222,363 research outputs found

    Implementing PRISMA/DB in an OOPL

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    PRISMA/DB is implemented in a parallel object-oriented language to gain insight in the usage of parallelism. This environment allows us to experiment with parallelism by simply changing the allocation of objects to the processors of the PRISMA machine. These objects are obtained by a strictly modular design of PRISMA/DB. Communication between the objects is required to cooperatively handle the various tasks, but it limits the potential for parallelism. From this approach, we hope to gain a better understanding of parallelism, which can be used to enhance the performance of PRISMA/DB.\ud The work reported in this document was conducted as part of the PRISMA project, a joint effort with Philips Research Eindhoven, partially supported by the Dutch "Stimuleringsprojectteam Informaticaonderzoek (SPIN)

    Efficient resources assignment schemes for clustered multithreaded processors

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    New feature sizes provide larger number of transistors per chip that architects could use in order to further exploit instruction level parallelism. However, these technologies bring also new challenges that complicate conventional monolithic processor designs. On the one hand, exploiting instruction level parallelism is leading us to diminishing returns and therefore exploiting other sources of parallelism like thread level parallelism is needed in order to keep raising performance with a reasonable hardware complexity. On the other hand, clustering architectures have been widely studied in order to reduce the inherent complexity of current monolithic processors. This paper studies the synergies and trade-offs between two concepts, clustering and simultaneous multithreading (SMT), in order to understand the reasons why conventional SMT resource assignment schemes are not so effective in clustered processors. These trade-offs are used to propose a novel resource assignment scheme that gets and average speed up of 17.6% versus Icount improving fairness in 24%.Peer ReviewedPostprint (published version

    Efficient management of backtracking in and-parallelism

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    A backtracking algorithm for AND-Parallelism and its implementation at the Abstract Machine level are presented: first, a class of AND-Parallelism models based on goal independence is defined, and a generalized version of Restricted AND-Parallelism (RAP) introduced as characteristic of this class. A simple and efficient backtracking algorithm for R A P is then discussed. An implementation scheme is presented for this algorithm which offers minimum overhead, while retaining the performance and storage economy of sequent ial implementations and taking advantage of goal independence to avoid unnecessary backtracking ("restricted intelligent backtracking"). Finally, the implementation of backtracking in sequential and AND-Parallcl systems is explained through a number of examples
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