509 research outputs found

    3D modeling cloth in cad OPTITEX

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    В статті представлені дослідження в області 3D моделювання одягу. Увагу зосереджено на продукті під назвою OptiTex. Дана програма являється одним із лідерів на ринку САПР одягу. До складу продукту входить багато модулів, які дозволяють ефективно використовувати даний САПР на багатьох етапах виготовлення одягу, в тому числі двомірному моделюванні. Випробувано даний програмний продукт для візуального відтворення народного костюму на віртуальному манекені.The article presents the results of a study in 3D modeling of clothes. It focuses on CAD product Optitex. This program is one of the leaders in CAD clothing. The product includes many modules that can effectively use this CAD in many stages of the manufacture of clothing, including a two-and three dimensional modelling. This program tested for modelling the national costume and embroidery on a virtual model

    3D virtual prototyping of a ski jumpsuit based on a reconstructed body scan model

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    3D virtual prototyping become a topic of increasing interest of both computer graphics and computer-aided design for apparel production. These technologies are especially important when a garment prototype should be developed for a special purpose, such as ski-jumper suit. Namely, shape and size of a jumpsuit need to be individually adapted to each ski-jumper according to the exact requirements set by FIS (Fédereation Internationale de Ski). The FIS requirements change annually or even more often in order to assure ski-jumpers\u27 safety during competitive ski jumps. The conventional body measurement technique and development of ski-jumpers pattern are time consuming. In order to develop an accurate and rapid design, as well as an adaptable and quickly changeable jumpsuit, different modern technologies were used. The obtained virtual prototypes of a skijumper and a jumpsuit enable both - fast re-modelling according to FIS rules and expeditious development and/or simulations of a jumpsuit. All these measures are taken to improve the aerodynamic design of a suit and jumper\u27s result. The body scanning technology represents a great potential for textile industries and above all for producers of garments. It enables fast and reliable capture of 3D body data and extraction of precise measurements needed for design, construction, visualisation and animation of garments on virtual mannequins. However, there are also some problems related to the scanned body models, caused by the scanning technique. In this article we are discussing the techniques for reconstruction of the body models and its results using the example from one of the competitive sports clothing - ski-jumper suit. In our study we have used different computer graphics programmes in order to reconstruct and prepare the 3D body scan model for successfully importing it into OptiTex CAD programme. The aim of this research was to enable effective 3D virtual garment prototyping using the reconstructed body scan model

    Comparative Analysis of Mobile 3D Scanning Technologies for Design, Manufacture of Interior and Exterior Tensile Material Structures and Canvasman Ltd. Case Study

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    This report aimed to investigate mobile 3D Scanning technologies to improve the 3D data capture and efficiency into Canvasman’s CAD design and manufacturing processes with focus on accurate resolution. The Santander funded Collaborative Venture Fund (CVF) project has provided research, survey data, evaluation and analysis for Canvasman Ltd. on 3D portable scanning hardware and software. The project solutions recommended in this report offers impartial product information on the current appropriate 3D scanning technology that potentially could improve efficiency of data capturing, design and manufacture of interior and exterior spaces, boats, vehicles and other similar constructions for creating and installing flexible coverings and indoor and outdoor structures

    Animation, Fashion and Sustainability

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    This paper presents an experiment, within a PhD project, to create a two-dimensional (2D) fashion design tool using animation techniques. The tool appropriates Adobe After Effects software (incurring low costs) supporting innovation early in the design process: design takes place on the timeline, utilising rotating mood-boards and application of design elements to a fashion figure. The technique requires some prior knowledge of Adobe Photoshop and Adobe Illustrator, unlike specialist computer-aided design (CAD) software, which requires much training. Fast fashion and rapid consumption dominate the fashion industry, in response, some designers adopt a slow fashion philosophy, utilising local craft industries, or integrating vintage garments into their collections, many with innovative approaches to sustainability. A research through design experiment explored whether the animation tool could support sustainable approaches to fashion. A foundational concept was to re-use and up-cycle by producing design for a limited-edition range. Healthy stocks of men’s white shirts are available in charity shops, allowing the concept to be repeatable on small scales. The shirts would not need to be cut into until ideas were developed. The retained proportions of the deconstructed shirts created realistic design propositions. A method developed: firstly, to photograph the shirts, deconstructing them in Adobe Photoshop. Fabrics were added to the deconstructed elements when imported into Adobe After Effects, creating new designs on the timeline. Construction and cut were considered. Hand drawn, large-scale prints were then superimposed mixing the hand crafted with the digital process, adding unique selling points. Reflective practice, in and on action, revealed that the figure and prints do not need to be repeatedly re-drawn. Rotating mood-boards also reminded the designer of their research inspiration. An element of the unpredictable - moving from one transition to another - was also discovered, further advancing design development. Feedback from fashion lecturers and students revealed perceived value for the technique

