9,279 research outputs found

    Non-centralized Control for Flow-based Distribution Networks: A Game-theoretical Insight

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    This paper solves a data-driven control problem for a flow-based distribution network with two objectives: a resource allocation and a fair distribution of costs. These objectives represent both cooperation and competition directions. It is proposed a solution that combines either a centralized or distributed cooperative game approach using the Shapley value to determine a proper partitioning of the system and a fair communication cost distribution. On the other hand, a decentralized noncooperative game approach computing the Nash equilibrium is used to achieve the control objective of the resource allocation under a non-complete information topology. Furthermore, an invariant-set property is presented and the closed-loop system stability is analyzed for the non cooperative game approach. Another contribution regarding the cooperative game approach is an alternative way to compute the Shapley value for the proposed specific characteristic function. Unlike the classical cooperative-games approach, which has a limited application due to the combinatorial explosion issues, the alternative method allows calculating the Shapley value in polynomial time and hence can be applied to large-scale problems.Generalitat de Catalunya FI 2014Ministerio de Ciencia y Educación DPI2016-76493-C3-3-RMinisterio de Ciencia y Educación DPI2008-05818Proyecto europeo FP7-ICT DYMASO

    Evolutionary dynamics in heterogeneous populations: a general framework for an arbitrary type distribution

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    A general framework of evolutionary dynamics under heterogeneous populations is presented. The framework allows continuously many types of heterogeneous agents, heterogeneity both in payoff functions and in revision protocols and the entire joint distribution of strategies and types to influence the payoffs of agents. We clarify regularity conditions for the unique existence of a solution trajectory and for the existence of equilibrium. We confirm that equilibrium stationarity in general and equilibrium stability in potential games are extended from the homogeneous setting to the heterogeneous setting. In particular, a wide class of admissible dynamics share the same set of locally stable equilibria in a potential game through local maximization of the potential

    The conflict between self-interaction and updating passivity in the evolution of cooperation

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    In social dilemmas under weak selection, the capacity for a player to exhibit updating passivity or interact with its own strategy can lead to conflicting outcomes. The central question is which effect is stronger and how their simultaneous presence influences the evolution of cooperation. We introduce a model that considers both effects using different weight factors. We derive theoretical solutions for the conditions of cooperation success and the cooperation level under weak selection, scanning the complete parameter space. When the weight factors are equally strong, the promoting effect of self-interaction to cooperation surpasses the inhibitory effect of updating passivity. Intriguingly, however, we identify non-monotonous cooperation-supporting effects when the weight of updating passivity increases more rapidly. Our findings are corroborated by Monte Carlo simulations and demonstrate robustness across various game types, including the prisoner's dilemma, stag-hunt, and snowdrift games.Comment: 17 two-column pages, 7 figures, accepted for publication in Chaos, Solitons and Fractal
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