4 research outputs found

    Optimized resource distribution for interactive TV applications

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    This paper proposes a novel resource optimization scheme for cloud-based interactive television applications that are increasingly believed to be the future of television broadcasting and media consumption, in general. The varying distribution of groups of users and the need for on-the-fly media processing inherent to this type of application necessitates a mechanism to efficiently allocate the resources at both a content and network level. A heuristic solution is proposed in order to (a) generate end-to-end delay bound multicast trees for individual groups of users and (b) co-locate multiple multicast trees, such that a minimum group quality metric can be satisfied. The performance of the proposed heuristic solution is evaluated in terms of the serving probability (i.e., the resource utilization efficiency) and execution time of the resource allocation decision making process. It is shown that improvements in the serving probability of up to 50%, in comparison with existing resource allocation schemes, and several orders of magnitude reduction of the execution time, in comparison to the linear programming approach to solving the optimization problem, can be achieved

    Resource allocation for cloud-based social TV applications using Particle Swarm Optimization

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    Optimized Resource Distribution for Interactive TV Applications

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    Though ubiquitous, the full potential of consumer electronic devices in the home, as content creators, remains underutilized due to the limited interaction between the consumers and the existing on-demand application and media services. Although services such as interactive television could change this, the geographic distribution of groups of consumers and the need for on-the-fly media processing that this entails, makes the efficient utilization of resources a complex optimization task requiring mechanisms to simultaneously allocate processing and network resources to groups of users. However, these technologies have not yet been developed, and brute force methods remain prohibitively complex. In order to overcome this problem, this paper proposes heuristic algorithms to both generate end-to-end delay bound multicast trees for individual groups of users and to co-locate multiple multicast trees, such that a minimum group quality metric can be satisfied. The performance of the proposed heuristic solution is evaluated in terms of the serving probability, i.e., the resource utilization efficiency, and computation time of the resource allocation decision making process. Simulation results show that improvements in the serving probability of up to 50%, in comparison with existing generic resource allocation schemes, and several orders of magnitude reduction of the computation time, in comparison to an optimal linear programming solution approach, can be achieved

    Optimized Resource Distribution for Interactive TV Applications

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