114 research outputs found
Belief State Planning for Autonomous Driving: Planning with Interaction, Uncertain Prediction and Uncertain Perception
This work presents a behavior planning algorithm for automated driving in urban environments with an uncertain and dynamic nature. The algorithm allows to consider the prediction uncertainty (e.g. different intentions), perception uncertainty (e.g. occlusions) as well as the uncertain interactive behavior of the other agents explicitly. Simulating the most likely future scenarios allows to find an optimal policy online that enables non-conservative planning under uncertainty
Proceedings of the 2015 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory
This book is a collection of proceedings of the talks given at the 2015 annual joint workshop of Fraunhofer IOSB and the Vision and Fusion Laboratory (IES) by the doctoral students of both institutions. The topics of individual contributions range from computer vision, optical metrology, and world modelling to data fusion and human-machine interaction
Game-Theoretic and Set-Based Methods for Safe Autonomous Vehicles on Shared Roads
Autonomous vehicle (AV) technology promises safer, cleaner, and more efficient transportation, as well as improved mobility for the young, elderly, and disabled. One of the biggest challenges of AV technology is the development and high-confidence verification and validation (V&V) of decision and control systems for AVs to safely and effectively operate on roads shared with other road users (including human-driven vehicles). This dissertation investigates game-theoretic and set-based methods to address this challenge. Firstly, this dissertation presents two game-theoretic approaches to modeling the interactions among drivers/vehicles on shared roads. The first approach is based on the "level-k reasoning" human behavioral model and focuses on the representation of heterogeneous driving styles of real-world drivers. The second approach is based on a novel leader-follower game formulation inspired by the "right-of-way" traffic rules and focuses on the modeling of driver intents and their resulting behaviors under such traffic rules and etiquette. Both approaches lead to interpretable and scalable driver/vehicle interaction models. This dissertation then introduces an application of these models to fast and economical virtual V&V of AV control systems. Secondly, this dissertation presents a high-level control framework for AVs to safely and effectively interact with other road users. The framework is based on a constrained partially observable Markov decision process (POMDP) formulation of the AV control problem, which is then solved using a tailored model predictive control algorithm called POMDP-MPC. The major advantages of this control framework include its abilities to handle interaction uncertainties and provide an explicit probabilistic safety guarantee under such uncertainties. Finally, this dissertation introduces the Action Governor (AG), which is a novel add-on scheme to a nominal control loop for formally enforcing pointwise-in-time state and control constraints. The AG operates based on set-theoretic techniques and online optimization. Theoretical properties and computational approaches of the AG for discrete-time linear systems subject to non-convex exclusion-zone avoidance constraints are established. The use of the AG for enhancing AV safety is illustrated through relevant simulation case studies.PHDAerospace EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/167992/1/nanli_1.pd
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Multi-SLAM Systems for Fault-Tolerant Simultaneous Localization and Mapping
Mobile robots need accurate, high fidelity models of their operating environments in order to complete their tasks safely and efficiently. Generating these models is most often done via Simultaneous Localization and Mapping (SLAM), a paradigm where the robot alternatively estimates the most up-to-date model of the environment and its position relative to this model as it acquires new information from its sensors over time. Because robots operate in many different environments with different compute, memory, sensing, and form constraints, the nature and quality of information available to individual instances of different SLAM systems varies substantially. `One-size-fits-all\u27 solutions are thus exceedingly difficult to engineer, and highly specialized systems, which represent the state-of-the-art for most types of deployments, are not robust to operating conditions in which their assumptions are not met. This thesis seeks to investigate an alternative approach to these robustness and universality problems by incorporating existing SLAM solutions within a larger framework supported by planning and learning. The central idea is to combine learned models that estimate SLAM algorithm performance under a variety of sensory conditions, in this case neural networks, with planners designed for planning under uncertainty and partial observability, in this case partially observable Markov decision problems (POMDPs). Models of existing SLAM algorithms can be learned, and these models can then be used online to estimate the performance of a range of solutions to the SLAM problem at hand. The POMDP policy then selects the appropriate algorithm, given the estimated performance, cost of switching methods, and other information. This general approach may also be applicable to many other robotics problems that rely on data-fusion, such as grasp planning, motion planning, or object identification
