338,466 research outputs found
Efficient On-the-fly Category Retrieval using ConvNets and GPUs
We investigate the gains in precision and speed, that can be obtained by
using Convolutional Networks (ConvNets) for on-the-fly retrieval - where
classifiers are learnt at run time for a textual query from downloaded images,
and used to rank large image or video datasets.
We make three contributions: (i) we present an evaluation of state-of-the-art
image representations for object category retrieval over standard benchmark
datasets containing 1M+ images; (ii) we show that ConvNets can be used to
obtain features which are incredibly performant, and yet much lower dimensional
than previous state-of-the-art image representations, and that their
dimensionality can be reduced further without loss in performance by
compression using product quantization or binarization. Consequently, features
with the state-of-the-art performance on large-scale datasets of millions of
images can fit in the memory of even a commodity GPU card; (iii) we show that
an SVM classifier can be learnt within a ConvNet framework on a GPU in parallel
with downloading the new training images, allowing for a continuous refinement
of the model as more images become available, and simultaneous training and
ranking. The outcome is an on-the-fly system that significantly outperforms its
predecessors in terms of: precision of retrieval, memory requirements, and
speed, facilitating accurate on-the-fly learning and ranking in under a second
on a single GPU.Comment: Published in proceedings of ACCV 201
OD-NeRF: Efficient Training of On-the-Fly Dynamic Neural Radiance Fields
Dynamic neural radiance fields (dynamic NeRFs) have demonstrated impressive
results in novel view synthesis on 3D dynamic scenes. However, they often
require complete video sequences for training followed by novel view synthesis,
which is similar to playing back the recording of a dynamic 3D scene. In
contrast, we propose OD-NeRF to efficiently train and render dynamic NeRFs
on-the-fly which instead is capable of streaming the dynamic scene. When
training on-the-fly, the training frames become available sequentially and the
model is trained and rendered frame-by-frame. The key challenge of efficient
on-the-fly training is how to utilize the radiance field estimated from the
previous frames effectively. To tackle this challenge, we propose: 1) a NeRF
model conditioned on the multi-view projected colors to implicitly track
correspondence between the current and previous frames, and 2) a transition and
update algorithm that leverages the occupancy grid from the last frame to
sample efficiently at the current frame. Our algorithm can achieve an
interactive speed of 6FPS training and rendering on synthetic dynamic scenes
on-the-fly, and a significant speed-up compared to the state-of-the-art on
real-world dynamic scenes
Unsupervised Training for 3D Morphable Model Regression
We present a method for training a regression network from image pixels to 3D
morphable model coordinates using only unlabeled photographs. The training loss
is based on features from a facial recognition network, computed on-the-fly by
rendering the predicted faces with a differentiable renderer. To make training
from features feasible and avoid network fooling effects, we introduce three
objectives: a batch distribution loss that encourages the output distribution
to match the distribution of the morphable model, a loopback loss that ensures
the network can correctly reinterpret its own output, and a multi-view identity
loss that compares the features of the predicted 3D face and the input
photograph from multiple viewing angles. We train a regression network using
these objectives, a set of unlabeled photographs, and the morphable model
itself, and demonstrate state-of-the-art results.Comment: CVPR 2018 version with supplemental material
(http://openaccess.thecvf.com/content_cvpr_2018/html/Genova_Unsupervised_Training_for_CVPR_2018_paper.html
Learning recurrent representations for hierarchical behavior modeling
We propose a framework for detecting action patterns from motion sequences
and modeling the sensory-motor relationship of animals, using a generative
recurrent neural network. The network has a discriminative part (classifying
actions) and a generative part (predicting motion), whose recurrent cells are
laterally connected, allowing higher levels of the network to represent high
level phenomena. We test our framework on two types of data, fruit fly behavior
and online handwriting. Our results show that 1) taking advantage of unlabeled
sequences, by predicting future motion, significantly improves action detection
performance when training labels are scarce, 2) the network learns to represent
high level phenomena such as writer identity and fly gender, without
supervision, and 3) simulated motion trajectories, generated by treating motion
prediction as input to the network, look realistic and may be used to
qualitatively evaluate whether the model has learnt generative control rules
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