11,059 research outputs found

    Critical slowing down and hyperuniformity on approach to jamming

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    Hyperuniformity characterizes a state of matter that is poised at a critical point at which density or volume-fraction fluctuations are anomalously suppressed at infinite wavelengths. Recently, much attention has been given to the link between strict jamming and hyperuniformity in frictionless hard-particle packings. Doing so requires one to study very large packings, which can be difficult to jam properly. We modify the rigorous linear programming method of Donev et al. [J. Comp. Phys. 197, 139 (2004)] in order to test for jamming in putatively jammed packings of hard-disks in two dimensions. We find that various standard packing protocols struggle to reliably create packings that are jammed for even modest system sizes; importantly, these packings appear to be jammed by conventional tests. We present evidence that suggests that deviations from hyperuniformity in putative maximally random jammed (MRJ) packings can in part be explained by a shortcoming in generating exactly-jammed configurations due to a type of "critical slowing down" as the necessary rearrangements become difficult to realize by numerical protocols. Additionally, various protocols are able to produce packings exhibiting hyperuniformity to different extents, but this is because certain protocols are better able to approach exactly-jammed configurations. Nonetheless, while one should not generally expect exact hyperuniformity for disordered packings with rattlers, we find that when jamming is ensured, our packings are very nearly hyperuniform, and deviations from hyperuniformity correlate with an inability to ensure jamming, suggesting that strict jamming and hyperuniformity are indeed linked. This raises the possibility that the ideal MRJ packings have no rattlers. Our work provides the impetus for the development of packing algorithms that produce large disordered strictly jammed packings that are rattler-free.Comment: 15 pages, 11 figures. Accepted for publication in Phys. Rev.

    How dense can one pack spheres of arbitrary size distribution?

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    We present the first systematic algorithm to estimate the maximum packing density of spheres when the grain sizes are drawn from an arbitrary size distribution. With an Apollonian filling rule, we implement our technique for disks in 2d and spheres in 3d. As expected, the densest packing is achieved with power-law size distributions. We also test the method on homogeneous and on empirical real distributions, and we propose a scheme to obtain experimentally accessible distributions of grain sizes with low porosity. Our method should be helpful in the development of ultra-strong ceramics and high performance concrete.Comment: 5 pages, 5 figure

    Cell shape analysis of random tessellations based on Minkowski tensors

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    To which degree are shape indices of individual cells of a tessellation characteristic for the stochastic process that generates them? Within the context of stochastic geometry and the physics of disordered materials, this corresponds to the question of relationships between different stochastic models. In the context of image analysis of synthetic and biological materials, this question is central to the problem of inferring information about formation processes from spatial measurements of resulting random structures. We address this question by a theory-based simulation study of shape indices derived from Minkowski tensors for a variety of tessellation models. We focus on the relationship between two indices: an isoperimetric ratio of the empirical averages of cell volume and area and the cell elongation quantified by eigenvalue ratios of interfacial Minkowski tensors. Simulation data for these quantities, as well as for distributions thereof and for correlations of cell shape and volume, are presented for Voronoi mosaics of the Poisson point process, determinantal and permanental point processes, and Gibbs hard-core and random sequential absorption processes as well as for Laguerre tessellations of polydisperse spheres and STIT- and Poisson hyperplane tessellations. These data are complemented by mechanically stable crystalline sphere and disordered ellipsoid packings and area-minimising foam models. We find that shape indices of individual cells are not sufficient to unambiguously identify the generating process even amongst this limited set of processes. However, we identify significant differences of the shape indices between many of these tessellation models. Given a realization of a tessellation, these shape indices can narrow the choice of possible generating processes, providing a powerful tool which can be further strengthened by density-resolved volume-shape correlations.Comment: Chapter of the forthcoming book "Tensor Valuations and their Applications in Stochastic Geometry and Imaging" in Lecture Notes in Mathematics edited by Markus Kiderlen and Eva B. Vedel Jense

    On Colorful Bin Packing Games

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    We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of m2m\geq 2 colors and cannot be packed next to an item of the same color. All bins have the same unitary cost which is shared among the items it contains, so that players are interested in selecting a bin of minimum shared cost. We adopt two standard cost sharing functions: the egalitarian cost function which equally shares the cost of a bin among the items it contains, and the proportional cost function which shares the cost of a bin among the items it contains proportionally to their sizes. Although, under both cost functions, colorful bin packing games do not converge in general to a (pure) Nash equilibrium, we show that Nash equilibria are guaranteed to exist and we design an algorithm for computing a Nash equilibrium whose running time is polynomial under the egalitarian cost function and pseudo-polynomial for a constant number of colors under the proportional one. We also provide a complete characterization of the efficiency of Nash equilibria under both cost functions for general games, by showing that the prices of anarchy and stability are unbounded when m3m\geq 3 while they are equal to 3 for black and white games, where m=2m=2. We finally focus on games with uniform sizes (i.e., all items have the same size) for which the two cost functions coincide. We show again a tight characterization of the efficiency of Nash equilibria and design an algorithm which returns Nash equilibria with best achievable performance

    Heuristics with Performance Guarantees for the Minimum Number of Matches Problem in Heat Recovery Network Design

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    Heat exchanger network synthesis exploits excess heat by integrating process hot and cold streams and improves energy efficiency by reducing utility usage. Determining provably good solutions to the minimum number of matches is a bottleneck of designing a heat recovery network using the sequential method. This subproblem is an NP-hard mixed-integer linear program exhibiting combinatorial explosion in the possible hot and cold stream configurations. We explore this challenging optimization problem from a graph theoretic perspective and correlate it with other special optimization problems such as cost flow network and packing problems. In the case of a single temperature interval, we develop a new optimization formulation without problematic big-M parameters. We develop heuristic methods with performance guarantees using three approaches: (i) relaxation rounding, (ii) water filling, and (iii) greedy packing. Numerical results from a collection of 51 instances substantiate the strength of the methods

    Ant colony optimisation and local search for bin-packing and cutting stock problems

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    The Bin Packing Problem and the Cutting Stock Problem are two related classes of NP-hard combinatorial optimization problems. Exact solution methods can only be used for very small instances, so for real-world problems, we have to rely on heuristic methods. In recent years, researchers have started to apply evolutionary approaches to these problems, including Genetic Algorithms and Evolutionary Programming. In the work presented here, we used an ant colony optimization (ACO) approach to solve both Bin Packing and Cutting Stock Problems. We present a pure ACO approach, as well as an ACO approach augmented with a simple but very effective local search algorithm. It is shown that the pure ACO approach can compete with existing evolutionary methods, whereas the hybrid approach can outperform the best-known hybrid evolutionary solution methods for certain problem classes. The hybrid ACO approach is also shown to require different parameter values from the pure ACO approach and to give a more robust performance across different problems with a single set of parameter values. The local search algorithm is also run with random restarts and shown to perform significantly worse than when combined with ACO
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