25,694 research outputs found
GPU peer-to-peer techniques applied to a cluster interconnect
Modern GPUs support special protocols to exchange data directly across the
PCI Express bus. While these protocols could be used to reduce GPU data
transmission times, basically by avoiding staging to host memory, they require
specific hardware features which are not available on current generation
network adapters. In this paper we describe the architectural modifications
required to implement peer-to-peer access to NVIDIA Fermi- and Kepler-class
GPUs on an FPGA-based cluster interconnect. Besides, the current software
implementation, which integrates this feature by minimally extending the RDMA
programming model, is discussed, as well as some issues raised while employing
it in a higher level API like MPI. Finally, the current limits of the technique
are studied by analyzing the performance improvements on low-level benchmarks
and on two GPU-accelerated applications, showing when and how they seem to
benefit from the GPU peer-to-peer method.Comment: paper accepted to CASS 201
A Fast and Accurate Cost Model for FPGA Design Space Exploration in HPC Applications
Heterogeneous High-Performance Computing
(HPC) platforms present a significant programming challenge,
especially because the key users of HPC resources are scientists,
not parallel programmers. We contend that compiler technology
has to evolve to automatically create the best program variant
by transforming a given original program. We have developed a
novel methodology based on type transformations for generating
correct-by-construction design variants, and an associated
light-weight cost model for evaluating these variants for
implementation on FPGAs. In this paper we present a key
enabler of our approach, the cost model. We discuss how we
are able to quickly derive accurate estimates of performance
and resource-utilization from the design’s representation in our
intermediate language. We show results confirming the accuracy
of our cost model by testing it on three different scientific
kernels. We conclude with a case-study that compares a solution
generated by our framework with one from a conventional
high-level synthesis tool, showing better performance and
power-efficiency using our cost model based approach
MPWide: a light-weight library for efficient message passing over wide area networks
We present MPWide, a light weight communication library which allows
efficient message passing over a distributed network. MPWide has been designed
to connect application running on distributed (super)computing resources, and
to maximize the communication performance on wide area networks for those
without administrative privileges. It can be used to provide message-passing
between application, move files, and make very fast connections in
client-server environments. MPWide has already been applied to enable
distributed cosmological simulations across up to four supercomputers on two
continents, and to couple two different bloodflow simulations to form a
multiscale simulation.Comment: accepted by the Journal Of Open Research Software, 13 pages, 4
figures, 1 tabl
The STAR MAPS-based PiXeL detector
The PiXeL detector (PXL) for the Heavy Flavor Tracker (HFT) of the STAR
experiment at RHIC is the first application of the state-of-the-art thin
Monolithic Active Pixel Sensors (MAPS) technology in a collider environment.
Custom built pixel sensors, their readout electronics and the detector
mechanical structure are described in detail. Selected detector design aspects
and production steps are presented. The detector operations during the three
years of data taking (2014-2016) and the overall performance exceeding the
design specifications are discussed in the conclusive sections of this paper
Strong scaling of general-purpose molecular dynamics simulations on GPUs
We describe a highly optimized implementation of MPI domain decomposition in
a GPU-enabled, general-purpose molecular dynamics code, HOOMD-blue (Anderson
and Glotzer, arXiv:1308.5587). Our approach is inspired by a traditional
CPU-based code, LAMMPS (Plimpton, J. Comp. Phys. 117, 1995), but is implemented
within a code that was designed for execution on GPUs from the start (Anderson
et al., J. Comp. Phys. 227, 2008). The software supports short-ranged pair
force and bond force fields and achieves optimal GPU performance using an
autotuning algorithm. We are able to demonstrate equivalent or superior scaling
on up to 3,375 GPUs in Lennard-Jones and dissipative particle dynamics (DPD)
simulations of up to 108 million particles. GPUDirect RDMA capabilities in
recent GPU generations provide better performance in full double precision
calculations. For a representative polymer physics application, HOOMD-blue 1.0
provides an effective GPU vs. CPU node speed-up of 12.5x.Comment: 30 pages, 14 figure
The End of Slow Networks: It's Time for a Redesign
Next generation high-performance RDMA-capable networks will require a
fundamental rethinking of the design and architecture of modern distributed
DBMSs. These systems are commonly designed and optimized under the assumption
that the network is the bottleneck: the network is slow and "thin", and thus
needs to be avoided as much as possible. Yet this assumption no longer holds
true. With InfiniBand FDR 4x, the bandwidth available to transfer data across
network is in the same ballpark as the bandwidth of one memory channel, and it
increases even further with the most recent EDR standard. Moreover, with the
increasing advances of RDMA, the latency improves similarly fast. In this
paper, we first argue that the "old" distributed database design is not capable
of taking full advantage of the network. Second, we propose architectural
redesigns for OLTP, OLAP and advanced analytical frameworks to take better
advantage of the improved bandwidth, latency and RDMA capabilities. Finally,
for each of the workload categories, we show that remarkable performance
improvements can be achieved
- …