    Ruhaipari gyártás-előkészítés

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    A 21. század nélkülözhetetlen eszköze a számítógép, hiszen az ember életének szerves részévé vált. Az informatika kínálati és keresleti oldalának tárháza meglehetősen színes és széleskörű. Használja szinte az összes iparág, az oktatás, az egészségügy, a hadügy, és a sort lehetetlenség befejezni. A számítógépes rendszerekre jellemző a gyorsaság, a pontosság, a hatékonyság, a gazdaságosság, ami elengedhetetlen a mai rohanó világunkban. A könnyűipar számos területén is teret hódított magának a számítógépes irányzat. Az eddig hagyományosan kézzel készített technológiai műveleteket felcserélte a számítógéppel vezérelt környezet. Számos munkafolyamatot, műveletet könnyebbé és hatékonyabbá tett a programok, rendszerek sokasága. A szakdolgozatomban szeretném bemutatni, hogy a ruhaiparban hogyan történik a felkészülés a gyártásra, vagyis mit jelent a gyártás-előkészítés. Milyen fázisokon megy át egy termék, ha a hagyományos módszerekkel készítjük el, és hogyan történik mindez számítógéppel segítve. Milyen műveleteket képes kiküszöbölni, feleslegessé tenni a modern technológia, és mi jelenti a jövőt. Mivel az oktatásnak is tartania kell a lépést az iparral, ezért a tanulók ismeretanyagát is ehhez kell igazítani. Sajnos az iskolák évről évre nem tudják megvásárolni, lecserélni a meglévő eszközeiket, a programokat ebben a rohanó fejlődésben, de a növendékek számára a szakmai továbbképzést biztosítják. A dolgozatomban részletesen leírom a követelményeket, elvárásokat, a tanítási módszereket, technikákat.B

    Pattern, Grading dan Marker dengan CAD RICHPEACE Seri 1 : Busana Anak dan Busana Rumah

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    Puji syukur kehadhirat Allah Subhanahuu wa Ta’ala, yang telah melimpahkan Karunia Nya, sehingga penyusunan buku Pola, Grading dan Marker dengan CAD Seri 1 dapat terselesaikan. Buku ini hadir untuk memenuhi kebutuhan peserta didik sebagai salah satu sumber belajar dalam mempelajari pembuatan pola busana sistem digital dengan Software Richpeace V.8 Free (Evaluation, non-commercial) Berbekal pada pengalaman mengajar di program keahlian Tata Busana SMK Ibu Kartini Semarang, penulis berusaha menyusun buku ini sesuai dengan kompetensi yang dibutuhkan siswa dalam kurikulum 2013, terutama pada mata pelajaran Pembuatan busana sistem industri yang salah satu materinya adalah Pembuatan pola busana dengan sistem digital/CAD. Langkah-langkah pembelajaran pada buku ini, disusun secara sistematis , sehingga memungkinkan siswa untuk belajar mandiri. Akhirnya pada kesempatan ini penulis menyampaikan banyak terima kasih kepada Direktorat PSMK , Fakultas Teknik UNY yang telah mengundang penulis mengikuti Workshop CAD Pattern Making , Tim penyusunan buku “Menguasai CAD Pattern Making untuk meraih sukses di Industri Fashion Global” sehingga penulis dapat inspirasi menyusun dan menyelesaikan buku ini serta saudara Fitriansyah sebagai CAD/CAM engineer dan anggota Asosiasi Ahli Desain Pattern Marker Garmen Indonesia (AADPMGI) yang telah banyak memberi saran dan masukan terhadap buku ini. Semoga kehadiran buku ini dapat bermanfaat dan semakin membuat SMK Bisa dan SMK Hebat . Aamii

