780 research outputs found
Throughput-Optimal Multihop Broadcast on Directed Acyclic Wireless Networks
We study the problem of efficiently broadcasting packets in multi-hop
wireless networks. At each time slot the network controller activates a set of
non-interfering links and forwards selected copies of packets on each activated
link. A packet is considered jointly received only when all nodes in the
network have obtained a copy of it. The maximum rate of jointly received
packets is referred to as the broadcast capacity of the network. Existing
policies achieve the broadcast capacity by balancing traffic over a set of
spanning trees, which are difficult to maintain in a large and time-varying
wireless network. We propose a new dynamic algorithm that achieves the
broadcast capacity when the underlying network topology is a directed acyclic
graph (DAG). This algorithm is decentralized, utilizes local queue-length
information only and does not require the use of global topological structures
such as spanning trees. The principal technical challenge inherent in the
problem is the absence of work-conservation principle due to the duplication of
packets, which renders traditional queuing modelling inapplicable. We overcome
this difficulty by studying relative packet deficits and imposing in-order
delivery constraints to every node in the network. Although in-order packet
delivery, in general, leads to degraded throughput in graphs with cycles, we
show that it is throughput optimal in DAGs and can be exploited to simplify the
design and analysis of optimal algorithms. Our characterization leads to a
polynomial time algorithm for computing the broadcast capacity of any wireless
DAG under the primary interference constraints. Additionally, we propose an
extension of our algorithm which can be effectively used for broadcasting in
any network with arbitrary topology
Bi-velocity discrete particle swarm optimization and its application to multicast routing problem in communication networks
This paper proposes a novel bi-velocity discrete particle swarm optimization (BVDPSO) approach and extends its application to the NP-complete multicast routing problem (MRP). The main contribution is the extension of PSO from continuous domain to the binary or discrete domain. Firstly, a novel bi-velocity strategy is developed to represent possibilities of each dimension being 1 and 0. This strategy is suitable to describe the binary characteristic of the MRP where 1 stands for a node being selected to construct the multicast tree while 0 stands for being otherwise. Secondly, BVDPSO updates the velocity and position according to the learning mechanism of the original PSO in continuous domain. This maintains the fast convergence speed and global search ability of the original PSO. Experiments are comprehensively conducted on all of the 58 instances with small, medium, and large scales in the OR-library (Operation Research Library). The results confirm that BVDPSO can obtain optimal or near-optimal solutions rapidly as it only needs to generate a few multicast trees. BVDPSO outperforms not only several state-of-the-art and recent heuristic algorithms for the MRP problems, but also algorithms based on GA, ACO, and PSO
Throughput-Optimal Broadcast on Directed Acyclic Graphs
We study the problem of broadcasting packets in wireless networks. At each
time slot, a network controller activates non-interfering links and forwards
packets to all nodes at a common rate; the maximum rate is referred to as the
broadcast capacity of the wireless network. Existing policies achieve the
broadcast capacity by balancing traffic over a set of spanning trees, which are
difficult to maintain in a large and time-varying wireless network. We propose
a new dynamic algorithm that achieves the broadcast capacity when the
underlying network topology is a directed acyclic graph (DAG). This algorithm
utilizes local queue-length information, does not use any global topological
structures such as spanning trees, and uses the idea of in-order packet
delivery to all network nodes. Although the in-order packet delivery constraint
leads to degraded throughput in cyclic graphs, we show that it is throughput
optimal in DAGs and can be exploited to simplify the design and analysis of
optimal algorithms. Our simulation results show that the proposed algorithm has
superior delay performance as compared to tree-based approaches.Comment: To appear in the proceedings of INFOCOM, 201
Efficient fault-tolerant routing in multihop optical WDM networks
This paper addresses the problem of efficient routing in unreliable multihop optical networks supported by Wavelength Division Multiplexing (WDM). We first define a new cost model for routing in (optical) WDM networks that is more general than the existing models. Our model takes into consideration not only the cost of wavelength access and conversion but also the delay for queuing signals arriving at different input channels that share the same output channel at the same node. We then propose a set of efficient algorithms in a reliable WDM network on the new cost model for each of the three most important communication patterns - multiple point-to-point routing, multicast, and multiple multicast. Finally, we show how to obtain a set of efficient algorithms in an unreliable WDM network with up to f faulty optical channels and wavelength conversion gates. Our strategy is to first enhance the physical paths constructed by the algorithms for reliable networks to ensure success of fault-tolerant routing, and then to route among the enhanced paths to establish a set of fault-free physical routes to complete the corresponding routing request for each of the communication patterns.published_or_final_versio
Hybrid Dissemination: Adding Determinism to Probabilistic Multicasting in Large-Scale P2P Systems
Abstract. Epidemic protocols have demonstrated remarkable scalability and robustness in disseminating information on internet-scale, dynamic P2P systems. However, popular instances of such protocols suffer from a number of significant drawbacks, such as increased message overhead in push-based systems, or low dissemination speed in pull-based ones. In this paper we study push-based epidemic dissemination algorithms, in terms of hit ratio, communication overhead, dissemination speed, and resilience to failures and node churn. We devise a hybrid push-based dissemination algorithm, combining probabilistic with deterministic properties, which limits message overhead to an order of magnitude lower than that of the purely probabilistic dissemination model, while retaining strong probabilistic guarantees for complete dissemination of messages. Our extensive experimentation shows that our proposed algorithm outperforms that model both in static and dynamic network scenarios, as well as in the face of large-scale catastrophic failures. Moreover, the proposed algorithm distributes the dissemination load uniformly on all participating nodes. Keywords: Epidemic/Gossip protocols, Information Dissemination, Peer-to-Peer
Epidemic broadcast trees
There is an inherent trade-off between epidemic and deterministic tree-based broadcast primitives. Tree-based approaches have a small message complexity in steady-state but are very fragile in the presence of faults. Gossip, or epidemic, protocols have a higher message complexity but also offer much higher resilience. This paper proposes an integrated broadcast scheme that combines both approaches. We use a low cost scheme to build and maintain broadcast trees embedded on a gossip-based overlay. The protocol sends the message payload preferably via tree branches but uses the remaining links of the gossip overlay for fast recovery and expedite tree healing. Experimental evaluation presented in the paper shows that our new strategy has a low overhead and that is able to support large number of faults while maintaining a high reliability.This work was partially supported by project P-SON: Probabilistically Structured Overlay Networks (POSC/EIA/60941/2004)
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