20,248 research outputs found
Optimal Camera Placement to measure Distances Conservativly Regarding Static and Dynamic Obstacles
In modern production facilities industrial robots and humans are supposed to
interact sharing a common working area. In order to avoid collisions, the
distances between objects need to be measured conservatively which can be done
by a camera network. To estimate the acquired distance, unmodelled objects,
e.g., an interacting human, need to be modelled and distinguished from
premodelled objects like workbenches or robots by image processing such as the
background subtraction method.
The quality of such an approach massively depends on the settings of the
camera network, that is the positions and orientations of the individual
cameras. Of particular interest in this context is the minimization of the
error of the distance using the objects modelled by the background subtraction
method instead of the real objects. Here, we show how this minimization can be
formulated as an abstract optimization problem. Moreover, we state various
aspects on the implementation as well as reasons for the selection of a
suitable optimization method, analyze the complexity of the proposed method and
present a basic version used for extensive experiments.Comment: 9 pages, 10 figure
Attention and Anticipation in Fast Visual-Inertial Navigation
We study a Visual-Inertial Navigation (VIN) problem in which a robot needs to
estimate its state using an on-board camera and an inertial sensor, without any
prior knowledge of the external environment. We consider the case in which the
robot can allocate limited resources to VIN, due to tight computational
constraints. Therefore, we answer the following question: under limited
resources, what are the most relevant visual cues to maximize the performance
of visual-inertial navigation? Our approach has four key ingredients. First, it
is task-driven, in that the selection of the visual cues is guided by a metric
quantifying the VIN performance. Second, it exploits the notion of
anticipation, since it uses a simplified model for forward-simulation of robot
dynamics, predicting the utility of a set of visual cues over a future time
horizon. Third, it is efficient and easy to implement, since it leads to a
greedy algorithm for the selection of the most relevant visual cues. Fourth, it
provides formal performance guarantees: we leverage submodularity to prove that
the greedy selection cannot be far from the optimal (combinatorial) selection.
Simulations and real experiments on agile drones show that our approach ensures
state-of-the-art VIN performance while maintaining a lean processing time. In
the easy scenarios, our approach outperforms appearance-based feature selection
in terms of localization errors. In the most challenging scenarios, it enables
accurate visual-inertial navigation while appearance-based feature selection
fails to track robot's motion during aggressive maneuvers.Comment: 20 pages, 7 figures, 2 table
Automating Vehicles by Deep Reinforcement Learning using Task Separation with Hill Climbing
Within the context of autonomous driving a model-based reinforcement learning
algorithm is proposed for the design of neural network-parameterized
controllers. Classical model-based control methods, which include sampling- and
lattice-based algorithms and model predictive control, suffer from the
trade-off between model complexity and computational burden required for the
online solution of expensive optimization or search problems at every short
sampling time. To circumvent this trade-off, a 2-step procedure is motivated:
first learning of a controller during offline training based on an arbitrarily
complicated mathematical system model, before online fast feedforward
evaluation of the trained controller. The contribution of this paper is the
proposition of a simple gradient-free and model-based algorithm for deep
reinforcement learning using task separation with hill climbing (TSHC). In
particular, (i) simultaneous training on separate deterministic tasks with the
purpose of encoding many motion primitives in a neural network, and (ii) the
employment of maximally sparse rewards in combination with virtual velocity
constraints (VVCs) in setpoint proximity are advocated.Comment: 10 pages, 6 figures, 1 tabl
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