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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
An Energy-Efficient Reconfigurable Circuit Switched Network-on-Chip
Network-on-Chip (NoC) is an energy-efficient on-chip communication architecture for multi-tile System-on-Chip (SoC) architectures. The SoC architecture, including its run-time software, can replace inflexible ASICs for future ambient systems. These ambient systems have to be flexible as well as energy-efficient. To find an energy-efficient solution for the communication network we analyze three wireless applications. Based on their communication requirements we observe that revisiting of the circuit switching techniques is beneficial. In this paper we propose a new energy-efficient reconfigurable circuit-switched Network-on-Chip. By physically separating the concurrent data streams we reduce the overall energy consumption. The circuit-switched router has been synthesized and analyzed for its power consumption in 0.13 Âżm technology. A 5-port circuit-switched router has an area of 0.05 mm2 and runs at 1075 MHz. The proposed architecture consumes 3.5 times less energy compared to its packet-switched equivalen
Web browsing optimization over 2.5G and 3G: end-to-end mechanisms vs. usage of performance enhancing proxies
Published version on Wiley's platform: https://onlinelibrary.wiley.com/doi/abs/10.1002/wcm.4562.5 Generation (2.5G) and Third Generation (3G) cellular wireless networks allow mobile Internet access withbearers specifically designed for data communications. However, Internet protocols under-utilize wireless widearea network (WWAN) link resources, mainly due to large round trip times (RTTs) and requestâreply protocolpatterns. Web browsing is a popular service that suffers significant performance degradation over 2.5G and 3G. Inthis paper, we review and compare the two main approaches for improving web browsing performance over wirelesslinks: (i) using adequate end-to-end parameters and mechanisms and (ii) interposing a performance enhancingproxy (PEP) between the wireless and wired parts. We conclude that PEPs are currently the only feasible way forsignificantly optimizing web browsing behavior over 2.5G and 3G. In addition, we evaluate the two main currentcommercial PEPs over live general packet radio service (GPRS) and universal mobile telecommunications system(UMTS) networks. The results show that PEPs can lead to near-ideal web browsing performance in certain scenarios.Postprint (published version
Video Quality Prediction for Video over Wireless Access Networks (UMTS and WLAN)
Transmission of video content over wireless access networks (in particular, Wireless Local
Area Networks (WLAN) and Third Generation Universal Mobile Telecommunication System (3G UMTS)) is growing exponentially and gaining popularity, and is predicted to expose new revenue streams for mobile network operators. However, the success of these video applications over wireless access networks very much depend on meeting the userâs Quality of Service (QoS) requirements. Thus, it is highly desirable to be able to predict and, if appropriate, to control video quality to meet userâs QoS requirements. Video quality is
affected by distortions caused by the encoder and the wireless access network. The impact of these distortions is content dependent, but this feature has not been widely used in existing
video quality prediction models.
The main aim of the project is the development of novel and efficient models for video
quality prediction in a non-intrusive way for low bitrate and resolution videos and to
demonstrate their application in QoS-driven adaptation schemes for mobile video streaming
applications. This led to five main contributions of the thesis as follows:(1) A thorough understanding of the relationships between video quality, wireless access network (UMTS and WLAN) parameters (e.g. packet/block loss, mean burst length
and link bandwidth), encoder parameters (e.g. sender bitrate, frame rate) and content type is provided. An understanding of the relationships and interactions between them
and their impact on video quality is important as it provides a basis for the development of non-intrusive video quality prediction models.(2) A new content classification method was proposed based on statistical tools as content
type was found to be the most important parameter.
(3) Efficient regression-based and artificial neural network-based learning models were
developed for video quality prediction over WLAN and UMTS access networks. The
models are light weight (can be implemented in real time monitoring), provide a measure for user perceived quality, without time consuming subjective tests. The models have potential applications in several other areas, including QoS control and
optimization in network planning and content provisioning for network/service
providers.(4) The applications of the proposed regression-based models were investigated in (i)
optimization of content provisioning and network resource utilization and (ii) A new
fuzzy sender bitrate adaptation scheme was presented at the sender side over WLAN and UMTS access networks.
(5) Finally, Internet-based subjective tests that captured distortions caused by the encoder
and the wireless access network for different types of contents were designed. The
database of subjective results has been made available to research community as there is a lack of subjective video quality assessment databases.Partially sponsored by EU FP7 ADAMANTIUM Project (EU Contract 214751
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