581 research outputs found

    A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision

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    Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. Firstly, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Secondly, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications

    Game Plan: What AI can do for Football, and What Football can do for AI

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    The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-theart and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual)

    Automated Detection of Complex Tactical Patterns in Football—Using Machine Learning Techniques to Identify Tactical Behavior

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    Football tactics is a topic of public interest, where decisions are predominantly made based on gut instincts from domain-experts. Sport science literature often highlights the need for evidence-based research on football tactics, however the limited capabilities in modeling the dynamics of football has prevented researchers from gaining usable insights. Recent technological advances have made high quality football data more available and affordable. Particularly, positional data providing player and ball coordinates at every instance of a match can be combined with event data containing spatio-temporal information on any event taking place on the pitch (e.g. passes, shots, fouls). On the other hand, the application of machine learning methods to domain-specific problems yields a paradigm shift in many industries including sports. The need for more informed decisions as well as automating time consuming processes—accelerated by the availability of data—has motivated many scientific investigations in football analytics. This thesis is part of a research program combining methodologies from sports and data science to address the following problems: the synchronization of positional and event data, objectively quantifying offensive actions, as well as the detection of tactical patterns. Although various basic insights from the overall research program are integrated, this thesis focuses primarily on the latter one. Specifically, positional and event data are used to apply machine learning techniques to identify eight established tactical patterns in football: namely high-/mid-/low-block defending, build-up/attacking play in the offense, counterpressing and counterattacks during transitions, and patterns when defending corner-kicks, e.g. player-/zonal- or post-marking. For each pattern, we consolidate definitions with football experts and label large amounts of data manually using video recordings. The inter-labeler reliability is used to ensure that each pattern is well-defined. Unsupervised techniques are used for the purpose of exploration, and supervised machine learning methods based on expert-labeled data for the final detection. As an outlook, semi-supervised methods were used to reduce the labeling effort. This thesis proves that the detection of tactical patterns can optimize everyday processes in professional clubs, and leverage the domain of tactical analysis in sport science by gaining unseen insights. Additionally, we add value to the machine learning domain by evaluating recent methods in supervised and semi supervised machine learning on challenging, real-world problems

    Application of Deep Learning Methods for Detection and Tracking of Players

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    This chapter deals with the application of deep learning methods in sports scenes for the purpose of detecting and tracking the athletes and recognizing their activities. The scenes recorded during handball games and training activities will be used as an example. Handball is a team sport played with the ball with well-defined goals and rules, with a given number of players who can participate in the game as well as their roles. Athletes move quickly throughout the field during the game, change position and roles from defensive to offensive, use different techniques and actions, and very often are partially or completely occluded by another athlete. If artificial lighting and cluttered background are additionally taken into account, it is clear that these are very challenging tasks for object detectors and trackers. The chapter will present the results of various experiments that include player and ball detection using state-of-the-art deep convolutional neural networks such as YOLO v3 or Mask R-CNN, player tracking using Deep Sort, key player determination using activity measures, and action recognition using LSTM. In the conclusion, open issues and challenges in applying deep learning methods in such a dynamic sports environment will be discussed

    Occupancy Analysis of the Outdoor Football Fields

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    Automatic visual detection of human behavior: a review from 2000 to 2014

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    Due to advances in information technology (e.g., digital video cameras, ubiquitous sensors), the automatic detection of human behaviors from video is a very recent research topic. In this paper, we perform a systematic and recent literature review on this topic, from 2000 to 2014, covering a selection of 193 papers that were searched from six major scientific publishers. The selected papers were classified into three main subjects: detection techniques, datasets and applications. The detection techniques were divided into four categories (initialization, tracking, pose estimation and recognition). The list of datasets includes eight examples (e.g., Hollywood action). Finally, several application areas were identified, including human detection, abnormal activity detection, action recognition, player modeling and pedestrian detection. Our analysis provides a road map to guide future research for designing automatic visual human behavior detection systems.This work is funded by the Portuguese Foundation for Science and Technology (FCT - Fundacao para a Ciencia e a Tecnologia) under research Grant SFRH/BD/84939/2012

    Take your Eyes off the Ball: Improving Ball-Tracking by Focusing on Team Play

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    Accurate video-based ball tracking in team sports is important for automated game analysis, and has proven very difficult because the ball is often occluded by the players. In this paper, we propose a novel approach to addressing this issue by formulating the tracking in terms of deciding which player, if any, is in possession of the ball at any given time. This is very different from standard approaches that first attempt to track the ball and only then to assign possession. We will show that our method substantially increases performance when applied to long basketball and soccer sequences
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