13,642 research outputs found

    Learning optimization models in the presence of unknown relations

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    In a sequential auction with multiple bidding agents, it is highly challenging to determine the ordering of the items to sell in order to maximize the revenue due to the fact that the autonomy and private information of the agents heavily influence the outcome of the auction. The main contribution of this paper is two-fold. First, we demonstrate how to apply machine learning techniques to solve the optimal ordering problem in sequential auctions. We learn regression models from historical auctions, which are subsequently used to predict the expected value of orderings for new auctions. Given the learned models, we propose two types of optimization methods: a black-box best-first search approach, and a novel white-box approach that maps learned models to integer linear programs (ILP) which can then be solved by any ILP-solver. Although the studied auction design problem is hard, our proposed optimization methods obtain good orderings with high revenues. Our second main contribution is the insight that the internal structure of regression models can be efficiently evaluated inside an ILP solver for optimization purposes. To this end, we provide efficient encodings of regression trees and linear regression models as ILP constraints. This new way of using learned models for optimization is promising. As the experimental results show, it significantly outperforms the black-box best-first search in nearly all settings.Comment: 37 pages. Working pape

    Knowledge Construction of 3D Geometry Concepts and Processes Within a Virtual Reality Learning Environment

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    A consensus has emerged within the mathematics education community about the limitations of traditional approaches for teaching and learning 3D geometry. Therefore, it has been suggested that new approaches based on the use of computers need to be adopted. One such new approach that has been proposed utilises Virtual Reality Learning Environment (VRLE). This paper reports on the initial phases of a research study whose major aim is to design and evaluate a VRLE to facilitate the construction of knowledge about 3D geometry concepts and processes. This research study investigates two primary school students’ construction of 3D geometry knowledge whilst engaged within a VRLE developed by the researcher. A design experiments research methodology was employed in this study. This is research that iterates through cycles of design and research with the objective of arriving at theoretical and design principles that will have application both within and beyond the immediate research study. Therefore, the results being reported in this paper will be used to inform the modification not only of the VRLE but also of theoretical frameworks underlying the design and implementation of VRLEs

    On the Evolution of Boomerang Uniformity in Cryptographic S-boxes

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    S-boxes are an important primitive that help cryptographic algorithms to be resilient against various attacks. The resilience against specific attacks can be connected with a certain property of an S-box, and the better the property value, the more secure the algorithm. One example of such a property is called boomerang uniformity, which helps to be resilient against boomerang attacks. How to construct S-boxes with good boomerang uniformity is not always clear. There are algebraic techniques that can result in good boomerang uniformity, but the results are still rare. In this work, we explore the evolution of S-boxes with good values of boomerang uniformity. We consider three different encodings and five S-box sizes. For sizes 4×44\times 4 and 5×55\times 5, we manage to obtain optimal solutions. For 6×66\times 6, we obtain optimal boomerang uniformity for the non-APN function. For larger sizes, the results indicate the problem to be very difficult (even more difficult than evolving differential uniformity, which can be considered a well-researched problem).Comment: 15 pages, 3 figures, 4 table

    Look into the Mirror:Evolving Self-Dual Bent Boolean Functions

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    Bent Boolean functions are important objects in cryptography and coding theory, and there are several general approaches for constructing such functions. Metaheuristics proved to be a strong choice as they can provide many bent functions, even when the size of the Boolean function is large (e.g., more than 20 inputs). While bent Boolean functions represent only a small part of all Boolean functions, there are several subclasses of bent functions providing specific properties and challenges. One of the most interesting subclasses comprises (anti-)self-dual bent Boolean functions. This paper provides a detailed experimentation with evolutionary algorithms with the goal of evolving (anti-)self-dual bent Boolean functions. We experiment with two encodings and two fitness functions to directly evolve self-dual bent Boolean functions. Our experiments consider Boolean functions with sizes of up to 16 inputs, and we successfully construct self-dual bent functions for each dimension. Moreover, when comparing with the evolution of bent Boolean functions, we notice that the difficulty for evolutionary algorithms is rather similar. Finally, we also tried evolving secondary constructions for self-dual bent functions, but this direction provided no successful results

    Breaking Instance-Independent Symmetries In Exact Graph Coloring

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    Code optimization and high level synthesis can be posed as constraint satisfaction and optimization problems, such as graph coloring used in register allocation. Graph coloring is also used to model more traditional CSPs relevant to AI, such as planning, time-tabling and scheduling. Provably optimal solutions may be desirable for commercial and defense applications. Additionally, for applications such as register allocation and code optimization, naturally-occurring instances of graph coloring are often small and can be solved optimally. A recent wave of improvements in algorithms for Boolean satisfiability (SAT) and 0-1 Integer Linear Programming (ILP) suggests generic problem-reduction methods, rather than problem-specific heuristics, because (1) heuristics may be upset by new constraints, (2) heuristics tend to ignore structure, and (3) many relevant problems are provably inapproximable. Problem reductions often lead to highly symmetric SAT instances, and symmetries are known to slow down SAT solvers. In this work, we compare several avenues for symmetry breaking, in particular when certain kinds of symmetry are present in all generated instances. Our focus on reducing CSPs to SAT allows us to leverage recent dramatic improvement in SAT solvers and automatically benefit from future progress. We can use a variety of black-box SAT solvers without modifying their source code because our symmetry-breaking techniques are static, i.e., we detect symmetries and add symmetry breaking predicates (SBPs) during pre-processing. An important result of our work is that among the types of instance-independent SBPs we studied and their combinations, the simplest and least complete constructions are the most effective. Our experiments also clearly indicate that instance-independent symmetries should mostly be processed together with instance-specific symmetries rather than at the specification level, contrary to what has been suggested in the literature
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