772 research outputs found

    Learning Ground Traversability from Simulations

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    Mobile ground robots operating on unstructured terrain must predict which areas of the environment they are able to pass in order to plan feasible paths. We address traversability estimation as a heightmap classification problem: we build a convolutional neural network that, given an image representing the heightmap of a terrain patch, predicts whether the robot will be able to traverse such patch from left to right. The classifier is trained for a specific robot model (wheeled, tracked, legged, snake-like) using simulation data on procedurally generated training terrains; the trained classifier can be applied to unseen large heightmaps to yield oriented traversability maps, and then plan traversable paths. We extensively evaluate the approach in simulation on six real-world elevation datasets, and run a real-robot validation in one indoor and one outdoor environment.Comment: Webpage: http://romarcg.xyz/traversability_estimation

    Shape-based compliance control for snake robots

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    I serpenti robot sono una classe di meccanismi iper-ridondanti che appartiene alla robotica modulare. Grazie alla loro forma snella ed allungata e all'alto grado di ridondanza possono muoversi in ambienti complessi con elevata agilità. L'abilità di spostarsi, manipolare e adattarsi efficientemente ad una grande varietà di terreni li rende ideali per diverse applicazioni, come ad esempio attività di ricerca e soccorso, ispezione o ricognizione. I robot serpenti si muovono nello spazio modificando la propria forma, senza necessità di ulteriori dispositivi quali ruote od arti. Tali deformazioni, che consistono in movimenti ondulatori ciclici che generano uno spostamento dell'intero meccanismo, vengono definiti andature. La maggior parte di esse sono ispirate al mondo naturale, come lo strisciamento, il movimento laterale o il movimento a concertina, mentre altre sono create per applicazioni specifiche, come il rotolamento o l'arrampicamento. Un serpente robot con molti gradi di libertà deve essere capace di coordinare i propri giunti e reagire ad ostacoli in tempo reale per riuscire a muoversi efficacemente in ambienti complessi o non strutturati. Inoltre, aumentare la semplicità e ridurre il numero di controllori necessari alla locomozione alleggerise una struttura di controllo che potrebbe richiedere complessità per ulteriori attività specifiche. L'obiettivo di questa tesi è ottenere un comportamento autonomo cedevole che si adatti alla conformazione dell'ambiente in cui il robot si sta spostando, accrescendo le capacità di locomozione del serpente robot. Sfruttando la cedevolezza intrinseca del serpente robot utilizzato in questo lavoro, il SEA Snake, e utilizzando un controllo che combina cedevolezza attiva ad una struttura di coordinazione che ammette una decentralizzazione variabile del robot, si dimostra come tre andature possano essere modificate per ottenere una locomozione efficiente in ambienti complessi non noti a priori o non modellabili

    Diseño y construcción de un robot tipo serpiente que implementa movimientos de marcha rectilínea y sidewinding

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    Bio-inspired robots offer locomotion versatility in a wide variety of terrains that conventional robots cannot access.  One such bio-inspired platform is snake-like robots, which are mechanisms designed to move like biological snakes. The aim of this paper was to implement and validate, through comparison in real and simulation tests on flat terrain, the design of a snake robot that allows movements in two perpendicular planes, by the application of three-dimensional locomotion modes. The prototype robot had a modular and sequential architecture composed of eight 3D printed segments. The necessary torques for each motor are found by means of a simulation in Matlab – Simulink and the SimScape tool. The Webots mobile robotics simulator was used to create a parameterized virtual model of the robot, where two types of gaits were programmed: sidewinding and rectilinear. Results showed that the robot undertakes lower than 1 second in execution time to reach the total distance in each of the proposed marches when comparted to the simulation. In addition, mean differences of 6 cm for the distances during the sidewinding mode experiment and 1.2 cm in the deviation in the rectilinear mode on flat terrain were obtained. In conclusion, there is a great similarity between the simulation tests and those performed with the actual robot, and it was also possible to verify that the behavior of the prototype robot is satisfactory over short distances.Los robots bioinspirados ofrecen versatilidad de locomoción en una amplia variedad de terrenos a los que los robots convencionales no pueden acceder. Una de esas plataformas bioinspiradas son los robots con forma de serpiente, que son mecanismos diseñados para moverse como serpientes biológicas. El objetivo de este artículo fue implementar y validar, mediante la comparación en pruebas reales y de simulación sobre un terreno llano, el diseño de un robot serpiente que permite movimientos en dos planos perpendiculares mediante la aplicación de modos tridimensionales de locomoción. El prototipo del robot contó con una arquitectura modular y secuencial compuesto por ocho segmentos impresos en 3D. Los pares necesarios para cada motor se encuentran mediante una simulación en Matlab – Simulink y la herramienta SimScape. El simulador de robótica móvil Webots se utilizó para crear un modelo virtual parametrizado del robot, donde se programaron dos tipos de marcha: sidewinding y rectilínea. Los resultados mostraron que el comportamiento del robot evidencia valores menores a 1 segundo en el tiempo de ejecución para alcanzar la distancia total en cada una de las marchas propuestas en comparación con la simulación. Además, se obtuvieron diferencias en promedio de 6 cm para las distancias durante el experimento del modo sidewinding y de 1.2 cm en el desvió rectilíneo sobre un terreno plano. En conclusión, existe una gran similitud entre las pruebas de simulación y las realizadas al robot real; igualmente se pudo verificar que el comportamiento del prototipo del robot es satisfactorio en recorridos cortos

    Gas Source Localization Strategies for Teleoperated Mobile Robots. An Experimental Analysis

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    Gas source localization (GSL) is one of the most important and direct applications of a gas sensitive mobile robot, and consists in searching for one or multiple volatile emission sources with a mobile robot that has improved sensing capabilities (i.e. olfaction, wind flow, etc.). This work adresses GSL by employing a teleoperated mobile robot, and focuses on which search strategy is the most suitable for this teleoperated approach. Four different search strategies, namely chemotaxis, anemotaxis, gas-mapping, and visual-aided search, are analyzed and evaluated according to a set of proposed indicators (e.g. accuracy, efficiency, success rate, etc.) to determine the most suitable one for a human-teleoperated mobile robot. Experimental validation is carried out employing a large dataset composed of over 150 trials where volunteer operators had to locate a gas-leak in a virtual environment under various and realistic environmental conditions (i.e. different wind flow patterns and gas source locations). We report different findings, from which we highlight that, against intuition, visual-aided search is not always the best strategy, but depends on the environmental conditions and the operator’s ability to understand how gas distributes.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
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