    The shift from 3D body scanned data to the physical world

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    This paper highlights the technological relationship and opportunities to combine 3D body scan and 3D print technologies for consideration within the fashion sector. Three dimensional (3D) human body scanning technology has been available for more than 20 years; fashion along with a number of other industries such as entertainment, security and medical have successfully extracted computational scanned data to obtain specific body measurement to gain a picture of body shape, proportion and posture. This information can provide valuable insight when dealing with the complexity of the human form, particularly in the context of lifestyle, age, ethnicity and location. Predominately this empirical data has been gathered to develop size/measurement averages for large population studies (11,000 participants were scanned, providing 130 body separate body measurements, in recent commissions in both SizeUK and SizeUSA). In a fashion context, the information provided by these large studies has tended to reflect the mass apparel market, in particular sizing measurements for targeted groups, while customization of 3D body scan data for individuals within the fashion and textile industries has been limited. To date the most prominent examples have come from the niche market arena of men’s suiting and specialized sportswear to aid fit, comfort and performance. Over a similar period of time, 3D printing technology has also grown to the point that commercially available equipment has helped to shift a design approach for modelling and rapid prototyping applications. This technological transformation is having a profound effect on existing industries, for instance engineering, while also providing a fresh platform for emerging designers from many sectors to communicate design ideas as a physical reality. For example, bespoke fashion accessories developed by UK designer Catherine Wales in her 2013 work “Project DNA” illustrates that the fashion and textiles industries can also take part in this industrial transformation. Using a technology focused design thinking framework, the research explores the opportunity for combining both these technologies; in other words utilizing individual 3D body scan data in the form of a point cloud to produce physical 3D modelling for customization purposes. At this stage there is little documentation of the reflective practice to empower designers with the techniques to connect these technologies, or indeed the exploration of creative possibilities and human centred outcomes. This paper documents early stage development of the conversion process from a Symcad 3D body scanner to outputs obtained from a Formiga P100 3D laser sintering system housed within the Design & Creative Technologies Faculty at AUT University, New Zealand. The physical prototype outputs are based on actual body scan data to produce a scaled mannequin. Key research findings and insight clusters are evaluated within a summary framework which highlights potential applications and uses for the fashion sector to engage with such technology to personalize and enrich human engagement

    Una observación hacia los procesos asistidos por computadora en la producción de prendas de vestir. Comparación y análisis de software CAD/CAM en Bangladesh

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    This research paper inquires about different attributes of Computer-aided processes in garments production. This perspective Research was done by our courageous team from 2021 to 2022. It reveals adequate information on the Garments industry's Intension and criteria for choosing CAD/CAM software. For the sake of this Research, we visited more than 600 industries to gather raw data; Every Industry tried to attend this Research from a different region of Bangladesh willingly. After collecting all raw data from the garments industry. The data of the Garments industry was coordinated by Excel program. Consequently, the data was analyzed and implemented statistically to identify the Garments Industry attribute for satisfaction with CAD/CAM software. This process also detects many challenges and defines and advises a proper solution to the problems that the Garments industry is facing in the current situation. This research paper demonstrates adequate information about the Garment's criteria and demand in purchasing garments Computer-aided software.Este trabajo de investigación indaga sobre los diferentes atributos de los procesos asistidos por computadora en la producción de prendas de vestir. Esta investigación de perspectiva fue realizada por nuestro valiente equipo de 2021 a 2022. Revela información adecuada sobre la intención de la industria de la confección y los criterios para elegir el software CAD/CAM. Por el bien de esta investigación, visitamos más de 600 industrias para recopilar datos sin procesar; Cada industria trató de asistir a esta investigación desde una región diferente de Bangladesh de buena gana. Después de recopilar todos los datos sin procesar de la industria de la confección. Los datos de la industria de Vestuario fueron coordinados por el programa Excel. En consecuencia, los datos se analizaron e implementaron estadísticamente para identificar el atributo de la industria de la confección para la satisfacción con el software CAD/CAM. Este proceso también detecta muchos desafíos y define y aconseja una solución adecuada a los problemas que enfrenta la industria de la confección en la situación actual. Este trabajo de investigación demuestra información adecuada sobre los criterios de la prenda y la demanda en la compra de prendas Software asistido por computadora
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