324,052 research outputs found
Activity-conditioned continuous human pose estimation for performance analysis of athletes using the example of swimming
In this paper we consider the problem of human pose estimation in real-world
videos of swimmers. Swimming channels allow filming swimmers simultaneously
above and below the water surface with a single stationary camera. These
recordings can be used to quantitatively assess the athletes' performance. The
quantitative evaluation, so far, requires manual annotations of body parts in
each video frame. We therefore apply the concept of CNNs in order to
automatically infer the required pose information. Starting with an
off-the-shelf architecture, we develop extensions to leverage activity
information - in our case the swimming style of an athlete - and the continuous
nature of the video recordings. Our main contributions are threefold: (a) We
apply and evaluate a fine-tuned Convolutional Pose Machine architecture as a
baseline in our very challenging aquatic environment and discuss its error
modes, (b) we propose an extension to input swimming style information into the
fully convolutional architecture and (c) modify the architecture for continuous
pose estimation in videos. With these additions we achieve reliable pose
estimates with up to +16% more correct body joint detections compared to the
baseline architecture.Comment: 10 pages, 9 figures, accepted at WACV 201
De/construction sites: Romans and the digital playground
The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture
Portmerion, Proportion and Perspective
The holiday village of Portmerion was created by Bertram Clough Williams-Ellis (1883 1978) over a period of fifty-one years, starting in 1926. It was grade II listed in 1971.
However, Portmerion has become a part of western popular culture rather than of mainstream architectural history. Its use as the setting for the cult 1967 television series âThe Prisonerâ ensures continued worldwide interest and a constant stream of visitors.
Williams Ellisâ design methods were empirical, initial designs being adjusted by eye on site in close collaboration with trusted builders.
This paper analyses the development of Portmerion as a gesamtkunstwerk; considering the experience of movement through the village as a dynamic composition of shifting vistas, focussing the visitor on a series of constructed views. Through this analysis, Portmerion is revealed as both a manifestation of the architecture of pleasure and an exercise in the pleasure of architecture
CAR-Net: Clairvoyant Attentive Recurrent Network
We present an interpretable framework for path prediction that leverages
dependencies between agents' behaviors and their spatial navigation
environment. We exploit two sources of information: the past motion trajectory
of the agent of interest and a wide top-view image of the navigation scene. We
propose a Clairvoyant Attentive Recurrent Network (CAR-Net) that learns where
to look in a large image of the scene when solving the path prediction task.
Our method can attend to any area, or combination of areas, within the raw
image (e.g., road intersections) when predicting the trajectory of the agent.
This allows us to visualize fine-grained semantic elements of navigation scenes
that influence the prediction of trajectories. To study the impact of space on
agents' trajectories, we build a new dataset made of top-view images of
hundreds of scenes (Formula One racing tracks) where agents' behaviors are
heavily influenced by known areas in the images (e.g., upcoming turns). CAR-Net
successfully attends to these salient regions. Additionally, CAR-Net reaches
state-of-the-art accuracy on the standard trajectory forecasting benchmark,
Stanford Drone Dataset (SDD). Finally, we show CAR-Net's ability to generalize
to unseen scenes.Comment: The 2nd and 3rd authors contributed equall
History navigation in location-based mobile systems
The aim of this paper is to provide an overview and comparison of concepts that have been proposed to guide users through interaction histories (e.g. for web browsers). The goal is to gain insights into history design that may be used for designing an interaction history for the location-based Tourist Information Provider (TIP) system [8]. The TIP system consists of several services that interact on a mobile device
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