Visual grasp point localization, classification and state recognition in robotic manipulation of cloth: an overview
© . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/Cloth manipulation by robots is gaining popularity among researchers because of its relevance, mainly (but not only) in domestic and assistive robotics. The required science and technologies begin to be ripe for the challenges posed by the manipulation of soft materials, and many contributions have appeared in the last years. This survey provides a systematic review of existing techniques for the basic perceptual tasks of grasp point localization, state estimation and classification of cloth items, from the perspective of their manipulation by robots. This choice is grounded on the fact that any manipulative action requires to instruct the robot where to grasp, and most garment handling activities depend on the correct recognition of the type to which the particular cloth item belongs and its state. The high inter- and intraclass variability of garments, the continuous nature of the possible deformations of cloth and the evident difficulties in predicting their localization and extension on the garment piece are challenges that have encouraged the researchers to provide a plethora of methods to confront such problems, with some promising results. The present review constitutes for the first time an effort in furnishing a structured framework of these works, with the aim of helping future contributors to gain both insight and perspective on the subjectPeer ReviewedPostprint (author's final draft
Proceedings of the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory
This book is a collection of 15 reviewed technical reports summarizing the presentations at the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory. The covered topics include image processing, optical signal processing, visual inspection, pattern recognition and classification, human-machine interaction, world and situation modeling, autonomous system localization and mapping, information fusion, and trust propagation in sensor networks
Active Object Classification from 3D Range Data with Mobile Robots
This thesis addresses the problem of how to improve the acquisition of 3D range data with a mobile robot for the task of object classification. Establishing the identities of objects in unknown environments is fundamental for robotic systems and helps enable many abilities such as grasping, manipulation, or semantic mapping. Objects are recognised by data obtained from sensor observations, however, data is highly dependent on viewpoint; the variation in position and orientation of the sensor relative to an object can result in large variation in the perception quality. Additionally, cluttered environments present a further challenge because key data may be missing. These issues are not always solved by traditional passive systems where data are collected from a fixed navigation process then fed into a perception pipeline. This thesis considers an active approach to data collection by deciding where is most appropriate to make observations for the perception task. The core contributions of this thesis are a non-myopic planning strategy to collect data efficiently under resource constraints, and supporting viewpoint prediction and evaluation methods for object classification. Our approach to planning uses Monte Carlo methods coupled with a classifier based on non-parametric Bayesian regression. We present a novel anytime and non-myopic planning algorithm, Monte Carlo active perception, that extends Monte Carlo tree search to partially observable environments and the active perception problem. This is combined with a particle-based estimation process and a learned observation likelihood model that uses Gaussian process regression. To support planning, we present 3D point cloud prediction algorithms and utility functions that measure the quality of viewpoints by their discriminatory ability and effectiveness under occlusion. The utility of viewpoints is quantified by information-theoretic metrics, such as mutual information, and an alternative utility function that exploits learned data is developed for special cases. The algorithms in this thesis are demonstrated in a variety of scenarios. We extensively test our online planning and classification methods in simulation as well as with indoor and outdoor datasets. Furthermore, we perform hardware experiments with different mobile platforms equipped with different types of sensors. Most significantly, our hardware experiments with an outdoor robot are to our knowledge the first demonstrations of online active perception in a real outdoor environment. Active perception has broad significance in many applications. This thesis emphasises the advantages of an active approach to object classification and presents its assimilation with a wide range of robotic systems, sensors, and perception algorithms. By demonstration of performance enhancements and diversity, our hope is that the concept of considering perception and planning in an integrated manner will be of benefit in improving current systems that rely on passive data collection
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