2,393 research outputs found

    On the complexity of strongly connected components in directed hypergraphs

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    We study the complexity of some algorithmic problems on directed hypergraphs and their strongly connected components (SCCs). The main contribution is an almost linear time algorithm computing the terminal strongly connected components (i.e. SCCs which do not reach any components but themselves). "Almost linear" here means that the complexity of the algorithm is linear in the size of the hypergraph up to a factor alpha(n), where alpha is the inverse of Ackermann function, and n is the number of vertices. Our motivation to study this problem arises from a recent application of directed hypergraphs to computational tropical geometry. We also discuss the problem of computing all SCCs. We establish a superlinear lower bound on the size of the transitive reduction of the reachability relation in directed hypergraphs, showing that it is combinatorially more complex than in directed graphs. Besides, we prove a linear time reduction from the well-studied problem of finding all minimal sets among a given family to the problem of computing the SCCs. Only subquadratic time algorithms are known for the former problem. These results strongly suggest that the problem of computing the SCCs is harder in directed hypergraphs than in directed graphs.Comment: v1: 32 pages, 7 figures; v2: revised version, 34 pages, 7 figure

    Hypergraph conditions for the solvability of the ergodic equation for zero-sum games

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    The ergodic equation is a basic tool in the study of mean-payoff stochastic games. Its solvability entails that the mean payoff is independent of the initial state. Moreover, optimal stationary strategies are readily obtained from its solution. In this paper, we give a general sufficient condition for the solvability of the ergodic equation, for a game with finite state space but arbitrary action spaces. This condition involves a pair of directed hypergraphs depending only on the ``growth at infinity'' of the Shapley operator of the game. This refines a recent result of the authors which only applied to games with bounded payments, as well as earlier nonlinear fixed point results for order preserving maps, involving graph conditions.Comment: 6 pages, 1 figure, to appear in Proc. 54th IEEE Conference on Decision and Control (CDC 2015

    Computing the vertices of tropical polyhedra using directed hypergraphs

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    We establish a characterization of the vertices of a tropical polyhedron defined as the intersection of finitely many half-spaces. We show that a point is a vertex if, and only if, a directed hypergraph, constructed from the subdifferentials of the active constraints at this point, admits a unique strongly connected component that is maximal with respect to the reachability relation (all the other strongly connected components have access to it). This property can be checked in almost linear-time. This allows us to develop a tropical analogue of the classical double description method, which computes a minimal internal representation (in terms of vertices) of a polyhedron defined externally (by half-spaces or hyperplanes). We provide theoretical worst case complexity bounds and report extensive experimental tests performed using the library TPLib, showing that this method outperforms the other existing approaches.Comment: 29 pages (A4), 10 figures, 1 table; v2: Improved algorithm in section 5 (using directed hypergraphs), detailed appendix; v3: major revision of the article (adding tropical hyperplanes, alternative method by arrangements, etc); v4: minor revisio

    Automatic enumeration of regular objects

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    We describe a framework for systematic enumeration of families combinatorial structures which possess a certain regularity. More precisely, we describe how to obtain the differential equations satisfied by their generating series. These differential equations are then used to determine the initial counting sequence and for asymptotic analysis. The key tool is the scalar product for symmetric functions and that this operation preserves D-finiteness.Comment: Corrected for readability; To appear in the Journal of Integer Sequence

    On the Complexity of Reconstructing Chemical Reaction Networks

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    The analysis of the structure of chemical reaction networks is crucial for a better understanding of chemical processes. Such networks are well described as hypergraphs. However, due to the available methods, analyses regarding network properties are typically made on standard graphs derived from the full hypergraph description, e.g.\ on the so-called species and reaction graphs. However, a reconstruction of the underlying hypergraph from these graphs is not necessarily unique. In this paper, we address the problem of reconstructing a hypergraph from its species and reaction graph and show NP-completeness of the problem in its Boolean formulation. Furthermore we study the problem empirically on random and real world instances in order to investigate its computational limits in practice

    Matchings in 3-uniform hypergraphs

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    We determine the minimum vertex degree that ensures a perfect matching in a 3-uniform hypergraph. More precisely, suppose that H is a sufficiently large 3-uniform hypergraph whose order n is divisible by 3. If the minimum vertex degree of H is greater than \binom{n-1}{2}-\binom{2n/3}{2}, then H contains a perfect matching. This bound is tight and answers a question of Han, Person and Schacht. More generally, we show that H contains a matching of size d\le n/3 if its minimum vertex degree is greater than \binom{n-1}{2}-\binom{n-d}{2}, which is also best possible. This extends a result of Bollobas, Daykin and Erdos.Comment: 18 pages, 1 figure. To appear in JCT
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