1,371 research outputs found
Exploring How Faces Reveal Our Ethnicity
The human face varies with ethnicity as well as individually within any ethnotype. The ethnicvariation of the human face is seldom explicitly addressed in education. It would be of great value to foster the appreciation of the face as telling the story of the commonality of all of humankind and the diversity in our global distribution. Faces tell about origins and cultures. The language with which a face tells this story should be taught. It is a language not of words but of shapes, specifically three-dimensional shapes. Modern technology enables immersive visualization of three-dimensional shape in compelling ways that facilitate our learning a language with which to describe faces. An interactive animation framework is introduced that allows exploration of the space of ethnic variation via a set of intuitive, human understandable, facial shape properties. Parametric variation in these properties make explicit how our faces reveal our ethnicity
Classification of geometrical objects by integrating currents and functional data analysis. An application to a 3D database of Spanish child population
This paper focuses on the application of Discriminant Analysis to a set of
geometrical objects (bodies) characterized by currents. A current is a relevant
mathematical object to model geometrical data, like hypersurfaces, through
integration of vector fields along them. As a consequence of the choice of a
vector-valued Reproducing Kernel Hilbert Space (RKHS) as a test space to
integrate hypersurfaces, it is possible to consider that hypersurfaces are
embedded in this Hilbert space. This embedding enables us to consider
classification algorithms of geometrical objects. A method to apply Functional
Discriminant Analysis in the obtained vector-valued RKHS is given. This method
is based on the eigenfunction decomposition of the kernel. So, the novelty of
this paper is the reformulation of a size and shape classification problem in
Functional Data Analysis terms using the theory of currents and vector-valued
RKHS. This approach is applied to a 3D database obtained from an anthropometric
survey of the Spanish child population with a potential application to online
sales of children's wear
Prediction of 3D Body Parts from Face Shape and Anthropometric Measurements
While 3D body models have been vastly studied in the last decade, acquiring accurate models from the sparse information about the subject and few computational resources is still a main open challenge. In this paper, we propose a methodology for finding the most relevant anthropometric measurements and facial shape features for the prediction of the shape of an arbitrary segmented body part. For the evaluation, we selected 12 features that are easy to obtain or measure including age, gender, weight and height; and augmented them with shape parameters extracted from 3D facial scans. For each subset of features, with and without facial parameters, we predicted the shape of 5 segmented body parts using linear and non-linear regression models. The results show that the modeling approach is effective and giving sub cm reconstruction accuracy. Moreover, adding face shape features always significantly improves the prediction
Recognition of nonmanual markers in American Sign Language (ASL) using non-parametric adaptive 2D-3D face tracking
This paper addresses the problem of automatically recognizing linguistically significant nonmanual expressions in American Sign Language from video. We develop a fully automatic system that is able to track facial expressions and head movements, and detect and recognize facial events continuously from video. The main contributions of the proposed framework are the following: (1) We have built a stochastic and adaptive ensemble of face trackers to address factors resulting in lost face track; (2) We combine 2D and 3D deformable face models to warp input frames, thus correcting for any variation in facial appearance resulting from changes in 3D head pose; (3) We use a combination of geometric features and texture features extracted from a canonical frontal representation. The proposed new framework makes it possible to detect grammatically significant nonmanual expressions from continuous signing and to differentiate successfully among linguistically significant expressions that involve subtle differences in appearance. We present results that are based on the use of a dataset containing 330 sentences from videos that were collected and linguistically annotated at Boston University
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Novel algorithms for 3D human face recognition
textAutomated human face recognition is a computer vision problem of considerable practical significance. Existing two dimensional (2D) face recognition techniques perform poorly for faces with uncontrolled poses, lighting and facial expressions. Face recognition technology based on three dimensional (3D) facial models is now emerging. Geometric facial models can be easily corrected for pose variations. They are illumination invariant, and provide structural information about the facial surface. Algorithms for 3D face recognition exist, however the area is far from being a matured technology. In this dissertation we address a number of open questions in the area of 3D human face recognition. Firstly, we make available to qualified researchers in the field, at no cost, a large Texas 3D Face Recognition Database, which was acquired as a part of this research work. This database contains 1149 2D and 3D images of 118 subjects. We also provide 25 manually located facial fiducial points on each face in this database. Our next contribution is the development of a completely automatic novel 3D face recognition algorithm, which employs discriminatory anthropometric distances between carefully selected local facial features. This algorithm neither uses general purpose pattern recognition approaches, nor does it directly extend 2D face recognition techniques to the 3D domain. Instead, it is based on an understanding of the structurally diverse characteristics of human faces, which we isolate from the scientific discipline of facial anthropometry. We demonstrate the effectiveness and superior performance of the proposed algorithm, relative to existing benchmark 3D face recognition algorithms. A related contribution is the development of highly accurate and reliable 2D+3D algorithms for automatically detecting 10 anthropometric facial fiducial points. While developing these algorithms, we identify unique structural/textural properties associated with the facial fiducial points. Furthermore, unlike previous algorithms for detecting facial fiducial points, we systematically evaluate our algorithms against manually located facial fiducial points on a large database of images. Our third contribution is the development of an effective algorithm for computing the structural dissimilarity of 3D facial surfaces, which uses a recently developed image similarity index called the complex-wavelet structural similarity index. This algorithm is unique in that unlike existing approaches, it does not require that the facial surfaces be finely registered before they are compared. Furthermore, it is nearly an order of magnitude more accurate than existing facial surface matching based approaches. Finally, we propose a simple method to combine the two new 3D face recognition algorithms that we developed, resulting in a 3D face recognition algorithm that is competitive with the existing state-of-the-art algorithms.Electrical and Computer Engineerin
Parametric editing of clothed 3D avatars
Easy editing of a clothed 3D human avatar is central to many practical applications. However, it is easy to produce implausible, unnatural looking results, since subtle reshaping or pose alteration of avatars requires global consistency and agreement with human anatomy. Here, we present a parametric editing system for a clothed human body, based on use of a revised SCAPE model. We show that the parameters of the model can be estimated directly from a clothed avatar, and that it can be used as a basis for realistic, real-time editing of the clothed avatar mesh via a novel 3D body-aware warping scheme. The avatar can be easily controlled by a few semantically meaningful parameters, 12 biometric attributes controlling body shape, and 17 bones controlling pose. Our experiments demonstrate that our system can interactively produce visually pleasing results
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