5,122 research outputs found
Evaluation of Directive-Based GPU Programming Models on a Block Eigensolver with Consideration of Large Sparse Matrices
Achieving high performance and performance portability for large-scale scientific applications is a major challenge on heterogeneous computing systems such as many-core CPUs and accelerators like GPUs. In this work, we implement a widely used block eigensolver, Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG), using two popular directive based programming models (OpenMP and OpenACC) for GPU-accelerated systems. Our work differs from existing work in that it adopts a holistic approach that optimizes the full solver performance rather than narrowing the problem into small kernels (e.g., SpMM, SpMV). Our LOPBCG GPU implementation achieves a 2.8–4.3 speedup over an optimized CPU implementation when tested with four different input matrices. The evaluated configuration compared one Skylake CPU to one Skylake CPU and one NVIDIA V100 GPU. Our OpenMP and OpenACC LOBPCG GPU implementations gave nearly identical performance. We also consider how to create an efficient LOBPCG solver that can solve problems larger than GPU memory capacity. To this end, we create microbenchmarks representing the two dominant kernels (inner product and SpMM kernel) in LOBPCG and then evaluate performance when using two different programming approaches: tiling the kernels, and using Unified Memory with the original kernels. Our tiled SpMM implementation achieves a 2.9 and 48.2 speedup over the Unified Memory implementation on supercomputers with PCIe Gen3 and NVLink 2.0 CPU to GPU interconnects, respectively
Exact Sparse Matrix-Vector Multiplication on GPU's and Multicore Architectures
We propose different implementations of the sparse matrix--dense vector
multiplication (\spmv{}) for finite fields and rings \Zb/m\Zb. We take
advantage of graphic card processors (GPU) and multi-core architectures. Our
aim is to improve the speed of \spmv{} in the \linbox library, and henceforth
the speed of its black box algorithms. Besides, we use this and a new
parallelization of the sigma-basis algorithm in a parallel block Wiedemann rank
implementation over finite fields
Design Principles for Sparse Matrix Multiplication on the GPU
We implement two novel algorithms for sparse-matrix dense-matrix
multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the
popular compressed-sparse-row (CSR) format and thus do not require expensive
format conversion. While previous SpMM work concentrates on thread-level
parallelism, we additionally focus on latency hiding with instruction-level
parallelism and load-balancing. We show, both theoretically and experimentally,
that the proposed SpMM is a better fit for the GPU than previous approaches. We
identify a key memory access pattern that allows efficient access into both
input and output matrices that is crucial to getting excellent performance on
SpMM. By combining these two ingredients---(i) merge-based load-balancing and
(ii) row-major coalesced memory access---we demonstrate a 4.1x peak speedup and
a 31.7% geomean speedup over state-of-the-art SpMM implementations on
real-world datasets.Comment: 16 pages, 7 figures, International European Conference on Parallel
and Distributed Computing (Euro-Par) 201
GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU
High-performance implementations of graph algorithms are challenging to
implement on new parallel hardware such as GPUs because of three challenges:
(1) the difficulty of coming up with graph building blocks, (2) load imbalance
on parallel hardware, and (3) graph problems having low arithmetic intensity.
To address some of these challenges, GraphBLAS is an innovative, on-going
effort by the graph analytics community to propose building blocks based on
sparse linear algebra, which will allow graph algorithms to be expressed in a
performant, succinct, composable and portable manner. In this paper, we examine
the performance challenges of a linear-algebra-based approach to building graph
frameworks and describe new design principles for overcoming these bottlenecks.
Among the new design principles is exploiting input sparsity, which allows
users to write graph algorithms without specifying push and pull direction.
Exploiting output sparsity allows users to tell the backend which values of the
output in a single vectorized computation they do not want computed.
Load-balancing is an important feature for balancing work amongst parallel
workers. We describe the important load-balancing features for handling graphs
with different characteristics. The design principles described in this paper
have been implemented in "GraphBLAST", the first high-performance linear
algebra-based graph framework on NVIDIA GPUs that is open-source. The results
show that on a single GPU, GraphBLAST has on average at least an order of
magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL,
comparable performance to the fastest GPU hardwired primitives and
shared-memory graph frameworks Ligra and Gunrock, and better performance than
any other GPU graph framework, while offering a simpler and more concise
programming model.Comment: 50 pages, 14 figures, 14 table
- …