1,071 research outputs found

    Stroke Based Painterly Rendering

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    International audienceMany traditional art forms are produced by an artist sequentially placing a set of marks, such as brush strokes, on a canvas. Stroke based Rendering (SBR) is inspired by this process, and underpins many early and contemporary Artistic Stylization algorithms. This Chapter outlines the origins of SBR, and describes key algorithms for placement of brush strokes to create painterly renderings from source images. The chapter explores both local greedy, and global optimization based approaches to stroke placement. The issue of creative control in SBR is also briefly discussed

    A pointillism style for the non-photorealistic display of augmented reality scenes

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    The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. We have recently proposed a novel approach for generating augmented reality images. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. Special non-photorealistic image filters are applied to the camera video stream. The virtual scene elements are rendered using non-photorealistic rendering methods. Since both the camera image and the virtual objects are stylized in a corresponding way, they appear very similar. As a result, graphical objects can become indistinguishable from the real surroundings. Here, we present a new method for the stylization of augmented reality images. This approach generates a painterly "brush stroke" rendering. The resulting stylized augmented reality video frames look similar to paintings created in the "pointillism" style. We describe the implementation of the camera image filter and the non-photorealistic renderer for virtual objects. These components have been newly designed or adapted for this purpose. They are fast enough for generating augmented reality images in real-time and are customizable. The results obtained using our approach are very promising and show that it improves immersion in augmented reality

    Higher level techniques for the artistic rendering of images and video

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Genetic Paint: A Search for Salient Paintings

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    A shader based approach to painterly rendering

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    The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media such as crayons, chalk, et cetera. This method would need an input scene in the form of three dimensional polygonal or NURBS meshes. While the structure of the meshes and the lighting in the scene would both play a crucial role in the final appearance of the scene, the painterly look will be imparted through a shader. This method, therefore, is essentially a rendering technique. Several modifiable parameters in the shader gives the user artistic freedom while overall introducing some amount of automation in the painterly rendering process
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