170 research outputs found
Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNs
Legged robots can outperform wheeled machines for most navigation tasks
across unknown and rough terrains. For such tasks, visual feedback is a
fundamental asset to provide robots with terrain-awareness. However, robust
dynamic locomotion on difficult terrains with real-time performance guarantees
remains a challenge. We present here a real-time, dynamic foothold adaptation
strategy based on visual feedback. Our method adjusts the landing position of
the feet in a fully reactive manner, using only on-board computers and sensors.
The correction is computed and executed continuously along the swing phase
trajectory of each leg. To efficiently adapt the landing position, we implement
a self-supervised foothold classifier based on a Convolutional Neural Network
(CNN). Our method results in an up to 200 times faster computation with respect
to the full-blown heuristics. Our goal is to react to visual stimuli from the
environment, bridging the gap between blind reactive locomotion and purely
vision-based planning strategies. We assess the performance of our method on
the dynamic quadruped robot HyQ, executing static and dynamic gaits (at speeds
up to 0.5 m/s) in both simulated and real scenarios; the benefit of safe
foothold adaptation is clearly demonstrated by the overall robot behavior.Comment: 9 pages, 11 figures. Accepted to RA-L + ICRA 2019, January 201
Bridging Vision and Dynamic Legged Locomotion
Legged robots have demonstrated remarkable advances regarding robustness and versatility in the past decades. The questions that need to be addressed in this field are increasingly focusing on reasoning about the environment and autonomy rather than locomotion only. To answer some of these questions visual information is essential. If a robot has information about the terrain it can plan and take preventive actions against potential risks. However, building a model of the terrain is often computationally costly, mainly because of the dense nature of visual data. On top of the mapping problem, robots need feasible body trajectories and contact sequences to traverse the terrain safely, which may also require heavy computations. This computational cost has limited the use of visual feedback to contexts that guarantee (quasi-) static stability, or resort to planning schemes where contact sequences and body trajectories are computed before starting to execute motions. In this thesis we propose a set of algorithms that reduces the gap between visual processing and dynamic locomotion. We use machine learning to speed up visual data processing and model predictive control to achieve locomotion robustness. In particular, we devise a novel foothold adaptation strategy that uses a map of the terrain built from on-board vision sensors. This map is sent to a foothold classifier based on a convolutional neural network that allows the robot to adjust the landing position of the feet in a fast and continuous fashion. We then use the convolutional neural network-based classifier to provide safe future contact sequences to a model predictive controller that optimizes target ground reaction forces in order to track a desired center of mass trajectory. We perform simulations and experiments on the hydraulic quadruped robots HyQ and HyQReal. For all experiments the contact sequences, the foothold adaptations, the control inputs and the map are computed and processed entirely on-board. The various tests show that the robot is able to leverage the visual terrain information to handle complex scenarios in a safe, robust and reliable manner
Trajectory Optimization Through Contacts and Automatic Gait Discovery for Quadrupeds
In this work we present a trajectory Optimization framework for whole-body
motion planning through contacts. We demonstrate how the proposed approach can
be applied to automatically discover different gaits and dynamic motions on a
quadruped robot. In contrast to most previous methods, we do not pre-specify
contact switches, timings, points or gait patterns, but they are a direct
outcome of the optimization. Furthermore, we optimize over the entire dynamics
of the robot, which enables the optimizer to fully leverage the capabilities of
the robot. To illustrate the spectrum of achievable motions, here we show eight
different tasks, which would require very different control structures when
solved with state-of-the-art methods. Using our trajectory Optimization
approach, we are solving each task with a simple, high level cost function and
without any changes in the control structure. Furthermore, we fully integrated
our approach with the robot's control and estimation framework such that
optimization can be run online. By demonstrating a rough manipulation task with
multiple dynamic contact switches, we exemplarily show how optimized
trajectories and control inputs can be directly applied to hardware.Comment: Video: https://youtu.be/sILuqJBsyK
Online Optimization-based Gait Adaptation of Quadruped Robot Locomotion
Quadruped robots demonstrated extensive capabilities of traversing complex and unstructured
environments. Optimization-based techniques gave a relevant impulse to the research on legged
locomotion. Indeed, by designing the cost function and the constraints, we can guarantee the
feasibility of a motion and impose high-level locomotion tasks, e.g., tracking of a reference
velocity. This allows one to have a generic planning approach without the need to tailor a
specific motion for each terrain, as in the heuristic case. In this context, Model Predictive
Control (MPC) can compensate for model inaccuracies and external disturbances, thanks to
the high-frequency replanning.
The main objective of this dissertation is to develop a Nonlinear MPC (NMPC)-based
locomotion framework for quadruped robots. The aim is to obtain an algorithm which can
be extended to different robots and gaits; in addition, I sought to remove some assumptions
generally done in the literature, e.g., heuristic reference generator and user-defined gait
sequence.
