25,570 research outputs found
A Generative Model of People in Clothing
We present the first image-based generative model of people in clothing for
the full body. We sidestep the commonly used complex graphics rendering
pipeline and the need for high-quality 3D scans of dressed people. Instead, we
learn generative models from a large image database. The main challenge is to
cope with the high variance in human pose, shape and appearance. For this
reason, pure image-based approaches have not been considered so far. We show
that this challenge can be overcome by splitting the generating process in two
parts. First, we learn to generate a semantic segmentation of the body and
clothing. Second, we learn a conditional model on the resulting segments that
creates realistic images. The full model is differentiable and can be
conditioned on pose, shape or color. The result are samples of people in
different clothing items and styles. The proposed model can generate entirely
new people with realistic clothing. In several experiments we present
encouraging results that suggest an entirely data-driven approach to people
generation is possible
Learning Task Priorities from Demonstrations
Bimanual operations in humanoids offer the possibility to carry out more than
one manipulation task at the same time, which in turn introduces the problem of
task prioritization. We address this problem from a learning from demonstration
perspective, by extending the Task-Parameterized Gaussian Mixture Model
(TP-GMM) to Jacobian and null space structures. The proposed approach is tested
on bimanual skills but can be applied in any scenario where the prioritization
between potentially conflicting tasks needs to be learned. We evaluate the
proposed framework in: two different tasks with humanoids requiring the
learning of priorities and a loco-manipulation scenario, showing that the
approach can be exploited to learn the prioritization of multiple tasks in
parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation
Direct prediction of 3D body pose and shape remains a challenge even for
highly parameterized deep learning models. Mapping from the 2D image space to
the prediction space is difficult: perspective ambiguities make the loss
function noisy and training data is scarce. In this paper, we propose a novel
approach (Neural Body Fitting (NBF)). It integrates a statistical body model
within a CNN, leveraging reliable bottom-up semantic body part segmentation and
robust top-down body model constraints. NBF is fully differentiable and can be
trained using 2D and 3D annotations. In detailed experiments, we analyze how
the components of our model affect performance, especially the use of part
segmentations as an explicit intermediate representation, and present a robust,
efficiently trainable framework for 3D human pose estimation from 2D images
with competitive results on standard benchmarks. Code will be made available at
http://github.com/mohomran/neural_body_fittingComment: 3DV 201
- …