
Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder
In this paper, we present a hierarchical path planning framework called SG-RL
(subgoal graphs-reinforcement learning), to plan rational paths for agents
maneuvering in continuous and uncertain environments. By "rational", we mean
(1) efficient path planning to eliminate first-move lags; (2) collision-free
and smooth for agents with kinematic constraints satisfied. SG-RL works in a
two-level manner. At the first level, SG-RL uses a geometric path-planning
method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract
paths, also called subgoal sequences. At the second level, SG-RL uses an RL
method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal
motion-planning policies which can generate kinematically feasible and
collision-free trajectories between adjacent subgoals. The first advantage of
the proposed method is that SSG can solve the limitations of sparse reward and
local minima trap for RL agents; thus, LSPI can be used to generate paths in
complex environments. The second advantage is that, when the environment
changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to
reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI
can deal with uncertainties by exploiting its generalization ability to handle
changes in environments. Simulation experiments in representative scenarios
demonstrate that, compared with existing methods, SG-RL can work well on
large-scale maps with relatively low action-switching frequencies and shorter
path lengths, and SG-RL can deal with small changes in environments. We further
demonstrate that the design of reward functions and the types of training
environments are important factors for learning feasible policies.Comment: 20 page
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