1,266 research outputs found
On realistic target coverage by autonomous drones
Low-cost mini-drones with advanced sensing and maneuverability enable a new class of intelligent sensing systems. To achieve the full potential of such drones, it is necessary to develop new enhanced formulations of both common and emerging sensing scenarios. Namely, several fundamental challenges in visual sensing are yet to be solved including (1) fitting sizable targets in camera frames; (2) positioning cameras at effective viewpoints matching target poses; and (3) accounting for occlusion by elements in the environment, including other targets. In this article, we introduce Argus, an autonomous system that utilizes drones to collect target information incrementally through a two-tier architecture. To tackle the stated challenges, Argus employs a novel geometric model that captures both target shapes and coverage constraints. Recognizing drones as the scarcest resource, Argus aims to minimize the number of drones required to cover a set of targets. We prove this problem is NP-hard, and even hard to approximate, before deriving a best-possible approximation algorithm along with a competitive sampling heuristic which runs up to 100× faster according to large-scale simulations. To test Argus in action, we demonstrate and analyze its performance on a prototype implementation. Finally, we present a number of extensions to accommodate more application requirements and highlight some open problems
On Robust Face Recognition via Sparse Encoding: the Good, the Bad, and the Ugly
In the field of face recognition, Sparse Representation (SR) has received
considerable attention during the past few years. Most of the relevant
literature focuses on holistic descriptors in closed-set identification
applications. The underlying assumption in SR-based methods is that each class
in the gallery has sufficient samples and the query lies on the subspace
spanned by the gallery of the same class. Unfortunately, such assumption is
easily violated in the more challenging face verification scenario, where an
algorithm is required to determine if two faces (where one or both have not
been seen before) belong to the same person. In this paper, we first discuss
why previous attempts with SR might not be applicable to verification problems.
We then propose an alternative approach to face verification via SR.
Specifically, we propose to use explicit SR encoding on local image patches
rather than the entire face. The obtained sparse signals are pooled via
averaging to form multiple region descriptors, which are then concatenated to
form an overall face descriptor. Due to the deliberate loss spatial relations
within each region (caused by averaging), the resulting descriptor is robust to
misalignment & various image deformations. Within the proposed framework, we
evaluate several SR encoding techniques: l1-minimisation, Sparse Autoencoder
Neural Network (SANN), and an implicit probabilistic technique based on
Gaussian Mixture Models. Thorough experiments on AR, FERET, exYaleB, BANCA and
ChokePoint datasets show that the proposed local SR approach obtains
considerably better and more robust performance than several previous
state-of-the-art holistic SR methods, in both verification and closed-set
identification problems. The experiments also show that l1-minimisation based
encoding has a considerably higher computational than the other techniques, but
leads to higher recognition rates
Multi-Agent Deployment for Visibility Coverage in Polygonal Environments with Holes
This article presents a distributed algorithm for a group of robotic agents
with omnidirectional vision to deploy into nonconvex polygonal environments
with holes. Agents begin deployment from a common point, possess no prior
knowledge of the environment, and operate only under line-of-sight sensing and
communication. The objective of the deployment is for the agents to achieve
full visibility coverage of the environment while maintaining line-of-sight
connectivity with each other. This is achieved by incrementally partitioning
the environment into distinct regions, each completely visible from some agent.
Proofs are given of (i) convergence, (ii) upper bounds on the time and number
of agents required, and (iii) bounds on the memory and communication
complexity. Simulation results and description of robust extensions are also
included
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