130,663 research outputs found
Exceptional surgeries on alternating knots
We give a complete classification of exceptional surgeries on hyperbolic
alternating knots in the 3-sphere. As an appendix, we also show that the
Montesinos knots M (-1/2, 2/5, 1/(2q + 1)) with q at least 5 have no
non-trivial exceptional surgeries. This gives the final step in a complete
classification of exceptional surgery on arborescent knots.Comment: 30 pages, 19 figures. v2: recomputation performed via the newest
version of hikmot, v3: revised according to referees' comments, to appear in
Comm. Anal. Geo
GPU acceleration for statistical gene classification
The use of Bioinformatic tools in routine clinical diagnostics is still facing a number of issues. The more complex and advanced bioinformatic tools become, the more performance is required by the computing platforms. Unfortunately, the cost of parallel computing platforms is usually prohibitive for both public and small private medical practices. This paper presents a successful experience in using the parallel processing capabilities of Graphical Processing Units (GPU) to speed up bioinformatic tasks such as statistical classification of gene expression profiles. The results show that using open source CUDA programming libraries allows to obtain a significant increase in performances and therefore to shorten the gap between advanced bioinformatic tools and real medical practic
Generating spherical multiquadrangulations by restricted vertex splittings and the reducibility of equilibrium classes
A quadrangulation is a graph embedded on the sphere such that each face is
bounded by a walk of length 4, parallel edges allowed. All quadrangulations can
be generated by a sequence of graph operations called vertex splitting,
starting from the path P_2 of length 2. We define the degree D of a splitting S
and consider restricted splittings S_{i,j} with i <= D <= j. It is known that
S_{2,3} generate all simple quadrangulations.
Here we investigate the cases S_{1,2}, S_{1,3}, S_{1,1}, S_{2,2}, S_{3,3}.
First we show that the splittings S_{1,2} are exactly the monotone ones in the
sense that the resulting graph contains the original as a subgraph. Then we
show that they define a set of nontrivial ancestors beyond P_2 and each
quadrangulation has a unique ancestor.
Our results have a direct geometric interpretation in the context of
mechanical equilibria of convex bodies. The topology of the equilibria
corresponds to a 2-coloured quadrangulation with independent set sizes s, u.
The numbers s, u identify the primary equilibrium class associated with the
body by V\'arkonyi and Domokos. We show that both S_{1,1} and S_{2,2} generate
all primary classes from a finite set of ancestors which is closely related to
their geometric results.
If, beyond s and u, the full topology of the quadrangulation is considered,
we arrive at the more refined secondary equilibrium classes. As Domokos,
L\'angi and Szab\'o showed recently, one can create the geometric counterparts
of unrestricted splittings to generate all secondary classes. Our results show
that S_{1,2} can only generate a limited range of secondary classes from the
same ancestor. The geometric interpretation of the additional ancestors defined
by monotone splittings shows that minimal polyhedra play a key role in this
process. We also present computational results on the number of secondary
classes and multiquadrangulations.Comment: 21 pages, 11 figures and 3 table
Parallel Processing of Large Graphs
More and more large data collections are gathered worldwide in various IT
systems. Many of them possess the networked nature and need to be processed and
analysed as graph structures. Due to their size they require very often usage
of parallel paradigm for efficient computation. Three parallel techniques have
been compared in the paper: MapReduce, its map-side join extension and Bulk
Synchronous Parallel (BSP). They are implemented for two different graph
problems: calculation of single source shortest paths (SSSP) and collective
classification of graph nodes by means of relational influence propagation
(RIP). The methods and algorithms are applied to several network datasets
differing in size and structural profile, originating from three domains:
telecommunication, multimedia and microblog. The results revealed that
iterative graph processing with the BSP implementation always and
significantly, even up to 10 times outperforms MapReduce, especially for
algorithms with many iterations and sparse communication. Also MapReduce
extension based on map-side join usually noticeably presents better efficiency,
although not as much as BSP. Nevertheless, MapReduce still remains the good
alternative for enormous networks, whose data structures do not fit in local
memories.Comment: Preprint submitted to Future Generation Computer System
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