731 research outputs found

    On the Round Complexity of Randomized Byzantine Agreement

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    We prove lower bounds on the round complexity of randomized Byzantine agreement (BA) protocols, bounding the halting probability of such protocols after one and two rounds. In particular, we prove that: 1) BA protocols resilient against n/3 [resp., n/4] corruptions terminate (under attack) at the end of the first round with probability at most o(1) [resp., 1/2+ o(1)]. 2) BA protocols resilient against n/4 corruptions terminate at the end of the second round with probability at most 1-Theta(1). 3) For a large class of protocols (including all BA protocols used in practice) and under a plausible combinatorial conjecture, BA protocols resilient against n/3 [resp., n/4] corruptions terminate at the end of the second round with probability at most o(1) [resp., 1/2 + o(1)]. The above bounds hold even when the parties use a trusted setup phase, e.g., a public-key infrastructure (PKI). The third bound essentially matches the recent protocol of Micali (ITCS\u2717) that tolerates up to n/3 corruptions and terminates at the end of the third round with constant probability

    Consensus of Multi-Agent Networks in the Presence of Adversaries Using Only Local Information

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    This paper addresses the problem of resilient consensus in the presence of misbehaving nodes. Although it is typical to assume knowledge of at least some nonlocal information when studying secure and fault-tolerant consensus algorithms, this assumption is not suitable for large-scale dynamic networks. To remedy this, we emphasize the use of local strategies to deal with resilience to security breaches. We study a consensus protocol that uses only local information and we consider worst-case security breaches, where the compromised nodes have full knowledge of the network and the intentions of the other nodes. We provide necessary and sufficient conditions for the normal nodes to reach consensus despite the influence of the malicious nodes under different threat assumptions. These conditions are stated in terms of a novel graph-theoretic property referred to as network robustness.Comment: This report contains the proofs of the results presented at HiCoNS 201

    Reliable Broadcast with Respect to Topology Knowledge

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    We study the Reliable Broadcast problem in incomplete networks against a Byzantine adversary. We examine the problem under the locally bounded adversary model of Koo (2004) and the general adversary model of Hirt and Maurer (1997) and explore the tradeoff between the level of topology knowledge and the solvability of the problem. We refine the local pair-cut technique of Pelc and Peleg (2005) in order to obtain impossibility results for every level of topology knowledge and any type of corruption distribution. On the positive side we devise protocols that match the obtained bounds and thus, exactly characterize the classes of graphs in which Reliable Broadcast is possible. Among others, we show that Koo\u27s Certified Propagation Algorithm (CPA) is unique against locally bounded adversaries in ad hoc networks, that is, it can tolerate as many local corruptions as any other non-faulty algorithm; this settles an open question posed by Pelc and Peleg. We also provide an adaptation of CPA against general adversaries and show its uniqueness in this case too. To the best of our knowledge this is the first optimal algorithm for Reliable Broadcast in generic topology ad hoc networks against general adversaries

    Broadcast CONGEST Algorithms Against Eavesdroppers

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    Peer-to-Peer Secure Multi-Party Numerical Computation Facing Malicious Adversaries

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    We propose an efficient framework for enabling secure multi-party numerical computations in a Peer-to-Peer network. This problem arises in a range of applications such as collaborative filtering, distributed computation of trust and reputation, monitoring and other tasks, where the computing nodes is expected to preserve the privacy of their inputs while performing a joint computation of a certain function. Although there is a rich literature in the field of distributed systems security concerning secure multi-party computation, in practice it is hard to deploy those methods in very large scale Peer-to-Peer networks. In this work, we try to bridge the gap between theoretical algorithms in the security domain, and a practical Peer-to-Peer deployment. We consider two security models. The first is the semi-honest model where peers correctly follow the protocol, but try to reveal private information. We provide three possible schemes for secure multi-party numerical computation for this model and identify a single light-weight scheme which outperforms the others. Using extensive simulation results over real Internet topologies, we demonstrate that our scheme is scalable to very large networks, with up to millions of nodes. The second model we consider is the malicious peers model, where peers can behave arbitrarily, deliberately trying to affect the results of the computation as well as compromising the privacy of other peers. For this model we provide a fourth scheme to defend the execution of the computation against the malicious peers. The proposed scheme has a higher complexity relative to the semi-honest model. Overall, we provide the Peer-to-Peer network designer a set of tools to choose from, based on the desired level of security.Comment: Submitted to Peer-to-Peer Networking and Applications Journal (PPNA) 200

    Crowd Vetting: Rejecting Adversaries via Collaboration--with Application to Multi-Robot Flocking

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    We characterize the advantage of using a robot's neighborhood to find and eliminate adversarial robots in the presence of a Sybil attack. We show that by leveraging the opinions of its neighbors on the trustworthiness of transmitted data, robots can detect adversaries with high probability. We characterize a number of communication rounds required to achieve this result to be a function of the communication quality and the proportion of legitimate to malicious robots. This result enables increased resiliency of many multi-robot algorithms. Because our results are finite time and not asymptotic, they are particularly well-suited for problems with a time critical nature. We develop two algorithms, \emph{FindSpoofedRobots} that determines trusted neighbors with high probability, and \emph{FindResilientAdjacencyMatrix} that enables distributed computation of graph properties in an adversarial setting. We apply our methods to a flocking problem where a team of robots must track a moving target in the presence of adversarial robots. We show that by using our algorithms, the team of robots are able to maintain tracking ability of the dynamic target
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