43,249 research outputs found

    Parallel path consistency

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    Journal ArticleFiltering algorithms are well accepted as a means of speeding up the solution of the consistent labeling problem (CLP). Despite the fact that path consistency does a better job of filtering than arc consistency, AC is still the preferred technique because it has a much lower time complexity. We are implementing parallel path consistency algorithms on multiprocessors and comparing their performance to the best sequential and parallel arc consistency algorithms. We also intend to categorize the relation between graph structure and algorithm performance. Preliminary work has shown linear performance increases for parallelized path consistency and also shown that in many cases performance is significantly better than the theoretical worst case. These two results lead us to believe that parallel path consistency may be a superior filtering technique, finally, we have explored the use of an outer product computational formation of path consistency and have excellent results of its use on a Connection Machine

    A Time Hierarchy Theorem for the LOCAL Model

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    The celebrated Time Hierarchy Theorem for Turing machines states, informally, that more problems can be solved given more time. The extent to which a time hierarchy-type theorem holds in the distributed LOCAL model has been open for many years. It is consistent with previous results that all natural problems in the LOCAL model can be classified according to a small constant number of complexities, such as O(1),O(logn),O(logn),2O(logn)O(1),O(\log^* n), O(\log n), 2^{O(\sqrt{\log n})}, etc. In this paper we establish the first time hierarchy theorem for the LOCAL model and prove that several gaps exist in the LOCAL time hierarchy. 1. We define an infinite set of simple coloring problems called Hierarchical 2122\frac{1}{2}-Coloring}. A correctly colored graph can be confirmed by simply checking the neighborhood of each vertex, so this problem fits into the class of locally checkable labeling (LCL) problems. However, the complexity of the kk-level Hierarchical 2122\frac{1}{2}-Coloring problem is Θ(n1/k)\Theta(n^{1/k}), for kZ+k\in\mathbb{Z}^+. The upper and lower bounds hold for both general graphs and trees, and for both randomized and deterministic algorithms. 2. Consider any LCL problem on bounded degree trees. We prove an automatic-speedup theorem that states that any randomized no(1)n^{o(1)}-time algorithm solving the LCL can be transformed into a deterministic O(logn)O(\log n)-time algorithm. Together with a previous result, this establishes that on trees, there are no natural deterministic complexities in the ranges ω(logn)\omega(\log^* n)---o(logn)o(\log n) or ω(logn)\omega(\log n)---no(1)n^{o(1)}. 3. We expose a gap in the randomized time hierarchy on general graphs. Any randomized algorithm that solves an LCL problem in sublogarithmic time can be sped up to run in O(TLLL)O(T_{LLL}) time, which is the complexity of the distributed Lovasz local lemma problem, currently known to be Ω(loglogn)\Omega(\log\log n) and O(logn)O(\log n)

    A parallel edge orientation algorithm for quadrilateral meshes

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    One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve this for any mesh composed of simplex elements, and deal.II contains a serial algorithm to construct a consistent orientation of any quadrilateral mesh of an orientable manifold. The core contribution of this paper is the extension of this algorithm for distributed memory parallel computers, which facilitates its seamless application as part of a parallel simulation system. Furthermore, our analysis establishes a link between the well-known Union-Find algorithm and the construction of a consistent orientation of a quadrilateral mesh. As a result, existing work on the parallelisation of the Union-Find algorithm can be easily adapted to construct further parallel algorithms for mesh orientations.Comment: Second revision: minor change

    How to Extract the Geometry and Topology from Very Large 3D Segmentations

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    Segmentation is often an essential intermediate step in image analysis. A volume segmentation characterizes the underlying volume image in terms of geometric information--segments, faces between segments, curves in which several faces meet--as well as a topology on these objects. Existing algorithms encode this information in designated data structures, but require that these data structures fit entirely in Random Access Memory (RAM). Today, 3D images with several billion voxels are acquired, e.g. in structural neurobiology. Since these large volumes can no longer be processed with existing methods, we present a new algorithm which performs geometry and topology extraction with a runtime linear in the number of voxels and log-linear in the number of faces and curves. The parallelizable algorithm proceeds in a block-wise fashion and constructs a consistent representation of the entire volume image on the hard drive, making the structure of very large volume segmentations accessible to image analysis. The parallelized C++ source code, free command line tools and MATLAB mex files are avilable from http://hci.iwr.uni-heidelberg.de/software.phpComment: C++ source code, free command line tools and MATLAB mex files are avilable from http://hci.iwr.uni-heidelberg.de/software.ph
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