4 research outputs found

    Information rates and power spectra of digital codes

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    The design of finite-state machines for quantization using simulated annealing

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    Ankara : Department of Electrical and Electronics Engineering and Institute of Engineering and Sciences, Bilkent Univ., 1993.Thesis (Master's) -- Bilkent University, 1993.Includes bibliographical references leaves 121-125In this thesis, the combinatorial optimization algorithm known as simulated annealing (SA) is applied to the solution of the next-state map design problem of data compression systems based on finite-state machine decoders. These data compression systems which include finite-state vector ciuantization (FSVQ), trellis waveform coding (TWC), predictive trellis waveform coding (PTWC), and trellis coded quantization (TCQ) are studied in depth. Incorporating generalized Lloyd algorithm for the optimization of output map to SA, a finite-state machine decoder design algorithm for the joint optimization of output map and next-state map is constructed. Simulation results on several discrete-time sources for FSVQ, TWC and PTWC show that decoders with higher performance are obtained by the SA-I-CLA algorithm, when compared to other related work in the literature. In TCQ, simulation results are obtained for sources with memory and new observations are made.Kuruoğlu, Ercan EnginM.S

    Scalable video compression with optimized visual performance and random accessibility

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    This thesis is concerned with maximizing the coding efficiency, random accessibility and visual performance of scalable compressed video. The unifying theme behind this work is the use of finely embedded localized coding structures, which govern the extent to which these goals may be jointly achieved. The first part focuses on scalable volumetric image compression. We investigate 3D transform and coding techniques which exploit inter-slice statistical redundancies without compromising slice accessibility. Our study shows that the motion-compensated temporal discrete wavelet transform (MC-TDWT) practically achieves an upper bound to the compression efficiency of slice transforms. From a video coding perspective, we find that most of the coding gain is attributed to offsetting the learning penalty in adaptive arithmetic coding through 3D code-block extension, rather than inter-frame context modelling. The second aspect of this thesis examines random accessibility. Accessibility refers to the ease with which a region of interest is accessed (subband samples needed for reconstruction are retrieved) from a compressed video bitstream, subject to spatiotemporal code-block constraints. We investigate the fundamental implications of motion compensation for random access efficiency and the compression performance of scalable interactive video. We demonstrate that inclusion of motion compensation operators within the lifting steps of a temporal subband transform incurs a random access penalty which depends on the characteristics of the motion field. The final aspect of this thesis aims to minimize the perceptual impact of visible distortion in scalable reconstructed video. We present a visual optimization strategy based on distortion scaling which raises the distortion-length slope of perceptually significant samples. This alters the codestream embedding order during post-compression rate-distortion optimization, thus allowing visually sensitive sites to be encoded with higher fidelity at a given bit-rate. For visual sensitivity analysis, we propose a contrast perception model that incorporates an adaptive masking slope. This versatile feature provides a context which models perceptual significance. It enables scene structures that otherwise suffer significant degradation to be preserved at lower bit-rates. The novelty in our approach derives from a set of "perceptual mappings" which account for quantization noise shaping effects induced by motion-compensated temporal synthesis. The proposed technique reduces wavelet compression artefacts and improves the perceptual quality of video
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