64,581 research outputs found

    Separation of line drawings based on split faces for 3D object reconstruction

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    © 2014 IEEE. Reconstructing 3D objects from single line drawings is often desirable in computer vision and graphics applications. If the line drawing of a complex 3D object is decomposed into primitives of simple shape, the object can be easily reconstructed. We propose an effective method to conduct the line drawing separation and turn a complex line drawing into parametric 3D models. This is achieved by recursively separating the line drawing using two types of split faces. Our experiments show that the proposed separation method can generate more basic and simple line drawings, and its combination with the example-based reconstruction can robustly recover wider range of complex parametric 3D objects than previous methods.This work was supported by grants from Science, Industry, Trade, and Information Technology Commission of Shenzhen Municipality (No. JC201005270378A), Guangdong Innovative Research Team Program (No. 201001D0104648280), Shenzhen Basic Research Program (JCYJ20120617114614438, JC201005270350A, JCYJ20120903092050890), Scientific Research Fund of Hunan Provincial Education Department (No. 13C073), Industrial Technology Research and Development Program of Hengyang Science and Technology Bureau (No.2013KG75), and the Construct Program of the Key Discipline in Hunan Provinc

    Efficient computation of partition of unity interpolants through a block-based searching technique

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    In this paper we propose a new efficient interpolation tool, extremely suitable for large scattered data sets. The partition of unity method is used and performed by blending Radial Basis Functions (RBFs) as local approximants and using locally supported weight functions. In particular we present a new space-partitioning data structure based on a partition of the underlying generic domain in blocks. This approach allows us to examine only a reduced number of blocks in the search process of the nearest neighbour points, leading to an optimized searching routine. Complexity analysis and numerical experiments in two- and three-dimensional interpolation support our findings. Some applications to geometric modelling are also considered. Moreover, the associated software package written in \textsc{Matlab} is here discussed and made available to the scientific community

    Online Searching with an Autonomous Robot

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    We discuss online strategies for visibility-based searching for an object hidden behind a corner, using Kurt3D, a real autonomous mobile robot. This task is closely related to a number of well-studied problems. Our robot uses a three-dimensional laser scanner in a stop, scan, plan, go fashion for building a virtual three-dimensional environment. Besides planning trajectories and avoiding obstacles, Kurt3D is capable of identifying objects like a chair. We derive a practically useful and asymptotically optimal strategy that guarantees a competitive ratio of 2, which differs remarkably from the well-studied scenario without the need of stopping for surveying the environment. Our strategy is used by Kurt3D, documented in a separate video.Comment: 16 pages, 8 figures, 12 photographs, 1 table, Latex, submitted for publicatio

    3D Camouflaging Object using RGB-D Sensors

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    This paper proposes a new optical camouflage system that uses RGB-D cameras, for acquiring point cloud of background scene, and tracking observers eyes. This system enables a user to conceal an object located behind a display that surrounded by 3D objects. If we considered here the tracked point of observer s eyes is a light source, the system will work on estimating shadow shape of the display device that falls on the objects in background. The system uses the 3d observer s eyes and the locations of display corners to predict their shadow points which have nearest neighbors in the constructed point cloud of background scene.Comment: 6 pages, 12 figures, 2017 IEEE International Conference on SM
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