The starting point of my work is the definition of the Optimal Control Problem to generate
feasible trajectories for the Center of Mass. It is descriptive enough to capture the linear and
angular dynamics of the robot as a whole. A simplified model (Single Rigid Body Dynamics
model) is used for the system dynamics, while a novel cost term maximizes leg mobility
to improve robustness in the presence of nonflat terrain. In addition, to test the approach
on the real robot, I dedicated particular effort to implementing both a heuristic reference
generator and an interface for the controller, and integrating them into the controller framework
developed previously by other team members.
As a second contribution of my work, I extended the locomotion framework to deal with a
trot gait. In particular, I generalized the reference generator to be based on optimization.
Exploiting the Linear Inverted Pendulum model, this new module can deal with the underactuation of the trot when only two legs are in contact with the ground, endowing the NMPC
with physically informed reference trajectories to be tracked. In addition, the reference velocities are used to correct the heuristic footholds, obtaining contact locations coherent with
the motion of the base, even though they are not directly optimized.
The model used by the NMPC receives as input the gait sequence, thus with the last part
of my work I developed an online multi-contact planner and integrated it into the MPC
framework. Using a machine learning approach, the planner computes the best feasible option,
even in complex environments, in a few milliseconds, by ranking online a set of discrete options
for footholds, i.e., which leg to move and where to step. To train the network, I designed
a novel function, evaluated offline, which considers the value of the cost of the NMPC and
robustness/stability metrics for each option.
These methods have been validated with simulations and experiments over the three years. I
tested the NMPC on the Hydraulically actuated Quadruped robot (HyQ) of the IIT’s Dynamic
Legged Systems lab, performing omni-directional motions on flat terrain and stepping on
a pallet (both static and relocated during the motion) with a crawl gait. The trajectory
replanning is performed at high-frequency, and visual information of the terrain is included to
traverse uneven terrain. A Unitree Aliengo quadruped robot is used to execute experiments
with the trot gait. The optimization-based reference generator allows the robot to reach a
fixed goal and recover from external pushes without modifying the structure of the NMPC.
Finally, simulations with the Solo robot are performed to validate the neural network-based
contact planning. The robot successfully traverses complex scenarios, e.g., stepping stones,
with both walk and trot gaits, choosing the footholds online.
The achieved results improved the robustness and the performance of the quadruped locomotion.
High-frequency replanning, dealing with a fixed goal, recovering after a push, and the automatic
selection of footholds could help the robots to accomplish important tasks for the humans,
for example, providing support in a disaster response scenario or inspecting an unknown
environment.
In the future, the contact planning will be transferred to the real hardware. Possible developments foresee the optimization of the gait timings, i.e., stance and swing duration, and a
framework which allows the automatic transition between gaits
Motion Planning for Quadrupedal Locomotion:Coupled Planning, Terrain Mapping and Whole-Body Control
Planning whole-body motions while taking into account the terrain conditions is a challenging problem for legged robots since the terrain model might produce many local minima. Our coupled planning method uses stochastic and derivatives-free search to plan both foothold locations and horizontal motions due to the local minima produced by the terrain model. It jointly optimizes body motion, step duration and foothold selection, and it models the terrain as a cost-map. Due to the novel attitude planning method, the horizontal motion plans can be applied to various terrain conditions. The attitude planner ensures the robot stability by imposing limits to the angular acceleration. Our whole-body controller tracks compliantly trunk motions while avoiding slippage, as well as kinematic and torque limits. Despite the use of a simplified model, which is restricted to flat terrain, our approach shows remarkable capability to deal with a wide range of noncoplanar terrains. The results are validated by experimental trials and comparative evaluations in a series of terrains of progressively increasing complexity
Kinematic arrangement optimization of a quadruped robot with genetic algorithms
Quadruped robots are capable of performing a multitude of tasks like walking, running carrying and jumping. As research on quadruped robots grows, so does the variety of the designs available. These designs are often inspired by nature and finalized around technical constraints that are different for each project. A load carrying robot design will take its inspiration from a mule, while a running robot will use a cheetah-like design. However, this technique might be too broad when approaching a designing process for a quadruped robot aimed to accomplish certain tasks with varying degrees of importance. In order to reach an efficient design with precise link lengths and joint positions, for some specific task at hand, a complex series of problems have to be solved. This thesis proposes to use genetic algorithms to handle the designing process. An approach that mimics the evolutionary process of living beings, genetic algorithms can be used to reach quadruped designs which are optimized for a given task. The task-specific nature of this process is expected to result in more efficient designs than simply mimicking 4 animal structures, since animals are evolved to be efficient in a bigger variety of tasks. To explore this, genetic algorithms are used to optimize the kinematic structure of quadruped robots designed for the tasks of vertical jumping and trotting. The robots are optimized for these two tasks separately and then together. Algorithm results are compared to a relatively more conventional quadruped design
Online Planning for Autonomous Running Jumps Over Obstacles in High-Speed Quadrupeds
