102,509 research outputs found

    One Way to Select Many (Artifact)

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    The artifact is built around the MultiselectJS library that implements the multi-selection semantics presented in the companion paper. The purpose of this JavaScript library is to help programmers add multi-selection to Web user interfaces with ease. The artifact includes a demo application showcasing the use of the library, documentation of the library API, and a tutorial on how to use the library. The library clearly separates the reusable aspects of multi-selection from the application specific aspects. The latter are collected into an object referred to as the selection geometry. The complex task of implementing a full-fledged multi-selection feature reduces to a considerably simpler task of implementing a selection geometry. The demo application implements several different selection geometries. It supports the claims of the companion paper that the library considerably lessens the task of implementing multi-selection. Following the guidance of the tutorial, users can build their own multi-selection features

    The Effect of Incorporating End-User Customization into Additive Manufacturing Designs

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    In the realm of additive manufacturing there is an increasing trend among makers to create designs that allow for end-users to alter them prior to printing an artifact. Online design repositories have tools that facilitate the creation of such artifacts. There are currently no rules for how to create a good customizable design or a way to measure the degree of customization within a design. This work defines three types of customizations found in additive manufacturing and presents three metrics to measure the degree of customization within designs based on the three types of customization. The goal of this work is to ultimately provide a consistent basis for which a customizable design can be evaluated in order to assist makers in the creation of new customizable designs that can better serve end-user. The types of customization were defined by doing a search of Thingiverse’s online data base of customizable designs and evaluating commonalities between designs. The three types of customization defined by this work are surface, structure, and personal customization. The associated metrics are used to quantify the adjustability of a set of online designs which are then plot against the daily use rate and each other on separate graphs. The use rate data used in this study is naturally biased towards hobbyists due to where the designs used to create the data resides. A preliminary analysis is done on the metrics to evaluate their correlation with design use rate as well as the dependency of the metrics in relation to each other. The trends between the metrics are examined for an idea of how best to provide customizable designs. This work provides a basis for measuring the degree of customization within additive manufacturing design and provides an initial framework for evaluating the usability of designs based on the measured degree of customization relative to the three types of defined customizations

    A Change Support Model for Distributed Collaborative Work

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    Distributed collaborative software development tends to make artifacts and decisions inconsistent and uncertain. We try to solve this problem by providing an information repository to reflect the state of works precisely, by managing the states of artifacts/products made through collaborative work, and the states of decisions made through communications. In this paper, we propose models and a tool to construct the artifact-related part of the information repository, and explain the way to use the repository to resolve inconsistencies caused by concurrent changes of artifacts. We first show the model and the tool to generate the dependency relationships among UML model elements as content of the information repository. Next, we present the model and the method to generate change support workflows from the information repository. These workflows give us the way to efficiently modify the change-related artifacts for each change request. Finally, we define inconsistency patterns that enable us to be aware of the possibility of inconsistency occurrences. By combining this mechanism with version control systems, we can make changes safely. Our models and tool are useful in the maintenance phase to perform changes safely and efficiently.Comment: 10 pages, 13 figures, 4 table

    Experiments on applying relaxation labeling to map multilingual hierarchies

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    This paper explores the automatic construction of a multilingual Lexical Knowledge Base from preexisting lexical resources. This paper presents a new approach for linking already existing hierarchies. The Relaxation labeling algorithm is used to select --among all the candidate connections proposed by a bilingual dictionary-- the right conection for each node in the taxonomy.Postprint (published version

    A versatile all-channel stimulator for electrode arrays, with real-time control

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    Over the last few decades, technology to record through ever increasing numbers of electrodes has become available to electrophysiologists. For the study of distributed neural processing, however, the ability to stimulate through equal numbers of electrodes, and thus to attain bidirectional communication, is of paramount importance. Here, we present a stimulation system for multi-electrode arrays which interfaces with existing commercial recording hardware, and allows stimulation through any electrode in the array, with rapid switching between channels. The system is controlled through real-time Linux, making it extremely flexible: stimulation sequences can be constructed on-the-fly, and arbitrary stimulus waveforms can be used if desired. A key feature of this design is that it can be readily and inexpensively reproduced in other labs, since it interfaces to standard PC parallel ports and uses only off-the-shelf components. Moreover, adaptation for use with in vivo multi-electrode probes would be straightforward. In combination with our freely available data-acquisition software, MeaBench, this system can provide feedback stimulation in response to recorded action potentials within 15 ms

    “15 Miles on the Erie Canal”: Navigating the Erie Canal through a Digital Exhibit

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    The Erie Canal is one of the engineering marvels of the world and was largely responsible for Rochester’s transformation into an economic powerhouse, yet there is little representation of it in the cultural institutions throughout Rochester. In collaboration with the Office of the City Historian, I created a digital exhibit to commemorate the Erie Canal and its economic and social effects on the City of Rochester. This paper tracks the many decisions I made throughout the process of creating the exhibit and goes into detail about how best to select items, craft a narrative, and put the exhibit together in a way that will entice people and be accessible to all that are interested. Additionally, this paper explores the benefits of an online exhibit as compared to an in-person one, and it gives guidance as to what types of items should be digitized and what that digitization can do for the artifact. Additionally, I explored how an exhibit can be formed around educational standards, as this exhibit will be used in classrooms throughout the Rochester City School District. By identifying broadly applicable best-practice standards, this paper provides a road map for cultural institutions across the country looking to create a digital exhibit of their own, even with limited resources

    Artifact Lifecycle Discovery

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    Artifact-centric modeling is a promising approach for modeling business processes based on the so-called business artifacts - key entities driving the company's operations and whose lifecycles define the overall business process. While artifact-centric modeling shows significant advantages, the overwhelming majority of existing process mining methods cannot be applied (directly) as they are tailored to discover monolithic process models. This paper addresses the problem by proposing a chain of methods that can be applied to discover artifact lifecycle models in Guard-Stage-Milestone notation. We decompose the problem in such a way that a wide range of existing (non-artifact-centric) process discovery and analysis methods can be reused in a flexible manner. The methods presented in this paper are implemented as software plug-ins for ProM, a generic open-source framework and architecture for implementing process mining tools
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