31,037 research outputs found
Main Memory Adaptive Indexing for Multi-core Systems
Adaptive indexing is a concept that considers index creation in databases as
a by-product of query processing; as opposed to traditional full index creation
where the indexing effort is performed up front before answering any queries.
Adaptive indexing has received a considerable amount of attention, and several
algorithms have been proposed over the past few years; including a recent
experimental study comparing a large number of existing methods. Until now,
however, most adaptive indexing algorithms have been designed single-threaded,
yet with multi-core systems already well established, the idea of designing
parallel algorithms for adaptive indexing is very natural. In this regard only
one parallel algorithm for adaptive indexing has recently appeared in the
literature: The parallel version of standard cracking. In this paper we
describe three alternative parallel algorithms for adaptive indexing, including
a second variant of a parallel standard cracking algorithm. Additionally, we
describe a hybrid parallel sorting algorithm, and a NUMA-aware method based on
sorting. We then thoroughly compare all these algorithms experimentally; along
a variant of a recently published parallel version of radix sort. Parallel
sorting algorithms serve as a realistic baseline for multi-threaded adaptive
indexing techniques. In total we experimentally compare seven parallel
algorithms. Additionally, we extensively profile all considered algorithms. The
initial set of experiments considered in this paper indicates that our parallel
algorithms significantly improve over previously known ones. Our results
suggest that, although adaptive indexing algorithms are a good design choice in
single-threaded environments, the rules change considerably in the parallel
case. That is, in future highly-parallel environments, sorting algorithms could
be serious alternatives to adaptive indexing.Comment: 26 pages, 7 figure
A Memory Bandwidth-Efficient Hybrid Radix Sort on GPUs
Sorting is at the core of many database operations, such as index creation,
sort-merge joins, and user-requested output sorting. As GPUs are emerging as a
promising platform to accelerate various operations, sorting on GPUs becomes a
viable endeavour. Over the past few years, several improvements have been
proposed for sorting on GPUs, leading to the first radix sort implementations
that achieve a sorting rate of over one billion 32-bit keys per second. Yet,
state-of-the-art approaches are heavily memory bandwidth-bound, as they require
substantially more memory transfers than their CPU-based counterparts.
Our work proposes a novel approach that almost halves the amount of memory
transfers and, therefore, considerably lifts the memory bandwidth limitation.
Being able to sort two gigabytes of eight-byte records in as little as 50
milliseconds, our approach achieves a 2.32-fold improvement over the
state-of-the-art GPU-based radix sort for uniform distributions, sustaining a
minimum speed-up of no less than a factor of 1.66 for skewed distributions.
To address inputs that either do not reside on the GPU or exceed the
available device memory, we build on our efficient GPU sorting approach with a
pipelined heterogeneous sorting algorithm that mitigates the overhead
associated with PCIe data transfers. Comparing the end-to-end sorting
performance to the state-of-the-art CPU-based radix sort running 16 threads,
our heterogeneous approach achieves a 2.06-fold and a 1.53-fold improvement for
sorting 64 GB key-value pairs with a skewed and a uniform distribution,
respectively.Comment: 16 pages, accepted at SIGMOD 201
An Efficient Multiway Mergesort for GPU Architectures
Sorting is a primitive operation that is a building block for countless
algorithms. As such, it is important to design sorting algorithms that approach
peak performance on a range of hardware architectures. Graphics Processing
Units (GPUs) are particularly attractive architectures as they provides massive
parallelism and computing power. However, the intricacies of their compute and
memory hierarchies make designing GPU-efficient algorithms challenging. In this
work we present GPU Multiway Mergesort (MMS), a new GPU-efficient multiway
mergesort algorithm. MMS employs a new partitioning technique that exposes the
parallelism needed by modern GPU architectures. To the best of our knowledge,
MMS is the first sorting algorithm for the GPU that is asymptotically optimal
in terms of global memory accesses and that is completely free of shared memory
bank conflicts.
We realize an initial implementation of MMS, evaluate its performance on
three modern GPU architectures, and compare it to competitive implementations
available in state-of-the-art GPU libraries. Despite these implementations
being highly optimized, MMS compares favorably, achieving performance
improvements for most random inputs. Furthermore, unlike MMS, state-of-the-art
algorithms are susceptible to bank conflicts. We find that for certain inputs
that cause these algorithms to incur large numbers of bank conflicts, MMS can
achieve up to a 37.6% speedup over its fastest competitor. Overall, even though
its current implementation is not fully optimized, due to its efficient use of
the memory hierarchy, MMS outperforms the fastest comparison-based sorting
implementations available to date
Massively Parallel Sort-Merge Joins in Main Memory Multi-Core Database Systems
Two emerging hardware trends will dominate the database system technology in
the near future: increasing main memory capacities of several TB per server and
massively parallel multi-core processing. Many algorithmic and control
techniques in current database technology were devised for disk-based systems
where I/O dominated the performance. In this work we take a new look at the
well-known sort-merge join which, so far, has not been in the focus of research
in scalable massively parallel multi-core data processing as it was deemed
inferior to hash joins. We devise a suite of new massively parallel sort-merge
(MPSM) join algorithms that are based on partial partition-based sorting.
Contrary to classical sort-merge joins, our MPSM algorithms do not rely on a
hard to parallelize final merge step to create one complete sort order. Rather
they work on the independently created runs in parallel. This way our MPSM
algorithms are NUMA-affine as all the sorting is carried out on local memory
partitions. An extensive experimental evaluation on a modern 32-core machine
with one TB of main memory proves the competitive performance of MPSM on large
main memory databases with billions of objects. It scales (almost) linearly in
the number of employed cores and clearly outperforms competing hash join
proposals - in particular it outperforms the "cutting-edge" Vectorwise parallel
query engine by a factor of four.Comment: VLDB201
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