3,402 research outputs found
Service-oriented Context-aware Framework
Location- and context-aware services are emerging technologies in mobile and
desktop environments, however, most of them are difficult to use and do not
seem to be beneficial enough. Our research focuses on designing and creating a
service-oriented framework that helps location- and context-aware,
client-service type application development and use. Location information is
combined with other contexts such as the users' history, preferences and
disabilities. The framework also handles the spatial model of the environment
(e.g. map of a room or a building) as a context. The framework is built on a
semantic backend where the ontologies are represented using the OWL description
language. The use of ontologies enables the framework to run inference tasks
and to easily adapt to new context types. The framework contains a
compatibility layer for positioning devices, which hides the technical
differences of positioning technologies and enables the combination of location
data of various sources
Ontological Matchmaking in Recommender Systems
The electronic marketplace offers great potential for the recommendation of
supplies. In the so called recommender systems, it is crucial to apply
matchmaking strategies that faithfully satisfy the predicates specified in the
demand, and take into account as much as possible the user preferences. We
focus on real-life ontology-driven matchmaking scenarios and identify a number
of challenges, being inspired by such scenarios. A key challenge is that of
presenting the results to the users in an understandable and clear-cut fashion
in order to facilitate the analysis of the results. Indeed, such scenarios
evoke the opportunity to rank and group the results according to specific
criteria. A further challenge consists of presenting the results to the user in
an asynchronous fashion, i.e. the 'push' mode, along with the 'pull' mode, in
which the user explicitly issues a query, and displays the results. Moreover,
an important issue to consider in real-life cases is the possibility of
submitting a query to multiple providers, and collecting the various results.
We have designed and implemented an ontology-based matchmaking system that
suitably addresses the above challenges. We have conducted a comprehensive
experimental study, in order to investigate the usability of the system, the
performance and the effectiveness of the matchmaking strategies with real
ontological datasets.Comment: 28 pages, 8 figure
R-UCB: a Contextual Bandit Algorithm for Risk-Aware Recommender Systems
Mobile Context-Aware Recommender Systems can be naturally modelled as an
exploration/exploitation trade-off (exr/exp) problem, where the system has to
choose between maximizing its expected rewards dealing with its current
knowledge (exploitation) and learning more about the unknown user's preferences
to improve its knowledge (exploration). This problem has been addressed by the
reinforcement learning community but they do not consider the risk level of the
current user's situation, where it may be dangerous to recommend items the user
may not desire in her current situation if the risk level is high. We introduce
in this paper an algorithm named R-UCB that considers the risk level of the
user's situation to adaptively balance between exr and exp. The detailed
analysis of the experimental results reveals several important discoveries in
the exr/exp behaviour
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People-Powered Music: Using User-Generated Tags and Structure in Recommendations
Music recommenders often rely on experts to classify song facets like genre and mood, but user-generated folksonomies hold some advantages over expert classifications—folksonomies can reflect the same real-world vocabularies and categorizations that end users employ. We present an approach for using crowd-sourced common sense knowledge to structure user-generated music tags into a folksonomy, and describe how to use this approach to make music recommendations. We then empirically evaluate our “people-powered” structured content recommender against a more traditional recommender. Our results show that participants slightly preferred the unstructured recommender, rating more of its recommendations as “perfect” than they did for our approach. An exploration of the reasons behind participants’ ratings revealed that users behaved differently when tagging songs than when evaluating recommendations, and we discuss the implications of our results for future tagging and recommendation approaches
Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies
Recommender systems for e-learning demand specific pedagogy-oriented and hybrid recommendation strategies. Current systems are often based on time-consuming, top down information provisioning combined with intensive data-mining collaborative filtering approaches. However, such systems do not seem appropriate for Learning Networks where distributed information can often not be identified beforehand. Providing sound way-finding support for lifelong learners in Learning Networks requires dedicated personalised recommender systems (PRS), that offer the learners customised advise on which learning actions or programs to study next. Such systems should also be practically feasible and be developed with minimized effort. Currently, such so called light-weight PRS systems are scarcely available. This study shows that simulation studies can support the analysis and optimisation of PRS requirements prior to starting the costly process of their development, and practical implementation (including testing and revision) during field experiments in real-life learning situations. This simulation study confirms that providing recommendations leads towards more effective, more satisfied, and faster goal achievement. Furthermore, this study reveals that a light-weight hybrid PRS-system based on ratings is a good alternative for an ontology-based system, in particular for low-level goal achievement. Finally, it is found that rating-based light-weight hybrid PRS-systems enable more effective, more satisfied, and faster goal attainment than peer-based light-weight hybrid PRS-systems (incorporating collaborative techniques without rating).Recommendation Strategy; Simulation Study; Way-Finding; Collaborative Filtering; Rating
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