165 research outputs found

    Why Botnets Work: Distributed Brute-Force Attacks Need No Synchronization

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    In September 2017, McAffee Labs quarterly report estimated that brute force attacks represent 20\% of total network attacks, making them the most prevalent type of attack ex-aequo with browser based vulnerabilities. These attacks have sometimes catastrophic consequences, and understanding their fundamental limits may play an important role in the risk assessment of password-secured systems, and in the design of better security protocols. While some solutions exist to prevent online brute-force attacks that arise from one single IP address, attacks performed by botnets are more challenging. In this paper, we analyze these distributed attacks by using a simplified model. Our aim is to understand the impact of distribution and asynchronization on the overall computational effort necessary to breach a system. Our result is based on Guesswork, a measure of the number of queries (guesses) required of an adversary before a correct sequence, such as a password, is found in an optimal attack. Guesswork is a direct surrogate for time and computational effort of guessing a sequence from a set of sequences with associated likelihoods. We model the lack of synchronization by a worst-case optimization in which the queries made by multiple adversarial agents are received in the worst possible order for the adversary, resulting in a min-max formulation. We show that, even without synchronization, and for sequences of growing length, the asymptotic optimal performance is achievable by using randomized guesses drawn from an appropriate distribution. Therefore, randomization is key for distributed asynchronous attacks. In other words, asynchronous guessers can asymptotically perform brute-force attacks as efficiently as synchronized guessers.Comment: Accepted to IEEE Transactions on Information Forensics and Securit

    Naturally Rehearsing Passwords

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    We introduce quantitative usability and security models to guide the design of password management schemes --- systematic strategies to help users create and remember multiple passwords. In the same way that security proofs in cryptography are based on complexity-theoretic assumptions (e.g., hardness of factoring and discrete logarithm), we quantify usability by introducing usability assumptions. In particular, password management relies on assumptions about human memory, e.g., that a user who follows a particular rehearsal schedule will successfully maintain the corresponding memory. These assumptions are informed by research in cognitive science and validated through empirical studies. Given rehearsal requirements and a user's visitation schedule for each account, we use the total number of extra rehearsals that the user would have to do to remember all of his passwords as a measure of the usability of the password scheme. Our usability model leads us to a key observation: password reuse benefits users not only by reducing the number of passwords that the user has to memorize, but more importantly by increasing the natural rehearsal rate for each password. We also present a security model which accounts for the complexity of password management with multiple accounts and associated threats, including online, offline, and plaintext password leak attacks. Observing that current password management schemes are either insecure or unusable, we present Shared Cues--- a new scheme in which the underlying secret is strategically shared across accounts to ensure that most rehearsal requirements are satisfied naturally while simultaneously providing strong security. The construction uses the Chinese Remainder Theorem to achieve these competing goals

    Game Theory Meets Network Security: A Tutorial at ACM CCS

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    The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity, availability, and authenticity. However, with the growing sophistication of the attacks and the complexity of the system, the protection using traditional methods could be cost-prohibitive. A new perspective and a new theoretical foundation are needed to understand security from a strategic and decision-making perspective. Game theory provides a natural framework to capture the adversarial and defensive interactions between an attacker and a defender. It provides a quantitative assessment of security, prediction of security outcomes, and a mechanism design tool that can enable security-by-design and reverse the attacker's advantage. This tutorial provides an overview of diverse methodologies from game theory that includes games of incomplete information, dynamic games, mechanism design theory to offer a modern theoretic underpinning of a science of cybersecurity. The tutorial will also discuss open problems and research challenges that the CCS community can address and contribute with an objective to build a multidisciplinary bridge between cybersecurity, economics, game and decision theory

    Towards Human Computable Passwords

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    An interesting challenge for the cryptography community is to design authentication protocols that are so simple that a human can execute them without relying on a fully trusted computer. We propose several candidate authentication protocols for a setting in which the human user can only receive assistance from a semi-trusted computer --- a computer that stores information and performs computations correctly but does not provide confidentiality. Our schemes use a semi-trusted computer to store and display public challenges Ci[n]kC_i\in[n]^k. The human user memorizes a random secret mapping σ:[n]Zd\sigma:[n]\rightarrow\mathbb{Z}_d and authenticates by computing responses f(σ(Ci))f(\sigma(C_i)) to a sequence of public challenges where f:ZdkZdf:\mathbb{Z}_d^k\rightarrow\mathbb{Z}_d is a function that is easy for the human to evaluate. We prove that any statistical adversary needs to sample m=Ω~(ns(f))m=\tilde{\Omega}(n^{s(f)}) challenge-response pairs to recover σ\sigma, for a security parameter s(f)s(f) that depends on two key properties of ff. To obtain our results, we apply the general hypercontractivity theorem to lower bound the statistical dimension of the distribution over challenge-response pairs induced by ff and σ\sigma. Our lower bounds apply to arbitrary functions ff (not just to functions that are easy for a human to evaluate), and generalize recent results of Feldman et al. As an application, we propose a family of human computable password functions fk1,k2f_{k_1,k_2} in which the user needs to perform 2k1+2k2+12k_1+2k_2+1 primitive operations (e.g., adding two digits or remembering σ(i)\sigma(i)), and we show that s(f)=min{k1+1,(k2+1)/2}s(f) = \min\{k_1+1, (k_2+1)/2\}. For these schemes, we prove that forging passwords is equivalent to recovering the secret mapping. Thus, our human computable password schemes can maintain strong security guarantees even after an adversary has observed the user login to many different accounts.Comment: Fixed bug in definition of Q^{f,j} and modified proofs accordingl

    Touchalytics: On the Applicability of Touchscreen Input as a Behavioral Biometric for Continuous Authentication

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    We investigate whether a classifier can continuously authenticate users based on the way they interact with the touchscreen of a smart phone. We propose a set of 30 behavioral touch features that can be extracted from raw touchscreen logs and demonstrate that different users populate distinct subspaces of this feature space. In a systematic experiment designed to test how this behavioral pattern exhibits consistency over time, we collected touch data from users interacting with a smart phone using basic navigation maneuvers, i.e., up-down and left-right scrolling. We propose a classification framework that learns the touch behavior of a user during an enrollment phase and is able to accept or reject the current user by monitoring interaction with the touch screen. The classifier achieves a median equal error rate of 0% for intra-session authentication, 2%-3% for inter-session authentication and below 4% when the authentication test was carried out one week after the enrollment phase. While our experimental findings disqualify this method as a standalone authentication mechanism for long-term authentication, it could be implemented as a means to extend screen-lock time or as a part of a multi-modal biometric authentication system.Comment: to appear at IEEE Transactions on Information Forensics & Security; Download data from http://www.mariofrank.net/touchalytics
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