This paper presents a new framework for the generation of high-speed running jumps to clear terrain obstacles in quadrupedal robots. Our methods enable the quadruped to autonomously jump over obstacles up to 40 cm in height within a single control framework. Specifically, we propose new control system components, layered on top of a low-level running controller, which actively modify the approach and select stance force profiles as required to clear a sensed obstacle. The approach controller enables the quadruped to end in a preferable state relative to the obstacle just before the jump. This multi-step gait planning is formulated as a multiple-horizon model predictive control problem and solved at each step through quadratic programming. Ground reaction force profiles to execute the running jump are selected through constrained nonlinear optimization on a simplified model of the robot that possesses polynomial dynamics. Exploiting the simplified structure of these dynamics, the presented method greatly accelerates the computation of otherwise costly function and constraint evaluations that are required during optimization. With these considerations, the new algorithms allow for online planning that is critical for reliable response to unexpected situations. Experimental results, for a stand-alone quadruped with on-board power and computation, show the viability of this approach, and represent important steps towards broader dynamic maneuverability in experimental machines.United States. Defense Advanced Research Projects Agency. Maximum Mobility and Manipulation (M3) ProgramKorean Agency for Defense Development (Contract UD1400731D
Towards the Design and Evaluation of Robotic Legs of Quadruped Robots
Legged systems have potentials of better mobility than traditional wheeled and tracked vehicles on rough terrain. The reason for the superior mobility of legged
systems has been studied for a long period and plenty of robots using legs for locomotion have been developed during recent few decades. However the built
legged robots still exhibit insufficiency of expected locomotive ability comparing with their counterparts in nature with similar size. The reason may be complicated
and systematic associated with several aspects of the development such as the design, key components, control & planning and/or test and evaluation. The goal
of this thesis is to close the gap between legged robots research & development and practical application and deployment. The research presented in this thesis
focuses on three aspects including morphological parameters of quadruped robots, optimal design for knee joint mechanism and the development of a novel test
bench\u2014 Terrain Simulator Platform.
The primary motivation and target for legged robots developing is to overcome the challenging terrain. However few legged robots take the feature of terrain
into consideration when determining the morphological parameters, such as limb length and knee orientation for robots. In this thesis, the relationship between
morphological parameters of quadruped robots and terrain features are studied by taking a ditch/gap as an example. The influence of diverse types of morphological
parameters including limb length, limb mass, the center-of-mass position in limbs and knee configuration on the ditch crossing capability are presented.
In order to realize extended motion range and desired torque profile, the knee joint of HyQ2max adopts a six-bar linkage mechanism as transmission. Owing to
the complexity of closed-loop kinematic chain, the transmission ratio is difficult to design. In this thesis, I used a static equilibrium based approach to derive the
transmission relationship and study the singularity conditions. Further desired torque profile of knee joint are realized by a multi-variable geometric parameters
optimization.
For the test and performance evaluation of robotic leg, I designed and constructed a novel test bench\u2014 Terrain Simulator Platform (TSP). The main function of the TSP is to provide sufficient test conditions for robotic leg by simulating various terrain features. Thus working status of robotic leg can be known before the construction of the whole robot. The core of the TSP is a 3-PRR planar parallel mechanism. In this thesis, the structure design and implementation, the kinematics including singularity, workspace etc, and dynamics of this 3-PRR mechanism are presented
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Control Implementation of Dynamic Locomotion on Compliant, Underactuated, Force-Controlled Legged Robots with Non-Anthropomorphic Design
The control of locomotion on legged robots traditionally involves a robot that takes a standard legged form, such as the anthropomorphic humanoid, the dog-like quadruped, or the bird-like biped. Additionally, these systems will often be actuated with position-controlled servos or series-elastic actuators that are connected through rigid links. This work investigates the control implementation of dynamic, force-controlled locomotion on a family of legged systems that significantly deviate from these classic paradigms by incorporating modern, state-of-the-art proprioceptive actuators on uniquely configured compliant legs that do not closely resemble those found in nature. The results of this work can be used to better inform how to implement controllers on legged systems without stiff, position-controlled actuators, and also provide insight on how intelligently designed mechanical features can potentially simplify the control of complex, nonlinear dynamical systems like legged robots. To this end, this work presents the approach to control for a family of non-anthropomorphic bipedal robotic systems which are developed both in simulation and with physical hardware. The first is the Non-Anthropomorphic Biped, Version 1 (NABi-1) that features position-controlled joints along with a compliant foot element on a minimally actuated leg, and is controlled using simple open-loop trajectories based on the Zero Moment Point. The second system is the second version of the non-anthropomorphic biped (NABi-2) which utilizes the proprioceptive Back-drivable Electromagnetic Actuator for Robotics (BEAR) modules for actuation and fully realizes feedback-based force controlled locomotion. These systems are used to highlight both the strengths and weaknesses of utilizing proprioceptive actuation in systems, and suggest the tradeoffs that are made when using force control for dynamic locomotion. These systems also present case studies for different approaches to system design when it comes to bipedal legged robots
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