7 research outputs found
An Integrated Haptic System combining VR, a Markerless Motion Capture System & Tactile Actuators
In the industrial environments, it is common that robotic or remote interaction with both rigid objects and soft or deformable objects is required. However, it is usual in such an environment that only one mode of manipulation is used, and that little or no distinction is made between rigid or deformable objects. The ability to โfeelโ or touch an object easy a naturalistic way to determine what type of object is being manipulated. By feeling an object appropriate manipulation techniques can be applied. A novel Virtual Reality (VR) interface is presented that incorporates tactile feedback in order to โfeelโ objects being manipulated. Incorporation of an important extra โsenseโ into such a system allows far more nuanced and dexterous interaction to occur in manufacturing environments that may be โmessyโ, have imprecisely located objects or that have a range of different materials present
Effects of Haptic Feedback on the Wrist during Virtual Manipulation
As an alternative to thimble devices for the fingertips, we investigate
haptic systems that apply stimulus to the user's forearm. Our aim is to provide
effective interaction with virtual objects, despite the lack of co-location of
virtual and real-world contacts, while taking advantage of relatively large
skin area and ease of mounting on the forearm. We developed prototype wearable
haptic devices that provide skin deformation in the normal and shear
directions, and performed a user study to determine the effects of haptic
feedback in different directions and at different locations near the wrist
during virtual manipulation. Participants performed significantly better while
discriminating stiffness values of virtual objects with normal forces compared
to shear forces. We found no differences in performance or participant
preferences with regard to stimulus on the dorsal, ventral, or both sides of
the forearm.Comment: 7 pages, submitted conference paper for IEEE Haptics Symposium 202
Effects of Haptic Feedback on the Wrist during Virtual Manipulation
We propose a haptic system for virtual manipulation to provide feedback on
the user's forearm instead of the fingertips. In addition to visual rendering
of the manipulation with virtual fingertips, we employ a device to deliver
normal or shear skin-stretch at multiple points near the wrist. To understand
how design parameters influence the experience, we investigated the effect of
the number and location of sensory feedback on stiffness perception.
Participants compared stiffness values of virtual objects, while the haptic
bracelet provided interaction feedback on the dorsal, ventral, or both sides of
the wrist. Stiffness discrimination judgments and duration, as well as
qualitative results collected verbally, indicate no significant difference in
stiffness perception with stimulation at different and multiple locations.Comment: 2 pages, work-in-progress paper on haptics symposium, 202
Wearable Vibrotactile Haptic Device for Stiffness Discrimination during Virtual Interactions
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile haptic device for stiffness perception during an interaction with virtual objects. Our experimental setup consists of haptic device with five vibrotactile actuators, virtual
reality environment tailored in Unity 3D integrating the Oculus Rift Head Mounted Display (HMD) and the Leap Motion controller. The virtual environment is able to capture touch inputs from users. Interaction forces are then rendered at 500 Hz and fed back to the wearable setup stimulating fingertips with ERM vibrotactile actuators. Amplitude and frequency of vibrations are modulated proportionally to the interaction force to simulate the stiffness of a virtual object. A quantitative and qualitative study is done to compare the discrimination of stiffness on virtual linear spring in three sensory modalities: visual only feedback, tactile only feedback, and their combination. A common psychophysics method called the Two Alternative Forced Choice (2AFC) approach is used for quantitative analysis using Just Noticeable Difference (JND) and Weber Fractions (WF). According to the psychometric experiment result, average Weber fraction values of 0.39 for visual only feedback was improved to 0.25 by adding the tactile feedback
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ผ๋ฌธ (์์ฌ)-- ์์ธ๋ํ๊ต ๋ํ์ : ๊ธฐ๊ณํญ๊ณต๊ณตํ๋ถ, 2016. 2. ์ด๋์ค.We propose a novel design of cutaneous fingertip haptic device and approach of integrating pseudo-haptics into our cutaneous haptic device. With 2-DoF cutaneous device, angle-force calibration result is presented for its operation. Then, 3-DoF cutaneous haptic device is designed for more realistic contact feedback in virtual reality (VR). Preliminary result of integrating cutaneous device and hand tracking device for complete wearable haptic interface is also demonstrated. Meanwhile, we explore possible utility of pseudo-haptics for cutaneous fingertip haptic device, whose performance is inherently limited due to the lack of kinesthetic feedback. We experimentally demonstrate that: 1) pseudo-haptics can render virtual stiffness to be more rigid or softer only by modulating visual cueand 2) pseudo-haptics can be used to expand the range of the perceived virtual stiffness to be doubled.Chapter 1 Introduction 1
1.1 Motivation and Objectives 1
1.2 Related Works 3
Chapter 2 Cutaneous Fingertip Haptic Device 6
2.1 2-DoF Cutaneous Haptic Device 6
2.1.1 Design and Specification 6
2.1.2 Angle-Force Calibration 8
2.1.3 Application of 2-DoF Cutaneous Haptic Device 10
2.2 3-DoF Cutaneous Haptic Device 11
2.2.1 Design and Specification 11
2.2.2 Control Design 14
2.2.3 IMU Distortion Offset Calibration 17
2.2.4 Device Validation 20
2.2.5 Integration with Wearable Hand Tracking Interface 21
Chapter 3 Pseudo-Haptics with Cutaneous Haptic Feedback 25
3.1 Limitation of Cutaneous Haptic Device 25
3.2 Application of Pseudo-Haptics Effect 26
Chapter 4 Experimental Study 28
4.1 Experimental Settings 28
4.2 Experiment #1 32
4.3 Experiment #2 34
4.4 Experiment #3 36
4.5 Discussion 38
Chapter 5 Conclusion and Future Work 40
5.1 Conclusion 40
5.2 Future Work 41
Bibliography 42
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